注:本实验室只适用于设备,支持多点触控手势如iOS因为它利用多个触摸事件。
产品说明:使用移动设备,支持多点触控手势如iOS,拖拽一个形状通过触摸它,然后把你的手指在屏幕上,激活一个形状,敲敲它,规模一个活跃的形状掐屏幕。
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<div id="container"></div>
<script src="http://www.html5canvastutorials.com/libraries/kinetic-v4.7.3-beta.js"></script>
<script defer="defer">
var lastDist = 0;
var startScale = 1;
var activeShape = null;
function getDistance(p1, p2) {
return Math.sqrt(Math.pow((p2.x - p1.x), 2) + Math.pow((p2.y - p1.y), 2));
}
var stage = new Kinetic.Stage({
container: 'container',
width: 578,
height: 200,
x: 286,
y: 100,
offset: [289, 100]
});
var layer = new Kinetic.Layer();
var triangle = new Kinetic.RegularPolygon({
x: 190,
y: stage.getHeight() / 2,
sides: 3,
radius: 80,
fill: 'green',
stroke: 'black',
strokeWidth: 4,
draggable: true,
name: 'triangle'
});
var circle = new Kinetic.Circle({
x: 380,
y: stage.getHeight() / 2,
radius: 70,
fill: 'red',
stroke: 'black',
strokeWidth: 4,
draggable: true,
name: 'circle'
});
stage.on('tap', function(evt) {
// set active shape
var shape = evt.targetNode;
activeShape = activeShape && activeShape.getName() === shape.getName() ? null : shape;
// sync scene graph
triangle.setAttrs({
fill: activeShape && activeShape.getName() === triangle.getName() ? '#78E7FF' : 'green',
stroke: activeShape && activeShape.getName() === triangle.getName() ? 'blue' : 'black'
});
circle.setAttrs({
fill: activeShape && activeShape.getName() === circle.getName() ? '#78E7FF' : 'red',
stroke: activeShape && activeShape.getName() === circle.getName() ? 'blue' : 'black'
});
layer.draw();
});
stage.getContent().addEventListener('touchmove', function(evt) {
var touch1 = evt.touches[0];
var touch2 = evt.touches[1];
if(touch1 && touch2 && activeShape) {
var dist = getDistance({
x: touch1.clientX,
y: touch1.clientY
}, {
x: touch2.clientX,
y: touch2.clientY
});
if(!lastDist) {
lastDist = dist;
}
var scale = activeShape.getScale().x * dist / lastDist;
activeShape.setScale(scale);
layer.draw();
lastDist = dist;
}
}, false);
stage.getContent().addEventListener('touchend', function() {
lastDist = 0;
}, false);
layer.add(triangle);
layer.add(circle);
stage.add(layer);
</script>
</body>
</html>