模拟handler写的一个demo

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Looper 类 模拟了loop方法,quit 方法用于退出模拟的死循环

package com.yuixu.test2

import android.util.Log


class MyLooper {
    var mThread:Thread


    companion object{
        var threadLocal =ThreadLocal<MyLooper>()
        fun myLooper():MyLooper{
            return threadLocal.get()
        }
        fun loop(){
            Log.e("loop","${myLooper().messageQueue.inWait}")
            Log.e("loop","${myLooper().messageQueue.toString()}")
            myLooper().waitMessage()
        }
        fun quit(handler: MyHandler){
            Log.e("quit",handler.mLooper.mThread.name)
            Log.e("quit","${handler.mQueue.toString()}")
            handler.mQueue.inWait=false
            handler.mQueue.quitAll()
            Log.e("quit","${handler.mLooper.messageQueue.inWait}")
        }
    }
    fun waitMessage(){
            messageQueue.next()
    }
    var messageQueue: MyMessageQueue
    constructor(){
        Log.e("threadLooper",Thread.currentThread().name)
        threadLocal.set(this)
        mThread= Thread.currentThread()
        messageQueue=MyMessageQueue(true)
    }
}

   MessageQueue 模拟了 enqueueMessage。但由于模拟程序是在next 中写一个死循环,

所以省掉了休眠和唤醒的流程 (API 中的逻辑是分别调用 native中的nativePollOnce使Looper关联线程休眠。和 nativeWake 方法唤醒休眠的线程)

package com.yuixu.test2

import android.util.Log

class MyMessageQueue(isAllowQuit: Boolean) {
    var isAllowQuit:Boolean=isAllowQuit
    var inWait:Boolean=true
    private var mMessage: MyMessage?=null
    fun enqueueMessage(message: MyMessage){
        var isNeedWake=false
        if(mMessage==null){
            isNeedWake=true
            mMessage=message
        }else {
            message.mHandler?.let {
                var temp: MyMessage = mMessage!!
                while (true) {
                    if (temp.next == null){
                        temp.next=message
                        break
                    }else{
                        temp = temp.next!!
                    }
                }
            }
        }
        //由于模拟程序是循环取出。就不需要唤醒了。正常的handler 应该是需要唤醒loop方法中休眠的线程
        if(isNeedWake){

        }
    }
    fun quitAll(){
        if(isAllowQuit){
            while(true){
                var temp:MyMessage?=mMessage
                if(temp!=null){
                      mMessage=temp.next
                      temp=null
                }else{
                    break
                }
            }
            mMessage=null
        }
    }

    /**
     * 模拟等待消息
     */
    fun next(){
        while (true){
            Thread.sleep(1000)
            mMessage?.mHandler?.let {
                    handler->
                handler.callBack?.let {
                        callback->
                    mMessage?.let {
                            message->
                        Log.e("targetMessage",Thread.currentThread().name)
                        callback(message)
                        mMessage=message.next

                    }
                }
            }

            if(!inWait){
                break
            }
        }
    }
    fun wake(){
        mMessage?.mHandler?.let {
            handler->
            handler.callBack?.let {
                    callback->
                mMessage?.let {
                        message->
                    Log.e("targetMessage",Thread.currentThread().name)

                }
            }
        }
    }
}

用kotlin中的线程休眠和唤醒优化上面的类

package com.yuixu.test2

import android.util.Log
import java.lang.Exception
import java.util.concurrent.TimeUnit
import java.util.concurrent.locks.Condition
import java.util.concurrent.locks.ReentrantLock
import kotlin.concurrent.withLock

class MyMessageQueue(isAllowQuit: Boolean) {
    var isAllowQuit:Boolean=isAllowQuit
    var inWait:Boolean=true
    private var mMessage: MyMessage?=null

