private float distance = 50;
// 物体正前方距离的dist的点的坐标
Vector3 position = transform.rotation * v3.forward *
distance + target.position;
// 角度偏移
// 偏移量
Quaternion.Euler(y, x, 0.0f);
// 绕y轴旋转30, 旋转的角度
// x 10米的位置
Quaternion roration = Quaternion.Euler (0f,30f,0f)*tag.rotation;
newPos = roration * new Vector3 (10f,0f,0f);