android 源码分析后 看 Thread、Handler、Looper、Message的使用

一、Thread的源码分析:

路径:sdk\sources\android-16\java\lang\Thread.java

重要函数分析:

start方法是启动线程的重要方法。源码分析如下:

    public synchronized void start() {
        //判断是否重复启动,是就抛出异常。说明任何线程只能start一次。
        if (hasBeenStarted) {
            throw new IllegalThreadStateException("Thread already started."); // TODO Externalize?
        }

        hasBeenStarted = true;
        //调用虚拟机中的创建线程功能。会在创建线程后,调用run方法。
        VMThread.create(this, stackSize);
    }

大部分线程构造函数都调用create方法。源码分析如下:

    private void create(ThreadGroup group, Runnable runnable, String threadName, long stackSize) {
        Thread currentThread = Thread.currentThread();//取得主线程对象
        if (group == null) {
            group = currentThread.getThreadGroup();
        }

        if (group.isDestroyed()) {
            throw new IllegalThreadStateException("Group already destroyed");
        }

        this.group = group;//赋予主线程的gid

        synchronized (Thread.class) {
            id = ++Thread.count;
        }

        if (threadName == null) {//当没有给线程名的时候,自动产生与id有关线程名
            this.name = "Thread-" + id;
        } else {
            this.name = threadName;
        }

        this.target = runnable;
        this.stackSize = stackSize;

        this.priority = currentThread.getPriority();

        this.contextClassLoader = currentThread.contextClassLoader;

        // Transfer over InheritableThreadLocals.
        if (currentThread.inheritableValues != null) {
            inheritableValues = new ThreadLocal.Values(currentThread.inheritableValues);
        }

        // add ourselves to our ThreadGroup of choice
        this.group.addThread(this);//一般加入主线程所在组,指定组的构造函数不调用create。
    }

二、Handler源码分析:

路径:sdk\sources\android-16\android\os\Handler.java

重要函数分析:

Callback接口

    /**
     * Callback interface you can use when instantiating a Handler to avoid
     * having to implement your own subclass of Handler.
     */
    public interface Callback {//定义了内部接口Callback
        public boolean handleMessage(Message msg);
    }
    
    /**
     * Subclasses must implement this to receive messages.
     */
    public void handleMessage(Message msg) {//定义了Handler自己的消息处理函数,默认是什么都不做。如果override这个函数,就可以自定义消息处理。
    }

dispatchMessage是Handler通用的消息处理函数

    /**
     * Handle system messages here.
     */
    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {//先看msg自己的callback函数,有就先执行,不再进行其他处理。
            handleCallback(msg);
        } else {
            if (mCallback != null) {//再看Handler的Callback接口是否初始化,有就调用Callback接口的handleMessage处理消息。
                if (mCallback.handleMessage(msg)) {//Callback接口的handleMessage处理后,返回为true就不在交给Handler的handleMessage处理
                    return;
                }
            }
            handleMessage(msg);//Handler自己的handleMessage处理
        }
    }

通过上面的代码分析,可以知道如果Message对象注册了callback接口,就调用它的run处理消息。如果没有就先调用Handler里面定义的Callback接口的handleMessage处理。最后根据Callback接口的handleMessage处理结果,来看是否调用Handler自己的handleMessage。一般不会注册Message对象的callback接口,直接overrideHandler自己的handleMessage。

Handler对象必须绑定个Looper线程,一般是Activity的UI线程。

    /**
     * Default constructor associates this handler with the queue for the
     * current thread.
     *
     * If there isn't one, this handler won't be able to receive messages.
     */
    public Handler() {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();//这里取主线程的Looper实例,一般是Activity的UI线程。
        if (mLooper == null) {//没有Looper实例,就抛出异常,说明如果不提供Looper,主线程必须是Looper线程。
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;//取得Looper的实例,最重要的原因是,绑定Handler的消息队列。也就是说Handler实例,必须绑定一个可以执行消息处理的Looper线程。
        mCallback = null;
    }

