课程设计——文件输入输出精度

  • 文件输入精度(比较了好几种方法,终于找到可以完整输入小数部分的方法)

   方法一:C++文件流定义读取文件,但发现没有读到小数(我也不知道为什么)

fstream infile1;//定义文件流对象
infile1.open("image_elements.txt", ios::in);//打开外方位元素的文档
double *ptr1 = &data1[0][0];
while (!infile1.eof())
{
	infile1 >> *ptr1;//这是把文档里面的数对应放在ptr位置上的数值上
	ptr1++;
}
	infile1.close();

 

方法二:C语言定义文件读取,可以读到小数部位

	ifstream file1("image_elements.txt");
	if (!file1.is_open()) {
		cout << "can not open this file" << endl;
		system("pause");
		return 0;
	}
	for (int i = 0; i < 6; i++)
	{
		for (int j = 0; j < 6; j++)
		{
			file1 >> data1[i][j];
		}
	}
  • 上网查了有关以一定精度输出小数点问题

//setiosflags(ios::fixed):设置浮点数以固定的小数位数显示 
//setprecision(2):是设置浮点数的精度为2位。
cout << setiosflags(ios::fixed) << setprecision(2) << "XP=" << XP << endl;
cout << setiosflags(ios::fixed) << setprecision(2) << "YP=" << YP << endl;
cout << setiosflags(ios::fixed) << setprecision(2) << "ZP=" << ZP << endl;

注意:前提是不要忘了加预编译头#include<iomanip>,用cout以一定精度输出。

  • 前方交会改正

#include<stdio.h>
#include<iostream>
#include<fstream>
#include<opencv2/opencv.hpp>
#include<iomanip>
using namespace std;
using namespace cv;
int main()
{
	double f = 70.5 / 1000.0;//mm
	double data1[6][6] = { 0 };
	double data2[42][2] = { 0 };

	//打开外方位元素文件
	ifstream file1("image_elements.txt");
	if (!file1.is_open()) {
		cout << "can not open this file" << endl;
		system("pause");
		return 0;
	}
	for (int i = 0; i < 6; i++)
	{
		for (int j = 0; j < 6; j++)
		{
			file1 >> data1[i][j];
		}
	}

	//左右像片的外方位元素
	double XS1 = data1[0][0];
	double YS1 = data1[0][1];
	double ZS1 = data1[0][2];
	double phi1 = data1[0][3];
	double omig1 = data1[0][4];
	double kappa1 = data1[0][5];
	double XS2 = data1[1][0];
	double YS2 = data1[1][1];
	double ZS2 = data1[1][2];
	double phi2 = data1[1][3];
	double omig2 = data1[1][4];
	double kappa2 = data1[1][5];

	//打开像平面文件
	FILE *fp2;
	ifstream file2("data_point.txt");
	if (!file2.is_open()) {
		cout << "can not open this file" << endl;
		system("pause");
		return 0;
	}
	for (int i = 0; i < 42; i++)
	{
		for (int j = 0; j < 2; j++)
		{
			file2 >> data2[i][j];
		}
	}

	//同名像点的坐标
	double x1 = data2[0][0] / 1000.0;
	double y1 = data2[0][1] / 1000.0;
	double x2 = data2[1][0] / 1000.0;
	double y2 = data2[1][1] / 1000.0;

	cout << "ZS2=" << ZS2 << endl;
	cout << "y2=" << y2 << endl;

	//定义基线分量
	double Bx = XS2 - XS1, By = YS2 - YS1, Bz = ZS2 - ZS1;


	//两张像片上的旋转矩阵
	double a1 = cos(phi1)*cos(kappa1) - sin(phi1)*sin(omig1)*sin(kappa1);
	double a2 = -1.0*cos(phi1)*sin(kappa1) - sin(phi1)*sin(omig1)*cos(kappa1);
	double a3 = -1.0*sin(phi1)*cos(omig1);
	double b1 = cos(omig1)*sin(kappa1);
	double b2 = cos(omig1)*cos(kappa1);
	double b3 = -1.0*sin(omig1);
	double c1 = sin(phi1)*cos(kappa1) + cos(phi1)*sin(omig1)*sin(kappa1);
	double c2 = -1.0*sin(phi1)*sin(kappa1) + cos(phi1)*sin(omig1)*cos(kappa1);
	double c3 = cos(phi1)*cos(omig1);