    fun enqueueMessage(message: MyMessage){

        var isNeedWake=false
        if(mMessage==null){
            isNeedWake=true
            mMessage=message
        }else {
            message.mHandler?.let {
                var temp: MyMessage = mMessage!!
                while (true) {
                    if (temp.next == null){
                        temp.next=message
                        break
                    }else{
                        temp = temp.next!!
                    }
                }
            }
        }
        //由于模拟程序是循环取出。就不需要唤醒了。正常的handler 应该是需要唤醒loop方法中休眠的线程
        if(isNeedWake){
            wake()
        }
    }
    fun quitAll(){
        if(isAllowQuit){
            while(true){
                var temp:MyMessage?=mMessage
                if(temp!=null){
                      mMessage=temp.next
                      temp=null
                 
                }else{
                    break
                }
            }
            mMessage=null
        }
    }

    /**
     * 模拟等待消息
     */

    private var condition: Condition?=null
    val lock=ReentrantLock()
    fun next(){

         condition =lock.newCondition()
            while (true) {
                if (mMessage == null) {
//                    Log.e("aa", "阻塞${condition.toString()}")
                    lock.withLock {
//
                        Log.e("aa", "阻塞${condition.toString()}")
                        condition?.await(1,TimeUnit.DAYS)

                        Log.e("aa", "唤醒${condition.toString()}")
                    }

                }

                mMessage?.mHandler?.let { handler ->
                    handler.callBack?.let { callback ->
                        mMessage?.let { message ->
                            Log.e("targetMessage", Thread.currentThread().name)
                            callback(message)
                            mMessage = message.next
                        }
                    }
                }

                if (!inWait) {
                    break
                }
            }


    }
    fun wake(){
        try {
            lock.lock()
                Log.e("aa", "唤醒${condition.toString()}")
                condition?.signal()
            lock.unlock()
        }catch (e:Exception){
            Log.e("error","${e.message}")
        }
    }
}

后面几个类就比较简单了


class MyHandler (looper: MyLooper,callback: ((MyMessage) -> Unit)?){
    var mLooper:MyLooper
    var mQueue:MyMessageQueue
    var callBack: ((MyMessage) -> Unit)? =callback
    init {
        mLooper=looper
        mQueue=looper.messageQueue
    }
    fun sendMessage(message: MyMessage){
        message.mHandler=this
       mQueue.enqueueMessage(message)
    }
}
class MyMessage {
    var what:Int=-1
    var next:MyMessage?=null
    var mHandler: MyHandler?=null
    var workSourceUid:String?=null
}

 调用的demo 。由于不能在主线程创建死循环。所以另启一个线程当中接收消息的线程。

这里由于我的Looper的构造方法没有私有化。所以MyLooper()就相当于Looper.prepare()

两个按钮一个调用退出当前的死循环。一个调用发送十条消息

class MainModel(binding: ActivityMainBinding, context: Activity) :
    MyBaseModel<ActivityMainBinding>(binding, context) {
    var thread:Thread
    var handler:MyHandler?=null
    init {
        bindListener(binding.tvHello,binding.tvHello2)

            thread= Thread(Runnable {
                MyLooper()
                MyLooper.myLooper()?.let {
                    Log.e("target_thread", Thread.currentThread().name)
                    handler = MyHandler(it, {
                        Log.e("target_thread", Thread.currentThread().name+" what:${it.what}")
                        Thread.sleep(1000)
                    })
                }
                MyLooper.loop()

        })
        thread.start()

    }

    override fun onDestroy() {
        handler?.let {
            MyLooper.quit(it)
        }

    }
    override fun onClick(v: View?) {
        v?.let {
            when(v.id){
                R.id.tv_hello->{
                    Thread(Runnable {

                        for(i in 1..10){

                            var msg=MyMessage()
                            msg.what=i
                            Log.e("send_thread", Thread.currentThread().name+"${msg.what}")
                            handler?.sendMessage(msg)
                        }
                    }).start()
                }
                R.id.tv_hello2->{
                    handler?.let {
                        MyLooper.quit(it)
                    }
                }
                else->{}

            }
        }
    }
}

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