14 cocos2d ScrollView

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "cocos-ext.h"
using namespace cocos2d
;
using namespace cocos2d::extension;
class HelloWorld : public cocos2d::CCLayer ,public CCScrollViewDelegate
{
public:
    // Method 'init' in cocos2d-x returns bool, instead of 'id' in cocos2d-iphone (an object pointer)
    virtual bool init();

    // there's no 'id' in cpp, so we recommend to return the class instance pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);


    // preprocessor macro for "static create()" constructor ( node() deprecated )
    CREATE_FUNC(HelloWorld);
    
    virtual void scrollViewDidScroll(CCScrollView* view) ;
    virtual void scrollViewDidZoom(CCScrollView* view) ;
};

#endif // __HELLOWORLD_SCENE_H__


#include "HelloWorldScene.h"
#include "SimpleAudioEngine.h"

using namespace cocos2d;
using namespace CocosDenshion;
using namespace std;
CCScene* HelloWorld::scene()
{
    // 'scene' is an autorelease object
    CCScene *scene = CCScene::create();
    
    // 'layer' is an autorelease object
    HelloWorld *layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }

    /
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                        "CloseNormal.png",
                                        "CloseSelected.png",
                                        this,
                                        menu_selector(HelloWorld::menuCloseCallback) );
    pCloseItem->setPosition( ccp(CCDirector::sharedDirector()->getWinSize().width - 20, 20) );

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition( CCPointZero );
    this->addChild(pMenu, 1);

    /
   

    // ask director the window size
    CCSize size = CCDirector::sharedDirector()->getWinSize();

    
    
       //创建一个Laye作为容器
    CCLayer *containLayer=CCLayer::create();
    
    CCSprite *sprite=CCSprite::create("Icon.png");
    sprite->setPosition(ccp(size.width*0.5, size.height*0.5));
    CCSprite *sprite2=CCSprite::create("Default.png");
    sprite2->setPosition(ccp(sprite->getContentSize().width, size.height*0.2));
    //往容器添加节点
    containLayer->addChild(sprite);
    containLayer->addChild(sprite2);
    
    containLayer->setContentSize(CCSizeMake(size.width*3, size.height));
    
    //创建视图添加当前layer
    cocos2d::extension::CCScrollView  *scrollView=cocos2d::extension::CCScrollView::create(CCSizeMake(size.width*2, size.height));
    this->addChild(scrollView);
    //用户是否正在CCScrollView 中操作
    scrollView->isDragging();
    //用户是否正在CCScrollView 中 移动操作
    scrollView->isTouchMoved();
    //是否开启弹性效果
    scrollView->isBounceable();
    //设置scrollview有弹性效果(默认为true)
    scrollView->setBounceable(true);
    //设置尺寸
    scrollView->setViewSize(CCSizeMake(size.width*2, size.height));
    //设置容器
    scrollView->setContainer(containLayer);
    //获取视图尺寸
    scrollView->getViewSize();
    
    //务必在AppController.mm 中开启iOS对出点的支持
    //[__glview setMultipleTouchEnalbed:YES]
    scrollView->cocos2d::CCLayer::setTouchEnabled(true);//开启监听触点的支持
    scrollView->setDelegate(this);//注册监听
    
    return true;
}


 void HelloWorld::scrollViewDidScroll(CCScrollView* view)
{
    cout<<"scrollView 移动"<<endl;
    CCLog("scrollView 移动");
}
 void HelloWorld::scrollViewDidZoom(CCScrollView* view)
{
     cout<<"scrollView 缩放"<<endl;
    CCLog("scrollView 缩放");
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
    CCDirector::sharedDirector()->end();

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
}


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