数据结构与算法_c#_猎豹网校

int l;再在循环多次使用l。比在循环里多次重复定义l速度快。

重复多次调用aa.bb.cc.dd。不如先保存cc。然后再多次调用cc.dd效率高。这个其实取决于有没有返回新的副本。




一:泛型编程

    class Node<T>
    {
       public T data;
       public Node<T> next;
        public Node(T t,Node<T> _next)
        {
            data = t;
            next = _next;
        }
    }






二:系统时间测试

namespace TimeTest
{
    class SystemTimeTest
    {
        static public void Main()
        {
            int[] i=new int[50000];
            double t=0;
            double t2 = 0;
            DateTime startTime= DateTime.Now;
            BuildArray(i);
            t = DateTime.Now.Subtract(startTime).TotalSeconds;//获取总秒数
            Console.WriteLine("构建数组时间:" + t);
            startTime = DateTime.Now;
            Run(i);
            t2 = DateTime.Now.Subtract(startTime).TotalSeconds;//获取总秒数
            Console.WriteLine("遍历数组时间:" + t2);
         //   t = t2 + t;
            Console.WriteLine("总时长:" + (t+t2));
        }
     static   void BuildArray(int[] arr)
        {
            for (int i = 0; i < arr.GetUpperBound(0);i++ )
            {
                arr[i] = i;
            }
        }
     static   void Run(int[] arr)
        {
            for(int i=0;i<arr.GetUpperBound(0);i++)
            {
               Console.Write(i);
            }
        }
    }
}

根据进程运行时间:

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Diagnostics;//诊断
namespace TimeTest
{
    class SystemTimeTest
    {
        static int[] a = new int[10000];
        static public void Main()
        {
            
            BuildArray(a);
            double[] d=new double[4];
            string[] s=new string[4];
            TimeSpan startTime=new TimeSpan(0), endTime=new TimeSpan(0);
            GC.Collect();
            GC.WaitForPendingFinalizers();//挂起当前进程,等待垃圾回收完。(等待期间完成)
            for (int i = 0; i < d.Length;i++ )
            {
               
                startTime = Process.GetCurrentProcess().Threads[0].UserProcessorTime;
                s[i] = Run(i+1);
                endTime = Process.GetCurrentProcess().Threads[0].UserProcessorTime;
                d[i] = endTime.Subtract(startTime).TotalSeconds;
            }
            Console.WriteLine();
            for(int i=0;i<s.Length;i++)
            {
               
                Console.WriteLine(s[i] + ":所用的时间:" + d[i]);
            }

       
            //完成1计算。

        }
        static void BuildArray(int[] arr)
        {
            for (int i = 0; i < arr.GetUpperBound(0); i++)
            {
                arr[i] = i;
            }
        }
        static string Run(int num)
        {
            int[] arr = a;
         //   double d;
            if (num == 1)
            {
                for (int i = 0; i < arr.GetUpperBound(0); i++)
                {
                    double d = Process.GetCurrentProcess().TotalProcessorTime.TotalSeconds;//获取所有线程的运行时间。
                     print();
                }
                return "调用所有成员";
            }
            if (num == 2)
            {
                Process p=Process.GetCurrentProcess();
                for (int i = 0; i < arr.GetUpperBound(0); i++)
                {
                    double d = p.Threads[0].UserProcessorTime.TotalSeconds;
                     print();
                }
                return "Process.GetCurrentProcess()";
            }
            if(num==3)
            {
                ProcessThread p = Process.GetCurrentProcess().Threads[0];//获取主线程的运行时间
                for (int i = 0; i < arr.GetUpperBound(0); i++)
                {
                    double d = p.UserProcessorTime.TotalSeconds;
                     print();
                }
                return "Process.GetCurrentProcess().Threads[0]";
            }
            if(num==4)
            {
                TimeSpan p = Process.GetCurrentProcess().Threads[0].UserProcessorTime;
                for (int i = 0; i < arr.GetUpperBound(0); i++)
                {
                    double d = p.TotalSeconds;
                   print();
                }
                return "Process.GetCurrentProcess().Threads[0].UserProcessorTime";
            }
            return "";
        }
        static void print()
        {
            //Console.Write("0");
        }
    }
}


