TOYS
Time Limit: 2000MS | Memory Limit: 65536K | |
Total Submissions: 10850 | Accepted: 5208 |
Description
Calculate the number of toys that land in each bin of a partitioned toy box.
Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them. They gave John a rectangular box to put his toys in, but John is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for John to find his favorite toys.
John's parents came up with the following idea. They put cardboard partitions into the box. Even if John keeps throwing his toys into the box, at least toys that get thrown into different bins stay separated. The following diagram shows a top view of an example toy box.
For this problem, you are asked to determine how many toys fall into each partition as John throws them into the toy box.
Mom and dad have a problem - their child John never puts his toys away when he is finished playing with them. They gave John a rectangular box to put his toys in, but John is rebellious and obeys his parents by simply throwing his toys into the box. All the toys get mixed up, and it is impossible for John to find his favorite toys.
John's parents came up with the following idea. They put cardboard partitions into the box. Even if John keeps throwing his toys into the box, at least toys that get thrown into different bins stay separated. The following diagram shows a top view of an example toy box.
![](https://i-blog.csdnimg.cn/blog_migrate/b881c911dee4ea005b86bfade3fc9423.jpeg)
For this problem, you are asked to determine how many toys fall into each partition as John throws them into the toy box.
Input
The input file contains one or more problems. The first line of a problem consists of six integers, n m x1 y1 x2 y2. The number of cardboard partitions is n (0 < n <= 5000) and the number of toys is m (0 < m <= 5000). The coordinates of the upper-left corner and the lower-right corner of the box are (x1,y1) and (x2,y2), respectively. The following n lines contain two integers per line, Ui Li, indicating that the ends of the i-th cardboard partition is at the coordinates (Ui,y1) and (Li,y2). You may assume that the cardboard partitions do not intersect each other and that they are specified in sorted order from left to right. The next m lines contain two integers per line, Xj Yj specifying where the j-th toy has landed in the box. The order of the toy locations is random. You may assume that no toy will land exactly on a cardboard partition or outside the boundary of the box. The input is terminated by a line consisting of a single 0.
Output
The output for each problem will be one line for each separate bin in the toy box. For each bin, print its bin number, followed by a colon and one space, followed by the number of toys thrown into that bin. Bins are numbered from 0 (the leftmost bin) to n (the rightmost bin). Separate the output of different problems by a single blank line.
Sample Input
5 6 0 10 60 0 3 1 4 3 6 8 10 10 15 30 1 5 2 1 2 8 5 5 40 10 7 9 4 10 0 10 100 0 20 20 40 40 60 60 80 80 5 10 15 10 25 10 35 10 45 10 55 10 65 10 75 10 85 10 95 10 0
Sample Output
0: 2 1: 1 2: 1 3: 1 4: 0 5: 1 0: 2 1: 2 2: 2 3: 2 4: 2
Hint
As the example illustrates, toys that fall on the boundary of the box are "in" the box.
Source
题意:给你一个矩形,有n条线段(线段两个端点分别位于矩形的上下边界)将这个矩形划分成n+1块的区域,然后有m个点分布在矩形中,问每个区域内的点的个数。
思路:利用向量的叉积,cross(v,w)>0 则 w位于v左侧 ; cross(v,w)<0 则 w位于v右侧
#include <algorithm>
#include <cstdio>
#include <cstdlib>
#include <cmath>
#include <cstring>
#include <iostream>
#define INF 0x7fffffff
using namespace std;
typedef long long LL;
const int N = 5000 + 10;
const double esp = 1e-10;
int dcmp(double x) {if(fabs(x) < esp) return 0; else return x<0?-1:1;}
struct Point
{
double x,y;
Point(double x=0,double y=0):x(x),y(y){ }
};
typedef Point Vector;
Vector operator + (Vector A, Vector B) {return Vector(A.x+B.x, A.y+B.y);}
Vector operator - (Vector A, Vector B) {return Vector(A.x-B.x, A.y-B.y);}
Vector operator * (Vector A, double p) {return Vector(A.x*p, A.y*p);}
Vector operator / (Vector A, double p) {return Vector(A.x/p, A.y/p);}
bool operator < (const Point& a, const Point& b){ return a.x<b.x || (a.x==b.x && a.y<b.y);}
bool operator == (const Point& a, const Point& b){return dcmp(a.x-b.x)==0 && dcmp(a.y-b.y)==0;}
double Dot(Vector A, Vector B){ return A.x*B.x+A.y*B.y; }
double Length(Vector A){return sqrt(Dot(A, A));}
double Angle(Vector A, Vector B) {return acos( Dot(A, B)/Length(A)/Length(B) );}
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x ;}
double Area2(Point A, Point B, Point C){return Cross(B-A, C-A); }
Point B[N][2];
int cnt[N];
int n,m;
int check(Point A)
{
for(int i=0;i<n;i++)
{
Vector W = A - B[i][1];
Vector V = B[i][0] - B[i][1];
if(Cross(V, W)>0) return i;
}
return n;
}
int main()
{
int x1,x2,y1,y2;
while(scanf("%d",&n)!=EOF&&n)
{
scanf("%d%d%d%d%d",&m,&x1,&y1,&x2,&y2);
int U, L, x, y;
memset(cnt,0,sizeof(cnt));
for(int i=0;i<n;i++)
{
scanf("%d%d",&U,&L);
Point p1(U,y1), p2(L,y2);
B[i][0] = p1;
B[i][1] = p2;
}
for(int i=0;i<m;i++)
{
Point A;
scanf("%lf%lf",&A.x, &A.y);
cnt[check(A)]++;
}
for(int i=0;i<=n;i++)
{
printf("%d: %d\n",i,cnt[i]);
}
printf("\n");
}
return 0;
}