HTML5知识:Canvas简单形状与KineticJS的Easings类!

建一个非线性宽松与KineticJS之间,我们可以设置宽松属性设置为一个宽松函数。除了动力Easings。线性,另一个是动能Easings最为常见。EaseIn,动能Easings。EaseInOut,动能easeout Easings。

产品说明:鼠标悬停或touchstart二层箱子里用不同的宽松政策功能。


<!DOCTYPE HTML>
<html>
  <head>
    <style>
      body {
        margin: 0px;
        padding: 0px;
      }
    </style>
  </head>
  <body>
    <div id="container"></div>
    <script src="http://d3lp1msu2r81bx.cloudfront.net/kjs/js/lib/kinetic-v4.7.2.min.js"></script>
    <script defer="defer">
      var stage = new Kinetic.Stage({
        container: 'container',
        width: 578,
        height: 200
      });
      var layer = new Kinetic.Layer();
      var greenBox = new Kinetic.Rect({
        x: 100,
        y: stage.getHeight() / 2,
        width: 100,
        height: 50,
        fill: 'green',
        stroke: 'black',
        strokeWidth: 4,
        offset: {
          x: 50,
          y: 25
        }
      });

      var blueBox = new Kinetic.Rect({
        x: stage.getWidth() / 2,
        y: stage.getHeight() / 2,
        width: 100,
        height: 50,
        fill: 'blue',
        stroke: 'black',
        strokeWidth: 4,
        offset: {
          x: 50,
          y: 25
        }
      });

      var redBox = new Kinetic.Rect({
        x: 478,
        y: stage.getHeight() / 2,
        width: 100,
        height: 50,
        fill: 'red',
        stroke: 'black',
        strokeWidth: 4,
        offset: {
          x: 50,
          y: 25
        }
      });

      layer.add(greenBox);
      layer.add(blueBox);
      layer.add(redBox);
      stage.add(layer);
      
      greenBox.tween = new Kinetic.Tween({
          node: greenBox,
          scaleX: 2,
          scaleY: 1.5,
          easing: Kinetic.Easings.EaseIn,
          duration: 1
      });
      
      blueBox.tween = new Kinetic.Tween({
          node: blueBox,
          scaleX: 2,
          scaleY: 1.5,
          easing: Kinetic.Easings.EaseInOut,
          duration: 1
      });
      
      redBox.tween = new Kinetic.Tween({
          node: redBox,
          scaleX: 2,
          scaleY: 1.5,
          easing: Kinetic.Easings.EaseOut,
          duration: 1
      });
      
      // use event delegation
      layer.on('mouseover touchstart', function(evt) {
        evt.targetNode.tween.play();
      });
      
      layer.on('mouseout touchend', function(evt) {
        evt.targetNode.tween.reverse();
      });
    </script>
  </body>
</html>


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