转自:
http://blog.csdn.net/yearafteryear/article/details/9174465
Glut下提供了一些现成的绘制立体的API,如glutWireSphere绘制球,glutWireCone绘制椎体,glutWireCube绘制立体,glutWireTorus绘制甜圈,glutWireTeapot绘制茶壶,glutWireOctahedron绘制八面体。
Demo程序利用这些API绘制相应的立体,单击鼠标右键在弹出的菜单里可以选择需要绘制的立体以及是wire还是solid填充的,按键盘的UP、DOWN、LEFT、RIGHT按键可以旋转坐标系。由于Glut提供的多面体API默认半径是1.0f的,我使用glScalef对其进行了放大。示例效果如下:
源代码:
- // GlutDemo.cpp : 定义控制台应用程序的入口点。
- //
- #include "stdafx.h"
- #include <gl/glut.h>
- #include <math.h>
- //圆周率宏
- #define GL_PI 3.1415f
- //获取屏幕的宽度
- GLint SCREEN_WIDTH=0;
- GLint SCREEN_HEIGHT=0;
- //设置程序的窗口大小
- GLint windowWidth=400;
- GLint windowHeight=300;
- //绕x轴旋转角度
- GLfloat xRotAngle=0.0f;
- //绕y轴旋转角度
- GLfloat yRotAngle=0.0f;
- //受支持的点大小范围
- GLfloat sizes[2];
- //受支持的点大小增量
- GLfloat step;
- enum MODELS{
- SPHERE=0,
- CONE,
- CUBE,
- TORUS,
- DODECAHEDRON,
- TEAPOT,
- OCTAHEDRON,
- TETRAHEDRON,
- ICOSAHEDRON
- };
- GLint iModel=SPHERE;
- GLboolean bWire=GL_TRUE;
- //菜单回调函数
- void processMenu(int value){
- switch(value){
- case 1:
- iModel=SPHERE;
- break;
- case 2:
- iModel=CONE;
- break;
- case 3:
- iModel=CUBE;
- break;
- case 4:
- iModel=TORUS;
- break;
- case 5:
- iModel=DODECAHEDRON;
- break;
- case 6:
- iModel=TEAPOT;
- break;
- case 7:
- iModel=OCTAHEDRON;
- break;
- case 8:
- iModel=TETRAHEDRON;
- break;
- case 9:
- iModel=ICOSAHEDRON;
- break;
- case 10:
- bWire=GL_TRUE;
- break;
- case 11:
- bWire=GL_FALSE;
- break;
- default:
- break;
- }
- //重新绘制
- glutPostRedisplay();
- }
- //显示回调函数
- void renderScreen(void){
- //将窗口颜色清理为黑色
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- //将模板缓冲区值全部清理为1
- glClearStencil(1);
- //使能模板缓冲区
- glEnable(GL_STENCIL_TEST);
- //把整个窗口清理为当前清理颜色:黑色。清除深度缓冲区、模板缓冲区
- glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
- //将当前Matrix状态入栈
- glPushMatrix();
- //坐标系绕x轴旋转xRotAngle
- glRotatef(xRotAngle,1.0f,0.0f,0.0f);
- //坐标系绕y轴旋转yRotAngle
- glRotatef(yRotAngle,0.0f,1.0f,0.0f);
- //进行平滑处理
- glEnable(GL_POINT_SMOOTH);
- glHint(GL_POINT_SMOOTH,GL_NICEST);
- glEnable(GL_LINE_SMOOTH);
- glHint(GL_LINE_SMOOTH,GL_NICEST);
- glEnable(GL_POLYGON_SMOOTH);
- glHint(GL_POLYGON_SMOOTH,GL_NICEST);
- //白色绘制坐标系
- glColor3f(1.0f,1.0f,1.0f);
- glBegin(GL_LINES);
- glVertex3f(-9.0f,0.0f,0.0f);
- glVertex3f(9.0f,0.0f,0.0f);
- glVertex3f(0.0f,-9.0f,0.0f);
- glVertex3f(0.0f,9.0f,0.0f);
- glVertex3f(0.0f,0.0f,-9.0f);
