vtk实战(三十)——写入vtu数据

#include <vtkVersion.h>
#include <vtkSmartPointer.h>
#include <vtkTetra.h>
#include <vtkCellArray.h>
#include <vtkXMLUnstructuredGridReader.h>
#include <vtkDataSetMapper.h>
#include <vtkActor.h>
#include <vtkRenderer.h>
#include <vtkRenderWindow.h>
#include <vtkRenderWindowInteractor.h>
#include <vtkXMLUnstructuredGridWriter.h>
#include <vtkUnstructuredGrid.h>
#include <vtkPointData.h>
#include <vtkVertexGlyphFilter.h>

int main()
{
    std::string filename = "ou.vtu";

    vtkSmartPointer<vtkPoints> points =
        vtkSmartPointer<vtkPoints>::New();
    points->InsertNextPoint(0, 0, 0);
    points->InsertNextPoint(1, 0, 0);
    points->InsertNextPoint(1, 1, 0);
    points->InsertNextPoint(0, 1, 1);

    vtkSmartPointer<vtkTetra> tetra =
        vtkSmartPointer<vtkTetra>::New();

    tetra->GetPointIds()->SetId(0, 0);
    tetra->GetPointIds()->SetId(1, 1);
    tetra->GetPointIds()->SetId(2, 2);
    tetra->GetPointIds()->SetId(3, 3);

    vtkSmartPointer<vtkCellArray> cellArray =
        vtkSmartPointer<vtkCellArray>::New();
    cellArray->InsertNextCell(tetra);


    vtkSmartPointer<vtkUnstructuredGrid> unstructuredGrid =
        vtkSmartPointer<vtkUnstructuredGrid>::New();
    unstructuredGrid->SetPoints(points);
    unstructuredGrid->SetCells(VTK_TETRA, cellArray);

    vtkSmartPointer<vtkXMLUnstructuredGridWriter> writer =
        vtkSmartPointer<vtkXMLUnstructuredGridWriter>::New();
    writer->SetFileName(filename.c_str());
    writer->SetInput(unstructuredGrid);
    writer->Write();

    vtkSmartPointer<vtkXMLUnstructuredGridReader> reader =
        vtkSmartPointer<vtkXMLUnstructuredGridReader>::New();
    reader->SetFileName(filename.c_str());
    reader->Update();

    vtkSmartPointer<vtkDataSetMapper> mapper =
        vtkSmartPointer<vtkDataSetMapper>::New();
    mapper->SetInputConnection(reader->GetOutputPort());
    vtkSmartPointer<vtkActor> actor =
        vtkSmartPointer<vtkActor>::New();
    actor->SetMapper(mapper);
    vtkSmartPointer<vtkRenderer> renderer =
        vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderWindow> renderWindow =
        vtkSmartPointer<vtkRenderWindow>::New();
    renderWindow->AddRenderer(renderer);
    vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
    renderWindowInteractor->SetRenderWindow(renderWindow);
    renderer->AddActor(actor);
    renderer->SetBackground(.3, .6, .3);
    renderWindow->Render();
    renderWindowInteractor->Start();

    return 0;
}

result

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