表示已经做完了整个程序,感觉收获还是很多的。。对着视频敲代码也发生了很多的错 误,但是对于时间的控制和RelativeLayout的自控件的使用也有了了解,觉得还不错。
MainActivity
package com.innoc.game.pintu;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.DialogInterface.OnClickListener;
import android.os.Bundle;
import android.widget.TextView;
import com.example.first.R;
import com.innoc.game.view.GamepintuLayout;
import com.innoc.game.view.GamepintuLayout.GamepintuListener;
public class MainActivity extends Activity {
private GamepintuLayout mgamepintuLayout;
private TextView mlevel;
private TextView mtime;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mlevel=(TextView) findViewById(R.id.id_level);
mtime=(TextView) findViewById(R.id.id_time);
mgamepintuLayout=(GamepintuLayout) findViewById(R.id.id_gamepintu);
/*
* 先定义下才能去引用,操蛋改了一个小时竟然
*/
mgamepintuLayout.setTimeEnabled(true);
mgamepintuLayout.setOnGamepintuListener(new GamepintuListener()
{
@Override
public void nextLevel(final int nextlevel) {
// TODO Auto-generated method stub
new AlertDialog.Builder(MainActivity.this).setTitle("GameInfo").setMessage("level up")
.setPositiveButton("NEXT Level", new OnClickListener()
{
@Override
public void onClick(DialogInterface arg0, int arg1) {
// TODO Auto-generated method stub
mgamepintuLayout.nextLevel();
//System.out.println("GGGGGGGGGGG"+nextlevel);
mlevel.setText(""+nextlevel);
}
}).show();
}
@Override
public void timechanged(int currentTime) {
// TODO Auto-generated method stub
mtime.setText(""+currentTime);
}
@Override
public void gameover() {
// TODO Auto-generated method stub
new AlertDialog.Builder(MainActivity.this).setTitle("GameInfo").setMessage("Game Over")
.setPositiveButton("RESTART", new OnClickListener()
{
@Override
public void onClick(DialogInterface arg0, int arg1) {
// TODO Auto-generated method stub
mgamepintuLayout.restart();
//mgamepintuLayout.nextLevel();
}
}).setNegativeButton("QUIT", new OnClickListener()
{
@Override
public void onClick(DialogInterface arg0, int arg1) {
// TODO Auto-generated method stub
finish();
}
}
).show();
}
});
}
protected void onPause()
{
super.onPause();
mgamepintuLayout.pause();
}
protected void onResume()
{
super.onResume();
mgamepintuLayout.resume();
}
}
gameLayout:
package com.innoc.game.view;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import java.util.logging.LogRecord;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Color;
import android.os.Handler;
import android.util.AttributeSet;
import android.util.Log;
import android.util.TypedValue;
import android.view.View;
import android.view.View.OnClickListener;
import android.view.animation.Animation;
import android.view.animation.Animation.AnimationListener;
import android.view.animation.TranslateAnimation;
import android.widget.ImageView;
import android.widget.RelativeLayout;
import android.widget.Toast;
import com.example.first.R;
import com.innoc.game.utils.ImagePiece;
import com.innoc.game.utils.ImageSpiltterUtil;
/**
*
* @author YangPeiLin 0 1 2 3 4 5 6 7 8
*
*
*
*/
public class GamepintuLayout extends RelativeLayout implements OnClickListener {
private int mColumn = 3;
/*
* 游戏面板的宽度
*/
private int mWidth;
/*
* 这个接口的功能包括游戏结束,下一关,改变时间
*/
private boolean isGameSuccess;
private boolean isGameOver;
public interface GamepintuListener {
void nextLevel(int nextlevel);
void timechanged(int currentTime);