- glVertex3f(0.0f,0.0f,9.0f);
- glEnd();
- glPushMatrix();
- glTranslatef(9.0f,0.0f,0.0f);
- glRotatef(90.0f,0.0f,1.0f,0.0f);
- glutSolidCone(0.3,0.6,10,10);
- glPopMatrix();
- glPushMatrix();
- glTranslatef(0.0f,9.0f,0.0f);
- glRotatef(-90.0f,1.0f,0.0f,0.0f);
- glutSolidCone(0.3,0.6,10,10);
- glPopMatrix();
- glPushMatrix();
- glTranslatef(0.0f,0.0f,9.0f);
- glRotatef(90.0f,0.0f,0.0f,1.0f);
- glutSolidCone(0.3,0.6,10,10);
- glPopMatrix();
- //设置绘画颜色为金色
- glColor3f(0.0f,1.0f,0.0f);
- switch(iModel){
- //球
- case SPHERE:
- if(bWire){
- glutWireSphere(8.0f,20,20);
- }
- else{
- glutSolidSphere(8.0f,20,20);
- }
- break;
- //锥体
- case CONE:
- if(bWire){
- glutWireCone(4.0f,8.0f,20,20);
- }
- else{
- glutSolidCone(4.0f,8.0f,20,20);
- }
- break;
- //立体
- case CUBE:
- if(bWire){
- glutWireCube(8.0f);
- }
- else{
- glutSolidCube(8.0f);
- }
- break;
- //甜圈
- case TORUS:
- if(bWire){
- glutWireTorus(3.0f,6.0f,20,20);
- }
- else{
- glutSolidTorus(3.0f,6.0f,20,20);
- }
- break;
- //十六面体,默认半径1.0
- case DODECAHEDRON:
- glScalef(6.0f,6.0f,6.0f);//x,y,z轴均放大6倍
- if(bWire){
- glutWireDodecahedron();
- }
- else{
- glutSolidDodecahedron();
- }
- break;
- //茶壶
- case TEAPOT:
- if(bWire){
- glutWireTeapot(8.0f);
- }
- else{
- glutSolidTeapot(8.0f);
- }
- break;
- //八面体,默认半径1.0
- case OCTAHEDRON:
- glScalef(6.0f,6.0f,6.0f);//x,y,z轴均放大6倍
- if(bWire){
- glutWireOctahedron();
- }
- else{
- glutSolidOctahedron();
- }
- break;
- //四面体,默认半径1.0
- case TETRAHEDRON:
- glScalef(6.0f,6.0f,6.0f);//x,y,z轴均放大6倍
- if(bWire){
- glutWireTetrahedron();
- }
- else{
- glutSolidTetrahedron();
- }
- break;
- //二十面体,默认半径1.0
- case ICOSAHEDRON:
- glScalef(6.0f,6.0f,6.0f);//x,y,z轴均放大6倍
- if(bWire){
- glutWireIcosahedron();
- }
- else{
- glutSolidIcosahedron();
- }
- break;
- default:
- break;
- }
- //恢复压入栈的Matrix
- glPopMatrix();
- //交换两个缓冲区的指针
- glutSwapBuffers();
- }
- //设置Redering State
- void setupRederingState(void){
- //设置清理颜色为黑色
- glClearColor(0.0f,0.0,0.0,1.0f);
- //设置绘画颜色为绿色
- glColor3f(1.0f,1.0f,0.0f);
- //使能深度测试
- glEnable(GL_DEPTH_TEST);
- //获取受支持的点大小范围
- glGetFloatv(GL_POINT_SIZE_RANGE,sizes);
- //获取受支持的点大小增量
- glGetFloatv(GL_POINT_SIZE_GRANULARITY,&step);
- printf("point size range:%f-%f\n",sizes[0],sizes[1]);
- printf("point step:%f\n",step);
- }
- //窗口大小变化回调函数
- void changSize(GLint w,GLint h){
- //横宽比率
- GLfloat ratio;
