线程池的基本类(默认是单例的否则线程无法得到控制)
public class ThreadManager {
public static ThreadPool instance;
private ThreadPoolExecutor longExecutor; // 耗时比较长的线程池 用来请求网络
private ThreadPoolExecutor shortExecutor; // 比较短的线程池 用来加载本地数据
// 获取单例的线程池对象
public static ThreadPool getInstance() {
if (instance == null) {
synchronized (ThreadManager.class) {
if (instance == null) {
int cpuNum = Runtime.getRuntime().availableProcessors();// 获取处理器数量
int threadNum = cpuNum * 2 + 1;// 根据cpu数量,计算出合理的线程并发数
instance = new ThreadPool(threadNum-1, threadNum, Integer.MAX_VALUE);//默认是双核的cpu 每个核心走一个线程 一个等待线程
}
}
}
return instance;
}
public static class ThreadPool {
private ThreadPoolExecutor mExecutor;
private int corePoolSize;
private int maximumPoolSize;
private long keepAliveTime;
private ThreadPool(int corePoolSize, int maximumPoolSize, long keepAliveTime) {
this.corePoolSize = corePoolSize;
this.maximumPoolSize = maximumPoolSize;
this.keepAliveTime = keepAliveTime;
}
public void execute(Runnable runnable) {
if (runnable == null) {
return;
}
if (mExecutor == null) {
mExecutor = new ThreadPoolExecutor(corePoolSize,// 核心线程数
maximumPoolSize, // 最大线程数
keepAliveTime, // 闲置线程存活时间
TimeUnit.MILLISECONDS,// 时间单位
new LinkedBlockingDeque<Runnable>(Integer.MAX_VALUE),// 线程队列
Executors.defaultThreadFactory(),// 线程工厂
new ThreadPoolExecutor.AbortPolicy() {// 队列已满,而且当前线程数已经超过最大线程数时的异常处理策略
@Override
public void rejectedExecution(Runnable r, ThreadPoolExecutor e) {
super.rejectedExecution(r, e);
}
}
);
}
mExecutor.execute(runnable);
}
// 从线程队列中移除对象
public void cancel(Runnable runnable) {
if (mExecutor != null) {
mExecutor.getQueue().remove(runnable);
}
}
}
}
默认执行的控制
ThreadManager.getInstance().execute(new MyRunnable(url, request, executeevent));
代码注释比较详细有什么不明白的地方欢迎提问