三、1:静态数组

        static void Main(string[] args)
        {
            string[] names;
            names = new string[5];
            //实例化数组
            string[] names2 = new string[5];

            int[] numbers=new int[] {1,2,3,4,5};
           Console.WriteLine( names.GetLength(0));//5(个数)
           Console.WriteLine(names.GetUpperBound(0));//4(最大元素)
           Type t = numbers.GetType();
           t.IsArray;//是否是数组
        }
        void sumNums(params int[] num)//变形参数函数
        {

        }


四、1:冒泡排序(按大、小)//最慢 数量越多 速度按倍数变慢

        static void Main(string[] args)
        {
            CArray ca = new CArray(10);
            Random rd=new Random(100);
            for(int i=0;i<20;i++)
            {
                ca.Insert(rd.Next(0,100));
            }
            ca.PrintAll();
            ca.BubbleSort(true);
            ca.PrintAll();
        }
    }

    class CArray
    {
        int[] arr;
        private int upper;
        private int count;
        public int Upper { get { return upper; } }
        public int Count { get { return count; } }
        private int currEme = 0;
        public CArray(int size)
        {
            arr = new int[size];
            upper = size - 1;
            count = size;
        }
        public bool Insert(int value)
        {
            if (currEme <= upper)
            {
                arr[currEme] = value;
                currEme++;
                return true;
            }
            else
            {
                return false;
            }
        }
        public void PrintAll()
        {
            for(int i=0;i<count;i++)
            {
                Console.Write(arr[i] + "  ");
            }
            Console.WriteLine("");
        }
        public void BubbleSort(bool big)//冒泡排序。是否按大小排序
        {
            for(int i=0;i<count;i++)
            {
                for(int k=i+1;k<Count;k++)
                {
                    if(big)
                    {
                        Swap(ref arr[i], ref arr[k]);
                    }
                    else
                    {
                        Swap(ref arr[k], ref arr[i]);
                    }
                }
            }
        }
        void Swap(ref int a,ref int b)
        {
            int temp;
            if (a > b)
            {
                temp = a;
                a = b;//获取比较小的k
                b = temp;//k变成比较大的i
            }
        }
    }
选择排序://较快 数量越多 速度按倍数变慢

        public void SelectionSort(bool big)//选择排序,是否按大小排序
        {
            int min;
            int temp;
            for (int i = 0; i < count; i++)
            {
                min = i;
                for (int k = i + 1; k < count; k++)
                {
                    if (big)
                    {
                        if (arr[min] < arr[k]) min = k;//前面的小于后面的才换。
                    }
                    else if (arr[min] > arr[k]) min = k;//前面的大于后面的才换
                }
                temp = arr[i];
                arr[i] = arr[min];
                arr[min] = temp;
            }
        }

自定义查找:自组织数据加快顺序查找速度。 如果查找的位置大于总数的百分之20.就向前移动一下。

        public int CustomSearch(int value)
        {
            int sIndex=-1;
            for(int i=0;i<count;i++)
            {
                if(arr[i]==value)
                {
                    sIndex = i;
                    if(i>count*0.2)//如果查找的位置大于总数的百分之20.就向前移动一下。
                    {
                        int temp = arr[sIndex-1];//拿到上一个元素的值
                        arr[sIndex - 1] = arr[sIndex];//找到的值和上一个元素交换
                        arr[sIndex] = temp;
                        sIndex--;//返回上一个元素索引
                    }
                    return sIndex;
                }
            }
            return sIndex;
        }

二分算法:

        public int binSearch(int value)
        {
            int upperBound=upper, loserBound=0, mid;
            while (upperBound >= loserBound)
            {
                mid = (upperBound + loserBound) / 2;
                if (value == arr[mid])
                    return mid;
                if (value > arr[mid]) loserBound = mid+1;
                else
                    upperBound = mid-1;
            }
            return -1;
        }


