CCEditBox之接口篇

既然是输入框,就要对其监控,在cocos2d-x中提供了CCEditBoxDelegate接口供我们重新其回调函数

HelloWorld.h文件

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__

#include "cocos2d.h"
#include "cocos-ext.h"
#include "SimpleAudioEngine.h"
using namespace cocos2d::extension;

class HelloWorld : public cocos2d::CCLayer,public cocos2d::extension::CCEditBoxDelegate
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  

    // there's no 'id' in cpp, so we recommand to return the exactly class pointer
    static cocos2d::CCScene* scene();
    
    CREATE_FUNC(HelloWorld);

	//开始进入编辑
	virtual void editBoxEditingDidBegin(cocos2d::extension::CCEditBox* pEditBox);
	//结束编辑
	virtual void editBoxEditingDidEnd(cocos2d::extension::CCEditBox* pEditBox);
	//编辑框文本改变
	virtual void editBoxTextChanged(cocos2d::extension::CCEditBox* pEditBox,const std::string& text);
	//当触发return后的回调函数
	virtual void editBoxReturn(cocos2d::extension::CCEditBox* pEditBox);
};

#endif  // __HELLOWORLD_SCENE_H__


HelloWorld.cpp文件

#include "HelloWorldScene.h"
#include "cocos-ext.h"
#include "cocos2d.h"

using namespace cocos2d;
using namespace cocos2d::extension;

CCScene* HelloWorld::scene()
{
    CCScene * scene = NULL;
    do 
    {
        // 'scene' is an autorelease object
        scene = CCScene::create();
        CC_BREAK_IF(! scene);

        // 'layer' is an autorelease object
        HelloWorld *layer = HelloWorld::create();
        CC_BREAK_IF(! layer);

        // add layer as a child to scene
        scene->addChild(layer);
    } while (0);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    bool bRet = false;
    do 
    {
        //
        // super init first
        //

        CC_BREAK_IF(! CCLayer::init());
		CCSize size = CCDirector::sharedDirector()->getWinSize();
		
		CCScale9Sprite* pSprite = CCScale9Sprite::create("player.png");
		CCEditBox* pBox = CCEditBox::create(CCSizeMake(300,60),pSprite);
		pBox->setPlaceHolder("Please input");
		pBox->setPosition(ccp(size.width*0.5,220));
		this->addChild(pBox);

		//绑定接口
		pBox->setDelegate(this);
        bRet = true;
    } while (0);

    return bRet;
}


//开始进入编辑
void  HelloWorld::editBoxEditingDidBegin(cocos2d::extension::CCEditBox* pEditBox)
{
	CCLOG("Start Edit");
}
 //结束编辑
 void  HelloWorld::editBoxEditingDidEnd(cocos2d::extension::CCEditBox* pEditBox)
 {
	 CCLOG("End Edit");
 }
 //编辑框文本改变
 void  HelloWorld::editBoxTextChanged(cocos2d::extension::CCEditBox* pEditBox,const std::string& text)
 {
	 CCLOG("TextChange");
 }
 //当触发return后的回调函数
 void  HelloWorld::editBoxReturn(cocos2d::extension::CCEditBox* pEditBox)
 {
	 CCLOG("return");
 }


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