一、矩阵结构
QTransform对象包含一个3 x 3矩阵。m31(dx)和m32(dy)元素指定水平和垂直平移。m11和m22元素指定了水平和垂直缩放。m21和m12元素指定水平剪切和垂直剪切。最后,m13和m23元素指定水平投影和垂直投影,m33作为额外的投影因子。
m11 | m12 | m13 |
m21 | m22 | m23 |
m31(dx) | m32(dy) | m33 |
QTransform使用以下公式将平面中的一个点转换为另一个点:
x' = m11*x + m21*y + dx
y' = m22*y + m12*x + dy
if(is not affine){
w' = m13*x + m23*y + m33
x' /= w'
y' /= w'
}
二、常见变换(移动、缩放、旋转)
void Widget::keyPressEvent(QKeyEvent *event)
{
QPoint globalPoint = QCursor::pos();
QPoint pt = this->mapFromGlobal(globalPoint);
qDebug() <<pt;
if(event->key() == Qt::Key_Up){
qDebug() << 1;
QTransform translationTransform(1, 0, 0, 1, 0, -1);
mat = mat*translationTransform;//向上移动
}
else if(event->key() == Qt::Key_Down){
qDebug() << 2;
QTransform translationTransform(1, 0, 0, 1, 0, 1);
mat = mat*translationTransform;//向下移动
}
else if(event->key() == Qt::Key_Left){
qDebug() << 3;
QTransform translationTransform(1, 0, 0, 1, -1, 0);
mat = mat*translationTransform;//向左移动
}
else if(event->key() == Qt::Key_Right){
qDebug() << 4;
QTransform translationTransform(1, 0, 0, 1, 1, 0);
mat = mat*translationTransform;//向右移动
}
else if(event->key() == Qt::Key_Plus){
qDebug() << 5;
QTransform translationTransform2(1, 0, 0,1, pt.x(), pt.y());
QTransform scalingTransform(1.1, 0, 0, 1.1, 0, 0);
QTransform translationTransform3(1, 0, 0,1, -pt.x(),- pt.y());
//以pt为中心,放大1.1倍
mat = mat*translationTransform3*scalingTransform*translationTransform2;
}
else if(event->key() == Qt::Key_Minus){
qDebug() << 6;
QTransform translationTransform2(1, 0, 0,1, pt.x(), pt.y());
QTransform scalingTransform(0.9, 0, 0, 0.9, 0, 0);
QTransform translationTransform3(1, 0, 0,1, -pt.x(),- pt.y());
//以pt为中心,缩小0.9倍
mat = mat*translationTransform3*scalingTransform*translationTransform2;
}
else if(event->key() == Qt::Key_Home){
qDebug() << 7;
double pi = 3.14;
double a = pi/180 * 45.0;
double sina = sin(a);
double cosa = cos(a);
QTransform translationTransform2(1, 0, 0,1, pt.x(), pt.y());
QTransform rotationTransform(cosa, sina, -sina, cosa, 0, 0);
QTransform translationTransform3(1, 0, 0,1, -pt.x(),-pt.y());
//以pt为中心,旋转45度
mat = mat*translationTransform3*rotationTransform*translationTransform2;
}
else if(event->key() == Qt::Key_End){
qDebug() << 8;
double pi = 3.14;
double a = pi/180 * -45.0;
double sina = sin(a);
double cosa = cos(a);
QTransform translationTransform2(1, 0, 0,1, pt.x(), pt.y());
QTransform rotationTransform(cosa, sina, -sina, cosa, 0, 0);
QTransform translationTransform3(1, 0, 0,1, -pt.x(),-pt.y());
//以pt为中心,旋转-45度
mat = mat*translationTransform3*rotationTransform*translationTransform2;
}
update();
}
void Widget::paintEvent(QPaintEvent *event)
{
QPainter painter(this);
painter.setTransform(mat);
painter.drawText(10,10,"abcdefg");
}