前言
🚀 作者 :“程序员梨子”
🚀 **文章简介 **:本篇文章主要利用pygame做一款贪吃蛇小游戏拉。
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正文
今天给大家写了一款小游戏——经典游戏《贪吃蛇》华丽升级为《贪吃蛇大作战》,全新玩法等你
来挑战!这是一款超好玩的蛇蛇大作战休闲竞技游戏,不仅比拼手速,更考验你的略!在贪吃蛇大
作战的世界中,每个人在初始都化身为一条小蛇,通过不断努力变得越来越长,终于成长为贪吃榜
排名榜首的贪吃蛇哟。
游戏玩法:碰撞到边界即结束,吃到相应的豆子即加分,在时间结束之前分数越高排名越高啦!
1)效果展示
2)代码展示
import random
import pygame
import sys
from pygame.locals import *
# 屏幕大小
Window_Width = 800
Window_Height = 500
# 刷新频率
Display_Clock = 17
# 一块蛇身大小
Cell_Size = 20
assert Window_Width % Cell_Size == 0
assert Window_Height % Cell_Size == 0
Cell_W = int(Window_Width/Cell_Size)
Cell_H = int(Window_Height/Cell_Size)
# 背景颜色
Background_Color = (0, 0, 0)
# 关闭游戏界面
def close_game():
pygame.quit()
sys.exit()
# 检测玩家的按键
def Check_PressKey():
if len(pygame.event.get(QUIT)) > 0:
close_game()
KeyUp_Events = pygame.event.get(KEYUP)
if len(KeyUp_Events) == 0:
return None
elif KeyUp_Events[0].key == K_ESCAPE:
close_game()
return KeyUp_Events[0].key
# 显示当前得分
def Show_Score(score):
score_Content = Main_Font.render('得分:%s' % (score), True, (255, 255, 255))
score_Rect = score_Content.get_rect()
score_Rect.topleft = (Window_Width-120, 10)
Main_Display.blit(score_Content, score_Rect)
# 获得果实位置
def Get_Apple_Location(snake_Coords):
flag = True
while flag:
apple_location = {'x': random.randint(0, Cell_W-1), 'y': random.randint(0, Cell_H-1)}
if apple_location not in snake_Coords:
flag = False
return apple_location
# 显示果实
def Show_Apple(coord):
x = coord['x'] * Cell_Size
y = coord['y'] * Cell_Size
apple_Rect = pygame.Rect(x, y, Cell_Size, Cell_Size)
pygame.draw.rect(Main_Display, (255, 0, 0), apple_Rect)
# 显示蛇
def Show_Snake(coords):
x = coords[0]['x'] * Cell_Size
y = coords[0]['y'] * Cell_Size
Snake_head_Rect = pygame.Rect(x, y, Cell_Size, Cell_Size)
pygame.draw.rect(Main_Display, (0, 80, 255), Snake_head_Rect)
Snake_head_Inner_Rect = pygame.Rect(x+4, y+4, Cell_Size-8, Cell_Size-8)
pygame.draw.rect(Main_Display, (0, 80, 255), Snake_head_Inner_Rect)
for coord in coords[1:]:
x = coord['x'] * Cell_Size
y = coord['y'] * Cell_Size
Snake_part_Rect = pygame.Rect(x, y, Cell_Size, Cell_Size)
pygame.draw.rect(Main_Display, (0, 155, 0), Snake_part_Rect)
Snake_part_Inner_Rect = pygame.Rect(x+4, y+4, Cell_Size-8, Cell_Size-8)
pygame.draw.rect(Main_Display, (0, 255, 0), Snake_part_Inner_Rect)
# 画网格
def draw_Grid():
# 垂直方向
for x in range(0, Window_Width, Cell_Size):
pygame.draw.line(Main_Display, (40, 40, 40), (x, 0), (x, Window_Height))
# 水平方向
for y in range(0, Window_Height, Cell_Size):
pygame.draw.line(Main_Display, (40, 40, 40), (0, y), (Window_Width, y))
# 显示开始界面
def Show_Start_Interface():
title_Font = pygame.font.Font('simkai.ttf', 100)
title_content = title_Font.render('贪吃蛇', True, (255, 255, 255), (0, 0, 160))
angle = 0
while True:
Main_Display.fill(Background_Color)
rotated_title = pygame.transform.rotate(title_content, angle)
rotated_title_Rect = rotated_title.get_rect()
rotated_title_Rect.center = (Window_Width/2, Window_Height/2)
Main_Display.blit(rotated_title, rotated_title_Rect)
pressKey_content = Main_Font.render('按任意键开始游戏!', True, (255, 255, 255))
pressKey_Rect = pressKey_content.get_rect()
pressKey_Rect.topleft = (Window_Width-200, Window_Height-30)
Main_Display.blit(pressKey_content, pressKey_Rect)
