CCAction* pAction = CCSequence::create(CCDelayTime::create(3.0),CCCallFunc::create(this,callfunc_selector(GameLayer::Func)),NULL);
this->runAction(pAction);
void GameLayer::Func()
{
}
CCAction* pAction = CCSequence::create(CCDelayTime::create(3.0),CCCallFunc::create(this,callfunc_selector(GameLayer::Func)),NULL);
this->runAction(pAction);
void GameLayer::Func()
{
}