void gameover();
}
private static final int TIME_CHANGED = 0x110;
private static final int NEXT_LEVEL = 0x111;
/*
*
* 设置接口回调
*/
public GamepintuListener mListener;
public void setOnGamepintuListener(GamepintuListener mListener) {
this.mListener = mListener;
}
private int level=1;
private Handler mhandler = new Handler() {
public void handleMessage(android.os.Message msg) {
switch (msg.what) {
case TIME_CHANGED:
if (isGameSuccess || isGameOver||isPause)
return;
if (mListener != null) {
mListener.timechanged(mtime);
if (mtime == 0) {
isGameOver = true;
mListener.gameover();
return;
}
}
mtime--;
mhandler.sendEmptyMessageDelayed(TIME_CHANGED, 1000);
break;
case NEXT_LEVEL:
//System.out.println("GGPPPPPPPPG"+level);
level = level + 1;
// System.out.println("RRRRRRRRRR"+level);
if (mListener != null) {
// System.out.println("TTTTTTTTT"+level);
mListener.nextLevel(level);
} else {
nextLevel();
}
break;
default:
break;
}
};
};
/*
*
* 设置开始时间
*/
private boolean isTimeEnabled = false;
public boolean isTimeEnabled() {
return isTimeEnabled;
}
public void setTimeEnabled(boolean isTimeEnabled) {
//System.out.println("TTTTTTTTTTTTTTTTTTTGGGGGG");
this.isTimeEnabled = isTimeEnabled;
}
private int mtime;// 还有多少时间
/*
* 容器的内边距
*/
private int mPadding;
/*
*
* 每张小图之间的距离 (heng,zong) dp
*/
private int mMargin = 3;
private List<ImageView> mItems = new ArrayList<ImageView>();
private ImageView[] mGamepintuItems;
private int mItemWidth;
/*
* 游戏的拼图
*/
private Bitmap mBitmap;
private List<ImagePiece> mItemBitmaps;
private boolean once;
public GamepintuLayout(Context context) {
this(context, null);
// TODO Auto-generated constructor stub
}
public GamepintuLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
// TODO Auto-generated constructor stub
}
public GamepintuLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
init();
}
private void init() {
// TODO Auto-generated method stub
mMargin = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
3, getResources().getDisplayMetrics());
/*
* 将sp换成dp,尽量不使用px
*/
mPadding = min(getPaddingLeft(), getPaddingRight(), getPaddingTop(),
getPaddingBottom());
}
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// 取宽和高中的最小值
mWidth = Math.min(getMeasuredHeight(), getMeasuredWidth());
if (!once) {
// 进行切图,和排序
initBitmap();
// 设置item的宽高属性
initItem();
/*
*
* 根据关卡设置时间
*/
CheckTimeEnabled();
once = true;
}
// 设置为正方形
setMeasuredDimension(mWidth, mWidth);
}
private void CheckTimeEnabled() {
if (isTimeEnabled) {
// 根据当前等级计算时间
countTimeBaseLevel();
mhandler.sendEmptyMessage(TIME_CHANGED);
}
}
private void countTimeBaseLevel() {
mtime = (int) (Math.pow(2, level) * 60);
}
// 进行切图,和排序
private void initBitmap() {
// TODO Auto-generated method stub
if (mBitmap == null) {
mBitmap = BitmapFactory.decodeResource(getResources(),
R.drawable.image);
}
mItemBitmaps = ImageSpiltterUtil.splitImage(mBitmap, mColumn);
// 使用sort乱序
Collections.sort(mItemBitmaps, new Comparator<ImagePiece>() {
@Override
public int compare(ImagePiece a, ImagePiece b) {
return Math.random() > 0.5 ? 1 : -1;
}
});
}
// 设置ImageView(item)的宽高属性
private void initItem() {
// TODO Auto-generated method stub
mItemWidth = (mWidth - mPadding * 2 - mMargin * (mColumn - 1))
/ mColumn;
mGamepintuItems = new ImageView[mColumn * mColumn];
for (int i = 0; i < mGamepintuItems.length; i++) {
