Handler大揭秘

Handler大揭秘


Handler一个让无数android开发者头疼的东西,希望我今天这边文章能为您彻底根治这个问题

今天就为大家详细剖析下Handler的原理


Handler使用的原因
1.多线程更新Ui会导致UI界面错乱
2.如果加锁会导致性能下降
3.只在主线程去更新UI,轮询处理


Handler使用简介

其实关键方法就2个一个sendMessage,用来接收消息
另一个是handleMessage,用来处理接收到的消息
下面是我参考疯狂android讲义,写的一个子线程和主线程之间相互通信的demo
对原demo做了一定修改

public class MainActivity extends AppCompatActivity {
    public final static String UPPER_NUM="upper_num";
    private EditText editText;
    public jisuanThread jisuan;
    public Handler mainhandler;
    private TextView textView;
    class jisuanThread extends Thread{
        public Handler mhandler;
        @Override
        public void run() {
            Looper.prepare();
            final ArrayList<Integer> al=new ArrayList<>();
            mhandler=new Handler(){
                @Override
                public void handleMessage(Message msg) {

                    if(msg.what==0x123){
                        Bundle bundle=msg.getData();
                        int up=bundle.getInt(UPPER_NUM);
                        outer:
                        for(int i=3;i<=up;i++){
                            for(int j=2;j<=Math.sqrt(i);j++){
                                if(i%j==0){
                                   continue outer;
                                }
                            }
                            al.add(i);
                        }
                        Message message=new Message();
                        message.what=0x124;
                        Bundle bundle1=new Bundle();
                        bundle1.putIntegerArrayList("Result",al);
                        message.setData(bundle1);
                        mainhandler.sendMessage(message);
                    }
                }
            };
            Looper.loop();
        }
    }
    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);
        editText= (EditText) findViewById(R.id.et_num);
        textView= (TextView) findViewById(R.id.tv_show);
        jisuan=new jisuanThread();
        jisuan.start();
        mainhandler=new Handler(){
            @Override
            public void handleMessage(Message msg) {
                if(msg.what==0x124){
                    Bundle bundle=new Bundle();
                    bundle=msg.getData();
                    ArrayList<Integer> al=bundle.getIntegerArrayList("Result");
                    textView.setText(al.toString());
                }
            }
        };
        findViewById(R.id.bt_jisuan).setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                Message message=new Message();
                message.what=0x123;
                Bundle bundle=new Bundle();
                bundle.putInt(UPPER_NUM, Integer.parseInt(editText.getText().toString()));
                message.setData(bundle);
                jisuan.mhandler.sendMessage(message);
            }
        });
    }
}

Hanler和Looper,MessageQueue原理分析
1.Handler发送消息处理消息(一般都是将消息发送给自己),因为hanler在不同线程是可使用的
2.Looper管理MessageQueue
Looper.loop死循环,不断从MessageQueue取消息,如果有消息就处理消息,没有消息就阻塞

public static void loop() {
        final Looper me = myLooper();
        if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
        final MessageQueue queue = me.mQueue;
        // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
        final long ident = Binder.clearCallingIdentity();

        for (;;) {
            Message msg = queue.next(); // might block
            if (msg == null) {
                // No message indicates that the message queue is quitting.
                return;
            }
            // This must be in a local variable, in case a UI event sets the logger
            Printer logging = me.mLogging;
            if (logging != null) {
                logging.println(">>>>> Dispatching to " + msg.target + " " +
                        msg.callback + ": " + msg.what);
            }
            msg.target.dispatchMessage(msg);

            if (logging != null) {
                logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
            }
            // Make sure that during the course of dispatching the
            // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
                Log.wtf(TAG, "Thread identity changed from 0x"
                        + Long.toHexString(ident) + " to 0x"
                        + Long.toHexString(newIdent) + " while dispatching to "
                        + msg.target.getClass().getName() + " "
                        + msg.callback + " what=" + msg.what);
            }

            msg.recycleUnchecked();
        }
    }

这个是Looper.loop的源码,实质就是一个死循环,不断读取自己的MessQueue的消息

3.MessQueue一个消息队列,Handler发送的消息会添加到与自己内联的Looper的MessQueue中,受Looper管理

private Looper(boolean quitAllowed) {
        mQueue = new MessageQueue(quitAllowed);
        mThread = Thread.currentThread();
    }
这个是Looper构造器,其中做了2个工作,
1.生成与自己关联的Message
2.绑定到当前线程
主线程在初始化的时候已经生成Looper,
其他线程如果想使用handler需要通过Looper.prepare()生成一个自己线程绑定的looper
这就是Looper.prepare()源码,其实质也是使用构造器生成一个looper

private static void prepare(boolean quitAllowed) {
        if (sThreadLocal.get() != null) {
            throw new RuntimeException("Only one Looper may be created per thread");
        }
        sThreadLocal.set(new Looper(quitAllowed));
    }

4.handler发送消息会将消息保存在自己相关联的Looper的MessageQueue中,那它是如何找到这个MessageQueue的呢

public Handler(Callback callback, boolean async) {
        if (FIND_POTENTIAL_LEAKS) {
            final Class<? extends Handler> klass = getClass();
            if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
                    (klass.getModifiers() & Modifier.STATIC) == 0) {
                Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                    klass.getCanonicalName());
            }
        }

        mLooper = Looper.myLooper();
        if (mLooper == null) {
            throw new RuntimeException(
                "Can't create handler inside thread that has not called Looper.prepare()");
        }
        mQueue = mLooper.mQueue;
        mCallback = callback;
        mAsynchronous = async;
    }

这个是Handler的构造方法,它会找到一个自己关联的一个Looper

 public static Looper myLooper() {
        return sThreadLocal.get();
    }

没错,他们之间也是通过线程关联的,得到Looper之后自然就可以获得它的MessageQueue了
5.我们再看下handler如发送消息,又是如何在发送完消息后,回调HandlerMessage的
private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
        msg.target = this;
        if (mAsynchronous) {
            msg.setAsynchronous(true);
        }
        return queue.enqueueMessage(msg, uptimeMillis);
    }

这个就是Handler发送消息的最终源码,可见就是将一个message添加到MessageQueue中
那为什么发送完消息又能及时回调handleMessage方法呢
大家请看上边那个loop方法,其中的for循环里面有一句话msg.target.dispatchMessage(msg);

public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
            handleCallback(msg);
        } else {
            if (mCallback != null) {
                if (mCallback.handleMessage(msg)) {
                    return;
                }
            }
            handleMessage(msg);
        }
    }

这就是这句话,看到了吧里面会调用hanlerMessage,一切都联系起来了吧

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