ios CAShapeLayer 下载进度绘制

采用CAShapeLayer与UIBezierPath结合使用:

这里写图片描述

//声明全局属性
@property(nonatomic,strong) CAShapeLayer *shape;
@property(nonatomic,strong) CAShapeLayer *circle;

@property(nonatomic,strong)NSTimer      *timer;
@property(nonatomic,assign)BOOL         isStop;
@property(nonatomic,assign)CGFloat      process;
//创建整体的视图
    _shape = [CAShapeLayer layer];
    _shape.cornerRadius = 5.0;
    _shape.backgroundColor = [UIColor lightGrayColor].CGColor;
    _shape.lineCap = kCALineCapRound;
    _shape.bounds = CGRectMake(0, 0, 100, 100);
    _shape.position = self.view.center;
    UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(10, 10, 80, 80)];
    _shape.strokeColor = [UIColor orangeColor].CGColor;
    _shape.lineWidth = 0;
    _shape.fillColor = [UIColor lightTextColor].CGColor;

    _shape.path = path.CGPath;

    [self.view.layer addSublayer:_shape];

    _circle = [CAShapeLayer new];
    _circle.bounds = CGRectMake(0, 0, 100, 100);
    _circle.position = self.view.center;
    _circle.fillColor = [UIColor lightGrayColor].CGColor;

    CGPoint center = CGPointMake(50, 50);
    UIBezierPath *cirP = [UIBezierPath bezierPathWithArcCenter:center radius:KRadious startAngle:0 endAngle:M_PI clockwise:YES];

    [cirP addLineToPoint:center];
    [cirP closePath];

    _circle.path = cirP.CGPath;
    [self.view.layer addSublayer:_circle];

    _timer = [NSTimer scheduledTimerWithTimeInterval:0.1 target:self selector:@selector(animationStart) userInfo:nil repeats:YES];
    [_timer fire];
//更新进度
- (void)animationStart {
    if (_process > 0.98) {
        _process = 0.01;
    } else {
        _process += 0.01;
    }
    CGPoint center = CGPointMake(50, 50);
    CGFloat an = M_PI * 2 * _process - M_PI_2;
    UIBezierPath *cirP = [UIBezierPath bezierPathWithArcCenter:center radius:KRadious startAngle:-M_PI_2 endAngle:an clockwise:NO];
    [cirP addLineToPoint:center];
    _circle.path = cirP.CGPath;
}
//暂停与继续的控制
    if (_isStop) {
        _isStop = NO;
        _timer.fireDate = [NSDate distantPast];
    } else {
        _isStop = YES;
        _timer.fireDate = [NSDate distantFuture];
    }
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