五、1:栈的简单使用

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Collections;
using System.Text.RegularExpressions;//正则表达式
namespace ConsoleApplication7
{
    class Program
    {
        static void Main(string[] args)
        {
            string expression = "5 + 10 + 15 + 20 - 1";
            Stack nums = new Stack();
            Stack ops = new Stack();
            Calulate(nums, ops, expression);
            Console.WriteLine(nums.Pop().ToString());
        }
        static bool IsNumberic(string input)
        {
            bool flag = true;
            string pattern = @"^\d+$";
            Regex validate = new Regex(pattern);
            if (!validate.IsMatch(input))
                flag = false;
            return flag;
        }
        static void Calulate(Stack N, Stack O, string exp)
        {
            string ch, token = "";
            for (int i = 0; i < exp.Length; i++)
            {
                ch = exp.Substring(i, 1);
                if (IsNumberic(ch))
                    token += ch;
                if (ch == " " || i == (exp.Length - 1))
                {
                    if (IsNumberic(token))
                    {
                        N.Push(token);
                        token = "";
                    }
                }
                else if (ch == "+" || ch == "-")
                    O.Push(ch);
                if (N.Count == 2)
                    Compute(N, O);
            }
        }
        static void Compute(Stack N,Stack O)
        {
            int oper1, oper2;
            string oper;
            oper1 = Convert.ToInt32( N.Pop());
            oper2 = Convert.ToInt32(N.Pop());
            oper = O.Pop().ToString();
            switch(oper)
            {
                case "+":
                    N.Push(oper1 + oper2);
                    break;
                case "-":
                    N.Push(oper2 - oper1);
                    break;
            }
        }
    }
}

计算X进制:

        static void MulBase(int n,int b)
        {
            Stack Digits=new Stack();
            do
            {
                Digits.Push(n % b);
                n = n / b;
            }
            while (n > 0);
            while(Digits.Count>0)
            {
                Console.Write(Digits.Pop());
            }
        }



正常表达式:

class Program
    {
        static void Main(string[] args)
        {
            Regex reg = new Regex("thea");
            string str1 = "aaatheaaatheaa";
            Match matchSet = reg.Match(str1);
            if(matchSet.Success)
            {
                Console.WriteLine("找到的位置:" + matchSet.Index);
            }
            MatchCollection result = reg.Matches(str1);//多个结果
            if(result.Count>0)
            {
                foreach(Match m in result)
                {
                    Console.WriteLine("2找到的位置:" +m.Index );
                }
            }
            string[] words = new string[] { "bad", "bd", "baaad", "bear", "bend" };
            foreach(string word in words)
            {
                if (Regex.IsMatch(word, "ba+"))//a至少出现一次 
                Console.Write(word + "    ");
            }
            Console.WriteLine();
            foreach (string word in words)
            {
                if (Regex.IsMatch(word, "ba*"))//a可以出现任意次数(可以没有)
                    Console.Write(word + "    ");
            }
            Console.WriteLine();
            foreach (string word in words)
            {
                if (Regex.IsMatch(word, "ba?d"))//a最多出现一次(可以没有)bad或bd
                    Console.Write(word + "    ");
            }
            Console.WriteLine();
            Console.WriteLine("============================");
            string[] ds = new string[] { "Part", "of", "this", "<b>string</b>", "bold" };
            string regExp = "<.*?>";//<.*>贪心。<.*?>惰性
            MatchCollection mc;
            foreach(string word in ds)
            {
                if(Regex.IsMatch(word,regExp))//如果匹配到了
                {
                    mc = Regex.Matches(word, regExp);
                    for(int i=0;i<mc.Count;i++)
                    {
                        Console.Write(mc[i].Value+"     ");
                    }
                }
            }
            //*            任意
            //?            零次或一次
            //+           至少一次
            //{3}         指定次数
            //{n,m}     指定次数之间
            //{n,}        至少匹配N次
            //.             除了换行\n之外的任意单个字符,
            //[abcd...] 匹配[]中任意字符中的一个,可以[a-z]。[^a-z]表示这些子集之外的,^a[a-z]表示a开头的字符
            //\d          匹配一个数字 == [0-9]+
            //\D          匹配一个非数字== [^0-9]+
            //\n          匹配换行符
            //\r           匹配回车符
            //\t           匹配制表符
            //\s           匹配任何空白符
            //\S           匹配任何空白非空白符
            //\w          匹配大小写a-z以及_任意一个字符
            //\W         和\w相反
            //$            结束位置 匹配的字符 "\d$" 末尾是数字
            //b            匹配单词边界的位置
            //|             是或的意思
 } } 
 


十一:1、.net自带的双向链表

        static void Main(string[] args)
        {
            LinkedListNode<string> node1 = new LinkedListNode<string>("字符串值");
            LinkedList<string> names = new LinkedList<string>();
            names.AddFirst(node1);
            LinkedListNode<string> node2=new LinkedListNode<string>("Node2");
            names.AddAfter(node1, node2);
            names.AddAfter(node1, "传对象");
            LinkedListNode<string> node3 = new LinkedListNode<string>("第三、四");
            names.AddAfter(node2, node3);
            LinkedListNode<string> aNode = names.First;
           for(;aNode!=null;aNode=aNode.Next)//遍历
           {
               Console.WriteLine(aNode.Value);
           }
           Console.WriteLine("======查找========");
           aNode = names.Find("Node2");//查找
            if(aNode!=null)
           Console.WriteLine(aNode.Value);
        }


