S = a + b/2 - 1;
#include <iostream>
#include <cstring>
#include <cstdlib>
#include <cstdio>
#include <queue>
#include <cmath>
#include <algorithm>
using namespace std;
struct P
{
int x,y;
} p[110];
int gcd(int a,int b)
{
if(b == 0)
return a;
return gcd(b,a%b);
}
int sumpe(P p)
{
if(p.x == 0)
return abs(p.y);
if(p.y == 0)
return abs(p.x);
int a,b;
a = abs(p.y);
b = abs(p.x);
return gcd(a,b);
}
float sumarea(int m)
{
float s1 = 0,s2 = 0;
for(int i = 0;i < m; ++i)
{
s1 += p[(i+1)%m].y * p[i].x;
s2 += p[(i+1)%m].y * p[(i+2)%m].x;
}
return fabs(s1-s2)/2;
}
int main()
{
int T,icase;
int m,i,a,b;
float s;
scanf("%d",&T);
for(icase = 1; icase <= T; icase++ )
{
scanf("%d",&m);
for(i = 0; i < m; ++i)
{
scanf("%d %d",&p[i].x,&p[i].y);
}
//计算边上的点
for(b = 0,i = 0; i < m; ++i)
{
b += sumpe(p[i]);
}
P t;
t.x = 0;
t.y = 0;
for(i = 0;i < m; ++i)
{
p[i].x += t.x;
p[i].y += t.y;
t.x = p[i].x;
t.y = p[i].y;
}
//计算面积
s = sumarea(m);
//pick定理计算多边形内的点
a = s+1-b/2;
printf("Scenario #%d:\n",icase);
printf("%d %d %.1f\n\n",a,b,s);
}
return 0;
}