ImageView item = new ImageView(getContext());
item.setOnClickListener(this);
item.setImageBitmap(mItemBitmaps.get(i).getBitmap());
mGamepintuItems[i] = item;
item.setId(i + 1);
// 在item的tag中存储了index,index是真正的顺序
item.setTag(i + "_" + mItemBitmaps.get(i).getIndex());
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(
mItemWidth, mItemWidth);
// 设置item间横向间隙,通过rightMargin
// 不是最后一列
if ((i + 1) % mColumn != 0) {
lp.rightMargin = mMargin;
}
// 不是第一列
if (i % mColumn != 0) {
lp.addRule(RelativeLayout.RIGHT_OF,
mGamepintuItems[i - 1].getId());
}
// 如果不是第一行
if ((i + 1) > mColumn) {
lp.topMargin = mMargin;
lp.addRule(RelativeLayout.BELOW,
mGamepintuItems[i - mColumn].getId());
}
addView(item, lp);
}
}
/*
*
* 获取多个参数的最小值
*/
private int min(int... params) {
int min = params[0];
for (int param : params) {
if (param < min) {
min = param;
}
}
return min;
}
private ImageView mFirst;
private ImageView mSecond;
private boolean isAniming;
@Override
public void onClick(View v) {
/*
*
*
* 防止正在动画的时候用户还在敲。。
*/
if (isAniming)
return;
// 两次点击同一个item
if (mFirst == v) {
mFirst.setColorFilter(null);
mFirst = null;
return;
}
if (mFirst == null) {
mFirst = (ImageView) v;
mFirst.setColorFilter(Color.parseColor("#55FF0000"));
} else {
/* 交换我们的item */
mSecond = (ImageView) v;
exchangeView();
}
}
private void exchangeView() {
// TODO Auto-generated method stub
mFirst.setColorFilter(null);
setUpAnimaLayout();
ImageView first = new ImageView(getContext());
final Bitmap firstBitmap1 = mItemBitmaps.get(
getImageIdByTag((String) mFirst.getTag())).getBitmap();
first.setImageBitmap(firstBitmap1);
RelativeLayout.LayoutParams lp = new LayoutParams(mItemWidth,
mItemWidth);
lp.leftMargin = mFirst.getLeft() - mPadding;
lp.topMargin = mFirst.getTop() - mPadding;
first.setLayoutParams(lp);
mAnimLayout.addView(first);
ImageView second = new ImageView(getContext());
final Bitmap secondBitmap1 = mItemBitmaps.get(
getImageIdByTag((String) mSecond.getTag())).getBitmap();
second.setImageBitmap(secondBitmap1);
RelativeLayout.LayoutParams lp2 = new LayoutParams(mItemWidth,
mItemWidth);
lp2.leftMargin = mSecond.getLeft() - mPadding;
lp2.topMargin = mSecond.getTop() - mPadding;
second.setLayoutParams(lp2);
mAnimLayout.addView(second);
TranslateAnimation anim = new TranslateAnimation(0, mSecond.getLeft()
- mFirst.getLeft(), 0, mSecond.getTop() - mFirst.getTop());
anim.setDuration(300);
anim.setFillAfter(true);
first.startAnimation(anim);
TranslateAnimation Secondanim = new TranslateAnimation(0,
-mSecond.getLeft() + mFirst.getLeft(), 0, -mSecond.getTop()
+ mFirst.getTop());
Secondanim.setDuration(300);
Secondanim.setFillAfter(true);
second.startAnimation(Secondanim);
anim.setAnimationListener(new AnimationListener() {
@Override
public void onAnimationEnd(Animation arg0) {
// TODO Auto-generated method stub
String firstTag = (String) mFirst.getTag();
String secondTag = (String) mSecond.getTag();
// String[]firstParams=firstTag.split("_");
// String[]secondParams=secondTag.split("_");
// Bitmap
// firstBitmap=mItemBitmaps.get(Integer.parseInt(firstParams[0])).getBitmap();
// Bitmap
// secondBitmap=mItemBitmaps.get(Integer.parseInt(secondParams[0])).getBitmap();
mFirst.setImageBitmap(secondBitmap1);
mSecond.setImageBitmap(firstBitmap1);
mFirst.setTag(secondTag);
mSecond.setTag(firstTag);
mFirst.setVisibility(View.VISIBLE);