if Check_PressKey():
# 清除事件队列
pygame.event.get()
return
pygame.display.update()
Snake_Clock.tick(Display_Clock)
angle -= 5
# 显示结束界面
def Show_End_Interface():
title_Font = pygame.font.Font('simkai.ttf', 100)
title_game = title_Font.render('Game', True, (233, 150, 122))
title_over = title_Font.render('Over', True, (233, 150, 122))
game_Rect = title_game.get_rect()
over_Rect = title_over.get_rect()
game_Rect.midtop = (Window_Width/2, 70)
over_Rect.midtop = (Window_Width/2, game_Rect.height+70+25)
Main_Display.blit(title_game, game_Rect)
Main_Display.blit(title_over, over_Rect)
pressKey_content = Main_Font.render('按任意键开始游戏!', True, (255, 255, 255))
pressKey_Rect = pressKey_content.get_rect()
pressKey_Rect.topleft = (Window_Width-200, Window_Height-30)
Main_Display.blit(pressKey_content, pressKey_Rect)
pygame.display.update()
pygame.time.wait(500)
# 清除事件队列
Check_PressKey()
while True:
if Check_PressKey():
pygame.event.get()
return
# 运行游戏
def Run_Game():
# 蛇出生地
start_x = random.randint(5, Cell_W-6)
start_y = random.randint(5, Cell_H-6)
snake_Coords = [{'x': start_x, 'y': start_y},
{'x': start_x-1, 'y': start_y},
{'x': start_x-2, 'y': start_y}]
direction = 'right'
apple_location = Get_Apple_Location(snake_Coords)
while True:
for event in pygame.event.get():
if event.type == QUIT:
close_game()
elif event.type == KEYDOWN:
if (event.key == K_LEFT) and (direction != 'right'):
direction = 'left'
elif (event.key == K_RIGHT) and (direction != 'left'):
direction = 'right'
elif (event.key == K_UP) and (direction != 'down'):
direction = 'up'
elif (event.key == K_DOWN) and (direction != 'up'):
direction = 'down'
elif event.key == K_ESCAPE:
close_game()
# 碰到墙壁或者自己则游戏结束
if (snake_Coords[Head_index]['x'] == -1) or (snake_Coords[Head_index]['x'] == Cell_W) or \
(snake_Coords[Head_index]['y'] == -1) or (snake_Coords[Head_index]['y'] == Cell_H):
return
if snake_Coords[Head_index] in snake_Coords[1:]:
return
if (snake_Coords[Head_index]['x'] == apple_location['x']) and (snake_Coords[Head_index]['y'] == apple_location['y']):
apple_location = Get_Apple_Location(snake_Coords)
else:
del snake_Coords[-1]
if direction == 'up':
newHead = {'x': snake_Coords[Head_index]['x'],
'y': snake_Coords[Head_index]['y']-1}
elif direction == 'down':
newHead = {'x': snake_Coords[Head_index]['x'],
'y': snake_Coords[Head_index]['y']+1}
elif direction == 'left':
newHead = {'x': snake_Coords[Head_index]['x']-1,
'y': snake_Coords[Head_index]['y']}
elif direction == 'right':
newHead = {'x': snake_Coords[Head_index]['x']+1,
'y': snake_Coords[Head_index]['y']}
snake_Coords.insert(0, newHead)
Main_Display.fill(Background_Color)
draw_Grid()
Show_Snake(snake_Coords)
Show_Apple(apple_location)
Show_Score(len(snake_Coords)-3)
pygame.display.update()
Snake_Clock.tick(Display_Clock)
# 主函数
def main():
global Main_Display, Main_Font, Snake_Clock
pygame.init()
Snake_Clock = pygame.time.Clock()
Main_Display = pygame.display.set_mode((Window_Width, Window_Height))
Main_Font = pygame.font.Font('simkai.ttf', 18)
pygame.display.set_caption('贪吃蛇大作战——By 顾木子吖')
Show_Start_Interface()
while True:
Run_Game()
Show_End_Interface()
if __name__ == '__main__':
main()
总结
好了,今天的代码就到这里,又是正能量满满的一天!让我们下期再见!
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