    /**
     * Constructor associates this handler with the queue for the
     * current thread and takes a callback interface in which you can handle
     * messages.
     */
    public Handler(Callback callback) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();//类似同上
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;//类似同上
        mCallback = callback;
    }

    /**
     * Use the provided queue instead of the default one.
     */
    public Handler(Looper looper) {
        mLooper = looper;//这里直接给个Looper,说明主线程可以不为Looper,给个其他线程的Looper也行。
        mQueue = looper.mQueue;
        mCallback = null;
    }

    /**
     * Use the provided queue instead of the default one and take a callback
     * interface in which to handle messages.
     */
    public Handler(Looper looper, Callback callback) {
        mLooper = looper;//类似同上
        mQueue = looper.mQueue;//类似同上
        mCallback = callback;
    }

sendMessage去哪里了。其实就是加入到mQueue的消息队列中去了,也就是那个Looper线程的消息队列中。在加入消息队列的过程中,会唤醒Looper线程去处理消息。后续分析Looper时候详解。

    /**
     * Pushes a message onto the end of the message queue after all pending messages
     * before the current time. It will be received in {@link #handleMessage},
     * in the thread attached to this handler.
     *  
     * @return Returns true if the message was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean sendMessage(Message msg)
    {
        return sendMessageDelayed(msg, 0);//调用sendMessageDelayed
    }
    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
        if (delayMillis < 0) {
            delayMillis = 0;
        }
        return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);//如此调用,说明msg后面的参数是,生效时间。
    }
    public boolean sendMessageAtTime(Message msg, long uptimeMillis)
    {
        boolean sent = false;
        MessageQueue queue = mQueue;//取出Looper线程的消息队列
        if (queue != null) {
            msg.target = this;//消息的Handler指定为本Handler对象,为消息中sendToTarget方法指定Handler对象。也就是说如果Message对象如果注册了Handler对象,可以直接使用sendToTarget方法发送到Handler对象绑定的Looper线程处理。分析Message类的时候会讲解。
            sent = queue.enqueueMessage(msg, uptimeMillis);//插入消息到Looper线程的消息队列。
        }
        else {
            RuntimeException e = new RuntimeException(
                this + " sendMessageAtTime() called with no mQueue");
            Log.w("Looper", e.getMessage(), e);
        }
        return sent;
    }
	

post方法为什么传Runnable?从程序中可以看出,post函数先将Runnable赋值给Message对象,然后调用sendMessage函数发送消息。消息会在Looper对象中调用dispatchMessage方法来第一时间处理Runnable。

    /**
     * Causes the Runnable r to be added to the message queue.
     * The runnable will be run on the thread to which this handler is 
     * attached. 
     *  
     * @param r The Runnable that will be executed.
     * 
     * @return Returns true if the Runnable was successfully placed in to the 
     *         message queue.  Returns false on failure, usually because the
     *         looper processing the message queue is exiting.
     */
    public final boolean post(Runnable r)
    {
       return  sendMessageDelayed(getPostMessage(r), 0);//调用sendMessage系列函数,getPostMessage是生成一个post消息
    }
    private static Message getPostMessage(Runnable r) {
        Message m = Message.obtain();//从消息pool中申请消息,pool满了,就new一个。
        m.callback = r;//关键在这里,将Runnable接口赋给了callback接口,在dispatchMessage中先会处理callback接口。
        return m;
    }

    public void dispatchMessage(Message msg) {
        if (msg.callback != null) {//先看msg自己的callback函数,有就先执行,不再进行其他处理。
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

三、Looper源码分析:

路径:sdk\sources\android-16\android\os\Looper.java

重要函数分析:

Looper如何初始化?可以看到,Looper的构造函数是private的,就是说显示new不出Looper对象的,只能通过static 函数 myLooper得到。myLoopermyLoopermyLooper就返回nullActivity的UI线程

    public static void prepare() {
        prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }
    private Looper(boolean quitAllowed) {//生成Looper实例
        mQueue = new MessageQueue(quitAllowed);
        mRun = true;
        mThread = Thread.currentThread();
    }
    /**
     * Return the Looper object associated with the current thread.  Returns
     * null if the calling thread is not associated with a Looper.
     */
    public static Looper myLooper() {
        return sThreadLocal.get();//获得当前线程的Looper对象
    }

sThreadLocal对象是干什么用的?sThreadLocal对象是static的ThreadLocal<Looper>类型。ThreadLocal类是线程的本地存储,可以理解为一个简单的HashMap,key是ThreadLocal<T>对象,值是T对象。在Looper类中所有线程的key是唯一的ThreadLocal<Looper>对象,值为Looper对象。这里可以推出每个线程只能有一个Looper对象,而且线程如果有Looper对象,那么它们的key是相同的。这里不展开分析ThreadLocal类了,有机会再来详细分析它。

loop都在干些什么?loop函数首先获取当前线程的Looper对象,然后进入无限循环,从线程的消息队列中取消息。如果队列为空,就阻塞线程,直到有消息到来。只有在调用了quit函数后,消息队列才被清空,并返回一个null消息,退出无限循环。当有消息到来,取出消息,调用dispatchMessage函数处理消息,然后在回收消息。

    /**
     * Run the message queue in this thread. Be sure to call
     * {@link #quit()} to end the loop.
     */
    public static void loop() {
        final Looper me = myLooper();//获取当前线程的Looper对象
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;

        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {//进入无限循环
            Message msg = queue.next(); // might block 获取消息
            if (msg == null) {//只有当queue.quit调用后,条件才会成立。
                // No message indicates that the message queue is quitting.
                return;
            }

            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }

            msg.target.dispatchMessage(msg);//调用消息处理,一般是Handler对象的handleMessage来处理。

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }

            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycle();//回收消息对象
        }
    }
    /**
     * Quits the looper.
     *
     * Causes the {@link #loop} method to terminate as soon as possible.
     */
    public void quit() {
        mQueue.quit();//当消息队列允许退出时,此处退出循环,不允许时,会抛出异常。
    }

三、Message源码分析:

路径:sdk\sources\android-16\android\os\Message.java

重要函数分析:

初始化尽然是obtain系列函数。Message的构造函数什么也不做,初始化工作基本上调用obtain。obtain一上来就查pool中是否有可分配消息,有就在pool中分配。没有才new一个消息。obtain系列都类似,以下列举部分。没什么好说的,一看就明白。
    /**
     * Return a new Message instance from the global pool. Allows us to
     * avoid allocating new objects in many cases.
     */
    public static Message obtain() {
        synchronized (sPoolSync) {
            if (sPool != null) {
                Message m = sPool;
                sPool = m.next;
                m.next = null;
                sPoolSize--;
                return m;
            }
        }
        return new Message();
    }
    public static Message obtain(Message orig) {
        Message m = obtain();
        m.what = orig.what;
        m.arg1 = orig.arg1;
        m.arg2 = orig.arg2;
        m.obj = orig.obj;
        m.replyTo = orig.replyTo;
        if (orig.data != null) {
            m.data = new Bundle(orig.data);
        }
        m.target = orig.target;
        m.callback = orig.callback;

        return m;
    }

Message中函数比较容易理解,关键是它的成员变量挺有意思。接下来看看它的成员变量吧。

重要变量:

	public int what;//指定消息类型,一般是自定义的消息。
	public int arg1;//可用于消息参数或消息返回结果
	public int arg2;//可用于消息参数或消息返回结果

	public Object obj;//消息可携带的任何类型的对象,一般用做自定义数据类型。

	public Messenger replyTo;//可以用消息回复消息。例如:一条命令消息的应答消息

        Bundle data;//可以存放任何键值对,返回多个对象。

        Handler target;//指定消息的处理对象

        Runnable callback;//指定消息的Runnable方法

一般设计会使用到what来标识消息类型,arg1来做来源,arg2做目的,obj做传递的参数。target对象一般在初始化的时候会给出。如果需要传递多个对象作为参数会选择data来替换obj对象。callback是Handler对象post方法会使用到。replyto一般不会用到,特殊的情况下用消息回复消息时会用。

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