以下是一个简单的灯笼高高挂小游戏的 Phaser 3 代码示例:
```javascript
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 200 }
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var player;
var lanterns;
var cursors;
var score = 0;
var scoreText;
function preload() {
this.load.image('sky', 'assets/sky.png');
this.load.image('ground', 'assets/platform.png');
this.load.image('star', 'assets/star.png');
this.load.image('lantern', 'assets/lantern.png');
this.load.spritesheet('dude', 'assets/dude.png', { frameWidth: 32, frameHeight: 48 });
}
function create() {
this.add.image(400, 300, 'sky');
var platforms = this.physics.add.staticGroup();
platforms.create(400, 568, 'ground').setScale(2).refreshBody();
platforms.create(600, 400, 'ground');
platforms.create(50, 250, 'ground');
platforms.create(750, 220, 'ground');
player = this.physics.add.sprite(100, 450, 'dude');
player.setBounce(0.2);
player.setCollideWorldBounds(true);
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('dude', { start: 0, end: 3 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [ { key: 'dude', frame: 4 } ],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('dude', { start: 5, end: 8 }),
frameRate: 10,
repeat: -1
});
cursors = this.input.keyboard.createCursorKeys();
lanterns = this.physics.add.group({
key: 'lantern',
repeat: 11,
setXY: { x: 12, y: 0, stepX: 70 }
});
lanterns.children.iterate(function (child) {
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
});
var stars = this.physics.add.group({
key: 'star',
repeat: 11,
setXY: { x: 12, y: 0, stepX: 70 }
});
stars.children.iterate(function (child) {
child.setBounceY(Phaser.Math.FloatBetween(0.4, 0.8));
});
this.physics.add.collider(player, platforms);
this.physics.add.collider(lanterns, platforms);
this.physics.add.collider(stars, platforms);
this.physics.add.overlap(player, stars, collectStar, null, this);
this.physics.add.overlap(player, lanterns, hitLantern, null, this);
scoreText = this.add.text(16, 16, 'score: 0', { fontSize: '32px', fill: '#000' });
}
function update() {
if (cursors.left.isDown) {
player.setVelocityX(-160);
player.anims.play('left', true);
}
else if (cursors.right.isDown) {
player.setVelocityX(160);
player.anims.play('right', true);
}
else {
player.setVelocityX(0);
player.anims.play('turn');
}
if (cursors.up.isDown && player.body.touching.down) {
player.setVelocityY(-330);
}
}
function collectStar(player, star) {
star.disableBody(true, true);
score += 10;
scoreText.setText('Score: ' + score);
if (stars.countActive(true) === 0) {
stars.children.iterate(function (child) {
child.enableBody(true, child.x, 0, true, true);
});
var x = (player.x < 400) ? Phaser.Math.Between(400, 800) : Phaser.Math.Between(0, 400);
var lantern = lanterns.create(x, 16, 'lantern');
lantern.setBounce(1);
lantern.setCollideWorldBounds(true);
lantern.setVelocity(Phaser.Math.Between(-200, 200), 20);
}
}
function hitLantern(player, lantern) {
this.physics.pause();
player.setTint(0xff0000);
player.anims.play('turn');
gameOver = true;
}
```
这段代码创建了一个包含玩家、星星和灯笼的简单平台游戏。玩家可以使用键盘控制移动和跳跃,收集星星并避开灯笼。