using UnityEngine;
using System.Collections;
public class caiquan : MonoBehaviour {
public Rect r1;
public Rect r2;
//public Texture t1;
//public Texture t2;
//public Texture t3;
public Texture[] textures;
public int computerCP;
public int playerCP;
public string result;
public bool isShowTime=true;
public float MaxTime=3;
void Start () {
r1=new
using System.Collections;
public class caiquan : MonoBehaviour {
public Rect r1;
public Rect r2;
//public Texture t1;
//public Texture t2;
//public Texture t3;
public Texture[] textures;
public int computerCP;
public int playerCP;
public string result;
public bool isShowTime=true;
public float MaxTime=3;
void Start () {
r1=new