装饰器模式

动态的给一个对象添加一些额外的职责职责。
对某个对象而不是整个类添加一些功能。
将需要装饰的对象传递给,装饰器,调用装饰器,即可让被装饰对象实现其他的功能。

这里写图片描述
1.接口 -实现类

public interface Shape {
   void draw();
}

public class Rectangle implements Shape {

   @Override
   public void draw() {
      System.out.println("Shape: Rectangle");
   }
}

public class Circle implements Shape {

   @Override
   public void draw() {
      System.out.println("Shape: Circle");
   }
}

抽象装饰类:

public abstract class ShapeDecorator implements Shape {
   protected Shape decoratedShape;

   public ShapeDecorator(Shape decoratedShape){
      this.decoratedShape = decoratedShape;
   }

   public void draw(){
      decoratedShape.draw();
   }    
}

装饰类:

public class RedShapeDecorator extends ShapeDecorator {

   public RedShapeDecorator(Shape decoratedShape) {
      super(decoratedShape);        
   }

   @Override
   public void draw() {
      decoratedShape.draw();           
      setRedBorder(decoratedShape);
   }

   private void setRedBorder(Shape decoratedShape){
      System.out.println("Border Color: Red");
   }
}

测试:

public class DecoratorPatternDemo {
   public static void main(String[] args) {

      Shape circle = new Circle();

      Shape redCircle = new RedShapeDecorator(new Circle());

      Shape redRectangle = new RedShapeDecorator(new Rectangle());
      System.out.println("Circle with normal border");
      circle.draw();

      System.out.println("\nCircle of red border");
      redCircle.draw();

      System.out.println("\nRectangle of red border");
      redRectangle.draw();
   }
}
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