物体定时运动
private Vector 3v = new Vector3();
private float speed = 0.0375f;
void start()
{
StartCoroutine(Routine());
}
void FixedUpdate()
{
transform.position +=v;
}
IEnumerator Routine()
{
v.z=speed;
v.x =0;
yield reutrn new WaitForSeconds(3f);
v.z=0;
v.x=-speed;
yield reutrn new WaitForSeconds(3f);
v.z=-speed;
v.x=0;yield return new WaitForSeconds(3f);
v.z=0;
v.x=speed;
yield return new WaitForSeconds(3f);
StartCoroutine(Routine());
}
}