/*在开始编辑之前,首先明确游戏执行的步骤
布置好的雷的信息
排查出雷的信息
初始化数组
打印棋盘
布置雷
排雷
定义基本游戏模块:
头文件:
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<windows.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 10
void InitBoard(char board[ROWS][COLS], int rows, int cols,char set);
void DispalyBoard(char board[ROWS][COLS], int row, int col);
void SetMine(char board[ROWS][COLS], int row, int col);
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
int GetMineCount(char mine[ROWS][COLS], int x, int y);
void fun(char board2[ROWS][COLS], char board1[ROWS][COLS], char board[ROWS][COLS], int x, int y);
void copy(char board[ROWS][COLS], char board1[ROWS][COLS], int col, int row);
void ExplosionSpread(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y, int* pw);
主函数:
void menu()
{
printf("****************\n");
printf("*****1.paly*****\n");
printf("*****2.exit*****\n");
printf("****************\n");
}
void game()
{
char mine[ROWS][COLS];
char show[ROWS][COLS];
InitBoard(mine, ROWS, COLS,'0');
InitBoard(show, ROWS, COLS,'*');
//DispalyBoard(mine, ROW, COL);
DispalyBoard(show, ROW, COL);
SetMine(mine, ROW, COL);
//DispalyBoard(mine, ROW, COL);
FindMine(mine, show, ROW, COL);
}
int main()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:>");
scanf("%d", &input);
switch(input)
{
case 1:
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
("选择错误,请重新选择\n");
break;
}
} while (input);
return 0;
}
设计棋盘:
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
int i = 0;
for (i = 0; i < rows; i++)
{
int j = 0;
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
打印棋盘:
void DispalyBoard(char board[ROWS][COLS], int row, int col)
{
int i = 0;
printf("-------扫雷游戏-------\n");
for (i = 0; i <= col; i++)
{
printf("%d ", i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d ", i);
int j = 0;
for (j = 1; j <= col; j++)
{
printf("%c ", board[i][j]);
}
printf("\n");
}
}
埋雷:
void SetMine(char board[ROWS][COLS], int row, int col)
{
int count = EASY_COUNT;
while (count)
{
int x = rand() % row + 1;
int y = rand() % col + 1;
if (board[x][y] == '0')
{
board[x][y] = '1';
count--;
}
}
}
排雷:
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
int x = 0;
int y = 0;
int win = 0;
int* pw = &win;
char ch = 0;
while (win < row * col - EASY_COUNT)
{
printf("请输入你想要排查的坐标->");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (mine[x][y] == '1')
{
system("cls");
printf("很遗憾,你被炸死了!\n");
DispalyBoard(mine, ROW, COL);
break;
}
else
{
if (show[x][y] != '*')
{
printf("该坐标已被排查,请重新输入!\n");
continue;
}
else
{
ExplosionSpread(mine, show, row, col, x, y, pw);
system("cls");
DispalyBoard(show, ROW, COL);
printf("需要标记雷的位置请输入y/Y,否则请按任意键->");
while ((ch = getchar()) != '\n');
scanf("%c", &ch);
if (ch == 'Y' || ch == 'y')
{
DispalyBoard(show, ROW, COL);
system("cls");
DispalyBoard(show, ROW, COL);
}
else
{
continue;
}
}
}
}
else
{
printf("输入错误,请重新输入!\n");
}
}
if (win == row * col - EASY_COUNT)
{
system("cls");
printf("恭喜你,排雷成功!\n");
DispalyBoard(show, ROW, COL);
return;
}
}
计算排雷周围雷的个数:
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
return(mine[x - 1][y] + mine[x - 1][y - 1] + mine[x - 1][y + 1]
+ mine[x][y - 1] + mine[x][y + 1] + mine[x + 1][y - 1]
+ mine[x + 1][y + 1] + mine[x + 1][y]- 8 * '0');
}
展开一片:
void ExplosionSpread(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col, int x, int y, int* pw)
{
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
int num = GetMineCount(mine, x, y);
if (num == 0)
{
(*pw)++;
show[x][y] = ' ';
int i = 0;
int j = 0;
for (i = x - 1; i <= x + 1; i++)
{
for (j = y - 1; j <= y + 1; j++)
{
if (show[i][j] == '*')
ExplosionSpread(mine, show, row, col, i, j, pw);
}
}
}
else
{
(*pw)++;
show[x][y] = num + '0';
}
}
}