mSecond.setVisibility(View.VISIBLE);
mAnimLayout.removeAllViews();
mFirst = mSecond = null;
CheckSuccess();
isAniming = false;
}
@Override
public void onAnimationRepeat(Animation arg0) {
// TODO Auto-generated method stub
}
@Override
public void onAnimationStart(Animation arg0) {
// TODO Auto-generated method stub
mFirst.setVisibility(View.INVISIBLE);
mSecond.setVisibility(View.INVISIBLE);
isAniming = true;
}
});
}
/*
*
* 每次移动完成判断下是不是已经ok了。
*/
private void CheckSuccess() {
boolean isSuccess = true;
for (int i = 0; i < mGamepintuItems.length; i++) {
ImageView imageView = mGamepintuItems[i];
if (getImageIdIndex((String) imageView.getTag()) != i) {
// System.out.println("getid "+
// getImageIdByTag((String)imageView.getTag())+"i " +i);
isSuccess = false;
}
}
/* System.out.println("EEEEEEEEEEEE"+isSuccess); */
if (isSuccess) {
Log.e("TAG", "SUCCESS");
isGameSuccess=true;
mhandler.removeMessages(TIME_CHANGED);
/* System.out.println("ETTTTTTTTTTTTE"); */
Toast.makeText(getContext(), "Success !!! LEVER UP",
Toast.LENGTH_LONG).show();
/*
* Toast.makeText(getContext(), "默认Toast样式",
* Toast.LENGTH_SHORT).show();
*/
mhandler.sendEmptyMessage(NEXT_LEVEL);
}
}
/*
* 动画层
*/
private RelativeLayout mAnimLayout;
/*
*
* 构造我们的动画层
*/
private void setUpAnimaLayout() {
// TODO Auto-generated method stub
if (mAnimLayout == null) {
mAnimLayout = new RelativeLayout(getContext());
addView(mAnimLayout);
}
}
/*
* 根据tag取出id
*/
public int getImageIdByTag(String tag) {
String[] spilt = tag.split("_");
return Integer.parseInt(spilt[0]);
}
public int getImageIdIndex(String tag) {
String[] spilt = tag.split("_");
return Integer.parseInt(spilt[1]);
}
public void nextLevel() {
this.removeAllViews();
mAnimLayout = null;
mColumn++;
isGameSuccess = false;
// check 下时间是不是要换了该
CheckTimeEnabled();
initBitmap();
initItem();
}
public void restart()
{
isGameOver=false;
mColumn--;
nextLevel();
}
private boolean isPause;
public void pause()
{
isPause=true;
mhandler.removeMessages(TIME_CHANGED);
}
public void resume()
{
if(isPause)
{
isPause=false;
mhandler.sendEmptyMessage(TIME_CHANGED);
}
}
}
最终的xml
activity.main.xmal
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
>
<com.innoc.game.view.GamepintuLayout
android:id="@+id/id_gamepintu"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_centerInParent="true"
android:padding="3dp"
/>
<RelativeLayout
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:layout_above="@id/id_gamepintu"
android:layout_margin="3dp"
>
<TextView
android:id="@+id/id_level"
android:layout_height="70dp"
android:layout_width="70dp"
android:gravity="center"
android:padding="4dp"
android:background="@drawable/textbg"
android:textSize="30sp"
android:textStyle="bold"
android:textColor="#EA7821"
android:text="1"
/>
<TextView
android:id="@+id/id_time"
android:layout_alignParentRight="true"
android:textSize="30sp"
android:textStyle="bold"
android:textColor="#EA7821"
android:layout_height="70dp"
android:layout_width="70dp"
android:gravity="center"
android:padding="4dp"
android:text="120"
android:background="@drawable/textbg"
/>
</RelativeLayout>
</RelativeLayout>
textbg.xml
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="oval"
>
<!-- 边框线 -->
<stroke android:width="2px"
android:color="#1579DB"/>
<!-- 背景色 -->
<solid android:color="#B4CDE6"></solid>
</shape>