	//定义旋转矩阵R1
	Mat R1(3, 3, CV_64F, 0.0);
	R1.at<double>(0, 0) = a1;
	R1.at<double>(0, 1) = a2;
	R1.at<double>(0, 2) = a3;
	R1.at<double>(1, 0) = b1;
	R1.at<double>(1, 1) = b2;
	R1.at<double>(1, 2) = b3;
	R1.at<double>(2, 0) = c1;
	R1.at<double>(2, 1) = c2;
	R1.at<double>(2, 2) = c3;


	double aa1 = cos(phi2)*cos(kappa2) - sin(phi2)*sin(omig2)*sin(kappa2);
	double aa2 = -1.0*cos(phi2)*sin(kappa2) - sin(phi2)*sin(omig2)*cos(kappa2);
	double aa3 = -1.0*sin(phi2)*cos(omig2);
	double bb1 = cos(omig2)*sin(kappa2);
	double bb2 = cos(omig2)*cos(kappa2);
	double bb3 = -1.0*sin(omig2);
	double cc1 = sin(phi2)*cos(kappa2) + cos(phi2)*sin(omig2)*sin(kappa2);
	double cc2 = -1.0*sin(phi2)*sin(kappa2) + cos(phi2)*sin(omig2)*cos(kappa2);
	double cc3 = cos(phi2)*cos(omig2);

	//定义旋转矩阵R2
	Mat R2(3, 3, CV_64F, 0.0);
	R2.at<double>(0, 0) = aa1;
	R2.at<double>(0, 1) = aa2;
	R2.at<double>(0, 2) = aa3;
	R2.at<double>(1, 0) = bb1;
	R2.at<double>(1, 1) = bb2;
	R2.at<double>(1, 2) = bb3;
	R2.at<double>(2, 0) = cc1;
	R2.at<double>(2, 1) = cc2;
	R2.at<double>(2, 2) = cc3;

	//定义同名像点的像空间辅助坐标系RR1(X1,Y1,Z1)和RR2(X2,Y2,Z)
	Mat RR1(3, 1, CV_64F, 0.0);
	Mat RR2(3, 1, CV_64F, 0.0);

	Mat RR11(3, 1, CV_64F, 0.0);
	RR11.at<double>(0, 0) = x1;
	RR11.at<double>(1, 0) = y1;
	RR11.at<double>(2, 0) = -1 * f;

	Mat RR22(3, 1, CV_64F, 0.0);
	RR22.at<double>(0, 0) = x2;
	RR22.at<double>(1, 0) = y2;
	RR22.at<double>(2, 0) = -1 * f;


	RR1 = R1*RR11;
	double X1 = RR1.at<double>(0, 0);
	double Y1 = RR1.at<double>(1, 0);
	double Z1 = RR1.at<double>(2, 0);


	RR2 = R2*RR22;
	double X2 = RR2.at<double>(0, 0);
	double Y2 = RR2.at<double>(1, 0);
	double Z2 = RR2.at<double>(2, 0);


	//计算左右点投影系数
	double N1 = (Bx*Z2 - Bz*X2) / (X1*Z2 - Z1*X2);
	double N2 = (Bx*Z1 - Bz*X1) / (X1*Z2 - Z1*X2);


	//计算模型点坐标
	double deteX = N1*X1;
	double deteY = 0.5*(N1*Y1 + N2*Y2 + By);
	double deteZ = N1*Z1;

	//计算地面点的地面坐标(X,Y,Z)

	double XP = XS1 + deteX;
	double YP = YS1 + deteY;
	double ZP = ZS1 + deteZ;

	cout << "地面点坐标是:" << endl;
	//setiosflags(ios::fixed):设置浮点数以固定的小数位数显示 
	//setprecision(2):是设置浮点数的精度为2位。
	cout << setiosflags(ios::fixed) << setprecision(2) << "XP=" << XP << endl;
	cout << setiosflags(ios::fixed) << setprecision(2) << "YP=" << YP << endl;
	cout << setiosflags(ios::fixed) << setprecision(2) << "ZP=" << ZP << endl;
	//std::cout << RR1 << std::

	getchar();
	system("pause");
	return 0;
}

 

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