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在本实例中重写onTouchEvent方法响应触摸屏事件,通过自绘组件,重写里面的onDraw方法,实现通过触摸移动小球,代码如下:
Activity:
package com.lovo;
import android.app.Activity;
import android.os.Bundle;
public class TestTouchActivity extends Activity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.result);
}
}
布局XML:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical" >
<com.lovo.DrawView
android:layout_width="match_parent"
android:layout_height="match_parent"/>
</LinearLayout>
自绘组件类(关键):
package com.lovo;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
public class DrawView extends View {
public float currentX = 40;
public float currentY = 50;
public DrawView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 创建画笔
Paint p = new Paint();
// 设置画笔的颜色
p.setColor(Color.RED);
// 绘制一个小圆
canvas.drawCircle(currentX, currentY, 15, p);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
// 当前组件的currentX、currentY两个属性
this.currentX = event.getX();
this.currentY = event.getY();
// 通知该组件重绘
this.invalidate();
// 返回true表明处理方法已经处理该事件
return true;
}
}