ArcEngine 设置要素图层的基准高(Base Height),使其紧贴地形TIN

通常将正射影像叠加在地形表面作为纹理渲染,矢量要素图层同样可以叠加在地形表面:

设置基准高前:

设置基准高后:

核心代码:

private void 设置基准高ToolStripMenuItem_Click(object sender, EventArgs e)
        {
            for (int lyrIndex = 0; lyrIndex < axSceneControl1.Scene.LayerCount; lyrIndex++)
            {
                ILayer pLayer = axSceneControl1.Scene.get_Layer(lyrIndex);
                //getlayerbyName获取
                if (pLayer is IFeatureLayer)
                {
                    SetlayerSurface(pLayer);
                }
            }
        }
        public I3DProperties Get3DPropsFromLayer(ILayer pLyr)
        {
            ILayerExtensions pLyrExts = (ILayerExtensions)pLyr;
            I3DProperties p3DProp = null;

            for (int i = 0; i < pLyrExts.ExtensionCount; i++)
                if (pLyrExts.get_Extension(i) is I3DProperties)
                    p3DProp = (I3DProperties)pLyrExts.get_Extension(i);
            return p3DProp;
        }
        public void SetlayerSurface(ILayer layer)
        {  
            ISurface surface=null;      

            for (int lyrIndex = 0; lyrIndex < axSceneControl1.Scene.LayerCount; lyrIndex++)
            {
                ILayer pLayer = axSceneControl1.Scene.get_Layer(lyrIndex);

                //getlayerbyName获取
                if (pLayer is ITinLayer)
                {
                  ITinLayer pTinLayer = pLayer as ITinLayer;
                   
                    ITinSurface pSurf = pTinLayer.Dataset as ITinSurface;
                    surface = pSurf as ISurface;
                }
            }

            ILayerExtensions layerextensions = layer as ILayerExtensions;
            I3DProperties properties = Get3DPropsFromLayer(layer);        
            properties.BaseOption = esriBaseOption.esriBaseSurface;
            properties.BaseSurface = surface;
            properties.Apply3DProperties(layer);
            //properties.ZFactor = 0;         
            axSceneControl1.SceneGraph.RefreshViewers();
        }





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