接上一篇博文,记载一下怎样将封闭的贝塞尔曲线填充颜色。
设计师要求的效果图如下:
我的步骤是先描点,然后将其组成一个封闭区间,最后上色。上代码:(代码可能写的不怎么样,以后尽量追求优质代码。)
//根据points中的点画出曲线
- (void)drawCurveChartWithPoints:(NSMutableArray *)points
{
UIBezierPath* path1 = [UIBezierPath bezierPath];
[path1 moveToPoint:[[points objectAtIndex:0] CGPointValue]];//这一步很重要
//遍历各个点,画曲线
for(int i=0; i<[points count]-1; i++){
CGPoint startPoint = [[points objectAtIndex:i] CGPointValue];
CGPoint endPoint = [[points objectAtIndex:i+1] CGPointValue];
[UIView animateWithDuration:.1 animations:^(){
[path1 addCurveToPoint:endPoint controlPoint1:CGPointMake((endPoint.x-startPoint.x)/2+startPoint.x, startPoint.y) controlPoint2:CGPointMake((endPoint.x-startPoint.x)/2+startPoint.x, endPoint.y)];
}];
}
CGPoint firstPoint = [[points firstObject] CGPointValue];
CGPoint lastPoint = [[points lastObject] CGPointValue];
CGPoint secondPoint = CGPointMake(lastPoint.x+2, lastPoint.y);
CGPoint thirdPoint = CGPointMake(secondPoint.x, ViewHeight(self)+1);
CGPoint forthPoint = CGPointMake(firstPoint.x-1, thirdPoint.y);
CGPoint fifthPoint = CGPointMake(forthPoint.x, firstPoint.y);
//把曲线封闭起来
[path1 addLineToPoint:secondPoint];
[path1 addLineToPoint:thirdPoint];
[path1 addLineToPoint:forthPoint];
[path1 addLineToPoint:fifthPoint];
[path1 addLineToPoint:firstPoint];
[path1 closePath];
[[UIColor colorWithRed:80.0/255.0 green:187.0/255.0 blue:255/255.0 alpha:0.5] setFill];
[path1 fill];
[self.lineColor set]; //设置画笔颜色
[path1 setLineWidth:2]; //设置画笔宽度
path1.lineCapStyle = kCGLineCapRound;
[path1 strokeWithBlendMode:kCGBlendModeNormal alpha:1];
}
代码里面本来只要将首位端点拉下来,然后相连就行的。我这里因为当时设计的原因,所以连到了外界区域。
之后添加点后的图如下:
基本完成了设计师的要求。
(看过后觉得有什么地方可以更正或者改进的地方,请给我回复,谢谢。。)