Leetcode - 261. Graph Valid Tree

Problem description:
Given n nodes labeled from 0 to n - 1 and a list of undirected edges (each edge is a pair of nodes), write a function to check whether these edges make up a valid tree.

For example:

Given n = 5 and edges = [[0, 1], [0, 2], [0, 3], [1, 4]], return true.

Given n = 5 and edges = [[0, 1], [1, 2], [2, 3], [1, 3], [1, 4]], return false.

Hint:

Given n = 5 and edges = [[0, 1], [1, 2], [3, 4]], what should your return? Is this case a valid tree?
According to the definition of tree on Wikipedia: “a tree is an undirected graph in which any two vertices are connected by exactly one path. In other words, any connected graph without simple cycles is a tree.”
Note: you can assume that no duplicate edges will appear in edges. Since all edges are undirected, [0, 1] is the same as [1, 0] and thus will not appear together in edges.


Analysis:
First let’s try to understand the requirement of the valid tree. Tree is a graph which can’t have cycle, and moreover for a n nodes tree there are must have n - 1 edges. In this problem all the edges are undirected edges.
To solve the problem we need first to make the graph structure, because all the nodes are labeled from 0 to n - 1, so we could use vector

class Solution {
public:
    bool validTree(int n, vector<pair<int, int>>& edges) {
        vector<vector<int> > neighbors(n); // save graph
        for (auto e : edges) {
            neighbors[e.first].push_back(e.second);
            neighbors[e.second].push_back(e.first);
        }
        vector<bool> visited(n, false);
        if (hasCycle(neighbors, 0, -1, visited)) 
            return false;
        for (bool v : visited)
            if (!v) return false; 
        return true;
    }
private:
    bool hasCycle(vector<vector<int>>& neighbors, int kid, int parent, vector<bool>& visited) {
        if (visited[kid]) return true;
        visited[kid] = true;
        for (auto neigh : neighbors[kid])
            if (neigh != parent && hasCycle(neighbors, neigh, kid, visited))// need to record the parent because each edges will store in the two node's neighbors
                return true;
        return false;
    }
};
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