#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkTetra.h>
#include <vtkCellArray.h>
#include <vtkXMLUnstructuredGridReader.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkXMLUnstructuredGridWriter.h>
#include <vtkUnstructuredGrid.h>
#include <vtkPointData.h>
#include <vtkVertexGlyphFilter.h>
int main()
{
std::string filename = "ou.vtu";
vtkSmartPointer<vtkPoints> points =
vtkSmartPointer<vtkPoints>::New();
points->InsertNextPoint(0, 0, 0);
points->InsertNextPoint(1, 0, 0);
points->InsertNextPoint(1, 1, 0);
points->InsertNextPoint(0, 1, 1);
vtkSmartPointer<vtkTetra> tetra =
vtkSmartPointer<vtkTetra>::New();
tetra->GetPointIds()->SetId(0, 0);
tetra->GetPointIds()->SetId(1, 1);
tetra->GetPointIds()->SetId(2, 2);
tetra->GetPointIds()->SetId(3, 3);
vtkSmartPointer<vtkCellArray> cellArray =
vtkSmartPointer<vtkCellArray>::New();
cellArray->InsertNextCell(tetra);
vtkSmartPointer<vtkUnstructuredGrid> unstructuredGrid =
vtkSmartPointer<vtkUnstructuredGrid>::New();
unstructuredGrid->SetPoints(points);
unstructuredGrid->SetCells(VTK_TETRA, cellArray);
vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer =
vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
writer->SetFileName(filename.c_str());
writer->SetInput(unstructuredGrid);
writer->Write();
vtkSmartPointer<vtkXMLUnstructuredGridReader> reader =
vtkSmartPointer<vtkXMLUnstructuredGridReader>::New();
reader->SetFileName(filename.c_str());
reader->Update();
vtkSmartPointer<vtkDataSetMapper> mapper =
vtkSmartPointer<vtkDataSetMapper>::New();
mapper->SetInputConnection(reader->GetOutputPort());
vtkSmartPointer<vtkActor> actor =
vtkSmartPointer<vtkActor>::New();
actor->SetMapper(mapper);
vtkSmartPointer<vtkRenderer> renderer =
vtkSmartPointer<vtkRenderer>::New();
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->AddRenderer(renderer);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
renderer->AddActor(actor);
renderer->SetBackground(.3, .6, .3);
renderWindow->Render();
renderWindowInteractor->Start();
return 0;
}
vtk实战(三十)——写入vtu数据
最新推荐文章于 2024-07-29 11:15:16 发布