using UnityEngine;
using System.Collections;
using System.Deployment;
{
private GUIContent btnTexture;
void OnGUI()
{
if (GUI.Button(new Rect(0, 0, 100, 20), "Button"))
{
MessageBoxYesNoCancel("YES");
}
else if (GUI.Button(new Rect(120,0,100,20),"Click"))
{
MessageBoxOkCancel("OK");
}
}
public static DialogResult MessageBoxYesNoCancel(string Information)
{
string caption = "【系统提示】";
MessageBoxButtons buttons = MessageBoxButtons.YesNoCancel;
return MessageBox.Show(Information, caption, buttons, MessageBoxIcon.Hand);
// public static DialogResult Show(string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon);
}
public static DialogResult MessageBoxOkCancel(string information)
{
string caption = "【系统提示】";
MessageBoxButtons buttons = MessageBoxButtons.OKCancel;
return MessageBox.Show(information,caption,buttons,MessageBoxIcon.Information);
}
}
using System.Collections;
using System.Deployment;
using System.Windows.Forms;
{
private GUIContent btnTexture;
void OnGUI()
{
if (GUI.Button(new Rect(0, 0, 100, 20), "Button"))
{
MessageBoxYesNoCancel("YES");
}
else if (GUI.Button(new Rect(120,0,100,20),"Click"))
{
MessageBoxOkCancel("OK");
}
}
public static DialogResult MessageBoxYesNoCancel(string Information)
{
string caption = "【系统提示】";
MessageBoxButtons buttons = MessageBoxButtons.YesNoCancel;
return MessageBox.Show(Information, caption, buttons, MessageBoxIcon.Hand);
// public static DialogResult Show(string text, string caption, MessageBoxButtons buttons, MessageBoxIcon icon);
}
public static DialogResult MessageBoxOkCancel(string information)
{
string caption = "【系统提示】";
MessageBoxButtons buttons = MessageBoxButtons.OKCancel;
return MessageBox.Show(information,caption,buttons,MessageBoxIcon.Information);
}
}