非阻塞 TCP协议下多用户的服务器

// 一个监听线程, 每当一个新的客户端连接进来时会再创建一个新的线程供连接
#include   "stdafx.h"
#include   <winsock2.h>
#include   <iostream>
#pragma   comment (   lib ,   "ws2_32.lib"   )

const   static   int   BUF_SIZE   = 256;
using   namespace   std ;

#define   MAIN_RETURN_ERROR    -1;
#define   MAIN_RETURN_NORMAL   0;

DWORD   WINAPI   AnswerThread (   LPVOID   lparam   );

sockaddr_in   addrClient ;
int   addrClientLen   =   sizeof (   addrClient   );

int   _tmain (   int   argc   ,   _TCHAR *   argv [])
{
        //   初始化 Winsock 2.2
        WSADATA   wsaData   ;
        if (   WSAStartup   (   MAKEWORD ( 2, 2 ), &   wsaData   ) != 0 )
     {
             cout << "WSAStartup   无法初始化   !"   << endl   ;
             return   MAIN_RETURN_ERROR   ;
     }

        //   通过 WinSock   实现网络通信
        SOCKET   sServer   ;
      //   创建用于监听的 Socket
        sServer   =   socket   (   AF_INET ,   SOCK_STREAM ,   IPPROTO_TCP   );
        if (   INVALID_SOCKET   ==   sServer   )
     {
             cout << "Socket Failed !"   << endl ;
             WSACleanup ();
             return   MAIN_RETURN_ERROR   ;
     }

        //   设置服务器 Socket   地址
        SOCKADDR_IN   addrServ   ;
        addrServ . sin_family     =   AF_INET ;
        addrServ . sin_port       =   htons ( 9990 );     //   服务器端口号
        addrServ . sin_addr   . S_un .   S_addr   =   htonl   (   INADDR_ANY   );

        //   绑定
        int       retVal   ;
        retVal   =   bind   (   sServer , (   const   struct   sockaddr   *)& addrServ   ,   sizeof (   SOCKADDR_IN   ) );
        if (   SOCKET_ERROR   ==   retVal   )
     {
             cout << "bind failed !"   << endl ;
             closesocket (   sServer   );
             WSACleanup ();
             return   -1;
     }

        //   监听
        retVal   =   listen   (   sServer , 1 );
        if (   SOCKET_ERROR   ==   retVal   )
     {
             cout << "listen failed !"   << endl ;
             closesocket (   sServer   );
             WSACleanup ();
             return   -1;
     }

        //   设置 socket   其为非阻塞模式   , argp   设为非零值
        int   iModel   = 1; 
        retVal   =   ioctlsocket   (   sServer ,   FIONBIO , ( u_long   FAR * )& iModel   );
        if (   SOCKET_ERROR   ==   retVal   )
     {
             cout << "ioctlsocket failed "   << endl ;
             WSACleanup ();
             return   MAIN_RETURN_ERROR   ;
     }

        cout << "TCP Server Start ... ..."   << endl ;
        //   循环等待
        while (   true   )
     {
             SOCKET   sClient   =   accept (   sServer , (   sockaddr   FAR *)& addrClient   , & addrClientLen   );
             if (   INVALID_SOCKET   ==   sClient   )
          {
                 int   err   =   WSAGetLastError ();
                 if (   WSAEWOULDBLOCK   ==   err     //   没接到连接请求
              {
                      Sleep ( 100 );
                      continue ;
              }
                 else
              {
                      cout << "accept failed"   << endl ;
                      closesocket (   sServer   );
                      WSACleanup ();
                      return   MAIN_RETURN_ERROR   ;
              }
          }

          // 接到了创建一个新线程供新的客户端使用
             DWORD   dwThreadId   ;
             CreateThread (   NULL   ,   NULL ,   AnswerThread , ( LPVOID   ) sClient , 0, &   dwThreadId   );
     }

        //   最后做一些清理工作
        closesocket (   sServer   );
        WSACleanup ();
        system ( "pause"   );
        return   MAIN_RETURN_NORMAL   ;
}

DWORD   WINAPI   AnswerThread (   LPVOID   lparam   )
{
        //   循环接受客户端发送来的请求,直到客户端发送   quit   命令
        char   buf   [ BUF_SIZE ];
        int     retVal   ;
        SOCKET   sClient   = ( SOCKET )(   LPVOID ) lparam   ;
        while (   true   )
     {
             ZeroMemory (   buf   ,   BUF_SIZE   );
             retVal   =   recv   (   sClient ,   buf ,   BUF_SIZE   , 0 );

             if (   SOCKET_ERROR   ==   retVal   )
          {
                 int   err   =   WSAGetLastError ();
                 if (   WSAEWOULDBLOCK   ==   err   )
              {
                      Sleep ( 100 );
                      continue ;
              }
                 else   if   (   WSAETIMEDOUT   ==   err   ||   WSAENETDOWN   ==   err   )     //   网络系统故障
              {
                      cout << "recv failed !"   << endl ;
                      closesocket (   sClient   );
                      WSACleanup ();
                      return   MAIN_RETURN_ERROR   ;
              }
          }

             SYSTEMTIME   st   ;
             GetLocalTime ( & st   );
             char   sDateTime   [30];
             sprintf (   sDateTime   ,   "%4d-%2d-%2d %2d:%2d:%2d" ,   st . wYear   ,   st .   wMonth ,   st   . wDay ,   st . wHour   ,   st .   wMinute ,   st . wSecond   );
             cout << sDateTime   << "  , Recv From Client [ " <<   inet_ntoa (   addrClient   . sin_addr   )<< ":"   << addrClient .   sin_port << "]: "   << buf <<   endl ;

             if ( 0 ==   strcmp   (   buf ,   "quit"   ) )
          {
                 retVal   =   send   (   sClient ,   "quit" ,   strlen   ( "quit" ), 0 );
                 break ;
          }
             else
          {
                 char   msg   [ BUF_SIZE ];
                 sprintf (   msg   ,   "Message receive - %s " ,   buf   );
                 while (   true   )
              {
                      retVal   =   send   (   sClient ,   msg ,   strlen   (   msg   ), 0 );
                      if (   SOCKET_ERROR   ==   retVal   )
                   {
                           int   err   =   WSAGetLastError ();
                           if (   WSAEWOULDBLOCK   ==   err   )
                        {
                                Sleep ( 100 );
                                continue ;
                        }
                           else
                        {
                                cout << "send failed !"   << endl ;
                                closesocket (   sClient   );
                                WSACleanup ();
                                return   MAIN_RETURN_ERROR   ;
                        }
                   }
                      else
                           break ;
              }
          }
     }

        closesocket (   sClient   );
}
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