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原创 ACM-常见注意事项

1、输入、输出必须严格按照题目要求进行,包括空格、换行等2、输入直到文件结束应该加上循环判断while(~scanf("%d", &a)){}while(EOF != scanf("%d", &a)){}while(1 == scanf("%d", &a)){}3、java的输入输出格式import java.util.Scanner; public class

2015-12-12 22:34:55 1202

原创 COCOS-3.X事件分发机制-触摸事件

在cocos中,触摸事件分为单点触摸和多点触摸,其中多点触摸主要是针对移动设备的,但是利用cocos的事件分发机制来处理触摸事件,其大致流程几乎是一致的。一、单点触摸1、cocos2.x的处理方式在以前cocos2.x版本中,触摸事件的响应主要是通过重写父类中关于响应触摸事件的虚函数来实现的:// 需要重写的函数,单数形式bool ccTouchBegan(CCTouch *pT

2015-12-06 23:38:05 1707

原创 COCOS-3.X事件分发机制-原理

事件分发机制

2015-12-06 12:51:03 1225

Introduction to 3D Game Programming with DirectX 11

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation and the compute shader, and covers advanced rendering techniques such as ambient occlusion, normal and displacement mapping, shadow rendering, particle systems, and character animation. Includes a companion DVD with code and figures. Brief Table of Contents: Part I Mathematical Prerequisites. Vector Algebra. Matrix Algebra. Transformations. Part II Direct3D Foundations. Direct3D Initialization. The Rendering Pipeline. Drawing in Direct3D. Lighting. Texturing. Blending. Stenciling. The Geometry Shader. The Compute Shader. The Tessellation Stages. Part III Direct3D Topics. Building a First Person Camera. Instancing and Frustum Culling. Picking. Cube Mapping. Normal and Displacement Mapping. Terrain Rendering. Particle Systems and Stream-Out. Shadow Mapping. Ambient Occlusion. Meshes. Quaternions. Character Animation. Appendices. Introduction to Windows Programming. High-Level Shading Language Reference. Some Analytic Geometry. Selected solutions. Features: +Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11 +Covers new Direct3D 11 features +Includes companion DVD with source code and 4-color graphics

2017-08-29

windows下7种winsocket的I/O编程模型

windows下7种winsocket的I/O编程模型的源代码,均为可直接运行代码,有详细注释。 每一种I/O模型的详细编程步骤可以参考配套文章:http://blog.csdn.net/u011787119/article/details/46848391

2015-07-19

WinSocket编程

WinSocket下TCP通信编程,服务器端和客户端,有注释,参考配套博客:http://blog.csdn.net/u011787119/article/details/46843651

2015-07-11

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