///
//
///
#import "UIColor_Random.h"
@implementation UIColor(Random)
//return a shared instance of UIColor
//create random color
+ (UIColor *)randomColor {
static BOOL seeded = NO;
if (!seeded) {
seeded = YES;
srandom(time(NULL));
}
CGFloat red = (CGFloat)random() / (CGFloat)RAND_MAX;
CGFloat green = (CGFloat)random() / (CGFloat)RAND_MAX;
CGFloat blue = (CGFloat)random() / (CGFloat)RAND_MAX;
return [UIColor colorWithRed:red green:green blue:blue alpha:1.0f];
}
@end