- //设置坐标系为x(-100.0f,100.0f)、y(-100.0f,100.0f)、z(-100.0f,100.0f)
- GLfloat coordinatesize=10.0f;
- //窗口宽高为零直接返回
- if((w==0)||(h==0))
- return;
- //设置视口和窗口大小一致
- glViewport(0,0,w,h);
- //对投影矩阵应用随后的矩阵操作
- glMatrixMode(GL_PROJECTION);
- //重置当前指定的矩阵为单位矩阵
- glLoadIdentity();
- ratio=(GLfloat)w/(GLfloat)h;
- //正交投影
- if(w<h)
- glOrtho(-coordinatesize,coordinatesize,-coordinatesize/ratio,coordinatesize/ratio,-coordinatesize,coordinatesize);
- else
- glOrtho(-coordinatesize*ratio,coordinatesize*ratio,-coordinatesize,coordinatesize,-coordinatesize,coordinatesize);
- //对模型视图矩阵堆栈应用随后的矩阵操作
- glMatrixMode(GL_MODELVIEW);
- //重置当前指定的矩阵为单位矩阵
- glLoadIdentity();
- }
- //按键输入处理回调函数
- void specialKey(int key,int x,int y){
- if(key==GLUT_KEY_UP){
- xRotAngle-=5.0f;
- }
- else if(key==GLUT_KEY_DOWN){
- xRotAngle+=5.0f;
- }
- else if(key==GLUT_KEY_LEFT){
- yRotAngle-=5.0f;
- }
- else if(key==GLUT_KEY_RIGHT){
- yRotAngle+=5.0f;
- }
- //重新绘制
- glutPostRedisplay();
- }
- int main(int argc, char* argv[])
- {
- int nModelMenu;
- int nWireMenu;
- int nMainMenu;
- //初始化glut
- glutInit(&argc,argv);
- //使用双缓冲区、深度缓冲区、模板缓冲区
- glutInitDisplayMode(GLUT_DOUBLE|GLUT_RGBA|GLUT_DEPTH|GLUT_STENCIL);
- //获取系统的宽像素
- SCREEN_WIDTH=glutGet(GLUT_SCREEN_WIDTH);
- //获取系统的高像素
- SCREEN_HEIGHT=glutGet(GLUT_SCREEN_HEIGHT);
- //创建窗口,窗口名字为OpenGL Glut Demo
- glutCreateWindow("OpenGL Glut Demo");
- //设置窗口大小
- glutReshapeWindow(windowWidth,windowHeight);
- //窗口居中显示
- glutPositionWindow((SCREEN_WIDTH-windowWidth)/2,(SCREEN_HEIGHT-windowHeight)/2);
- //创建二级菜单
- nModelMenu=glutCreateMenu(processMenu);
- glutAddMenuEntry("Sphere",1);
- glutAddMenuEntry("Cone",2);
- glutAddMenuEntry("Cube",3);
- glutAddMenuEntry("Torus",4);
- glutAddMenuEntry("Dodecahedron",5);
- glutAddMenuEntry("Teapot",6);
- glutAddMenuEntry("Octahedron",7);
- glutAddMenuEntry("Tetrahedron",8);
- glutAddMenuEntry("Icosahedron",9);
- nWireMenu=glutCreateMenu(processMenu);
- glutAddMenuEntry("Wire",10);
- glutAddMenuEntry("Solid",11);
- nMainMenu=glutCreateMenu(processMenu);
- glutAddSubMenu("Model",nModelMenu);
- glutAddSubMenu("WireOrSolid",nWireMenu);
- //将菜单榜定到鼠标右键上
- glutAttachMenu(GLUT_RIGHT_BUTTON);
- //窗口大小变化时的处理函数
- glutReshapeFunc(changSize);
- //设置显示回调函数
- glutDisplayFunc(renderScreen);
- //设置按键输入处理回调函数
- glutSpecialFunc(specialKey);
- //设置全局渲染参数
- setupRederingState();
- glutMainLoop();
- return 0;
- }