十二:二叉搜索树BinarySearchTree

    class Node
    {
        public int Data;
        public Node Left;
        public Node Right;
        public void DisplayNode()
        {
            Console.Write(Data + " ");
        }
    }



    class BinarySearchTree
    {
        static void Main()
        {
            BinarySearchTree nums = new BinarySearchTree();
            nums.Insert(23);
            nums.Insert(45);
            nums.Insert(16);
            nums.Insert(37);
            nums.Insert(3);
            nums.Insert(99);
            nums.Insert(22);
            nums.InOrder(nums.root);
            nums.Delete(23);
            Console.WriteLine();
            nums.InOrder(nums.root);
            nums.Delete(99);
            Console.WriteLine();
            nums.InOrder(nums.root);
            nums.Delete(16);
            Console.WriteLine();
            nums.InOrder(nums.root);
            nums.Delete(3);
            Console.WriteLine();
            nums.InOrder(nums.root);

        }
        public Node root;
        public BinarySearchTree()
        {
            root = null;
        }
        public void Insert(int _data)//插入可排序数据
        {
            Node newNode = new Node();
            newNode.Data = _data;
            if (root == null)
                root = newNode;
            else
            {
                Node current = root;
                Node parent;
                while(true)
                {
                    parent = current;
                    if(_data<current.Data)
                    {
                        current = current.Left;
                        if(current==null)
                        {
                            parent.Left = newNode;
                            break;//OK,结束
                        }
                    }
                    else
                    {
                        current = current.Right;
                        if(current==null)
                        {
                            parent.Right = newNode;
                            break;
                        }
                    }
                }
            }
        }
        public void InOrder(Node theRoot)//中序递归遍历(小到大输出)
        {
            if(theRoot!=null)
            {
                InOrder(theRoot.Left);//先输出左边(小)
                theRoot.DisplayNode();//再输出自己
                InOrder(theRoot.Right);//最后输出右边(大)
            }
        }
        public void PreOrder(Node theRoot)//先序递归遍历
        {
            if (theRoot != null)
            {
                theRoot.DisplayNode();//再输出自己
                PreOrder(theRoot.Left);//先输出左边(小)
                PreOrder(theRoot.Right);//最后输出右边(大)
            }
        }
        public void PostOrder(Node theRoot)//后序递归遍历
        {
            if (theRoot != null)
            {
                PostOrder(theRoot.Left);//先输出左边(小)
                PostOrder(theRoot.Right);//最后输出右边(大)
                theRoot.DisplayNode();//再输出自己
            }
        }
        public int FindMin()//找最小
        {
            Node current = root;
            while (current.Left != null)
                current = current.Left;
            return current.Data;
        }
        public int FindMax()
        {
            Node current = root;
            while (current.Right != null)
                current = current.Right;
            return current.Data;
        }
        public Node Find(int key)
        {
            Node current = root;
            while(current.Data!=key)
            {
                if (key < current.Data)
                    current = current.Left;
                else
                    current = current.Right;
                if (current == null)//找完了 没找到
                    return null;
            }
            return current;
        }
        public bool Delete(int key)
        {
            Node current = root;
            Node parent = root;
            bool isLeftChild = true;
            while(current.Data!=key)
            {
                parent = current;
                if(key<current.Data)
                {
                    isLeftChild = true;//如果被删除节点可能是左节点
                    current = current.Left;
                }
                else
                {
                    isLeftChild = false;//如果被删除节点可能是右节点
                    current = current.Right;
                }
                if (current == null)//找不到
                    return false;
            }
            if((current.Left==null)&& (current.Right==null))//如果要删除的没有任何子节点
            {
                if (current == root)//如果删除的是root根节点
                    root = null;
                else if (isLeftChild)
                    parent.Left = null;//如果要删除的是左节点,就丢掉左节点
                else
                    parent.Right = null;//否则丢掉右节点
            }
            else if(current.Right==null)//如果右边是空的情况下
            {
                if (current == root)//如果要删除的是root根节点
                    root = current.Left;
                else if (isLeftChild)
                    parent.Left = current.Left;
            }
            else if(current.Left==null)//当前节点没有左节点
            {
                if (current == root)//删除的是跟
                    root = current.Right;//那就把根的Right赋给自己
                else if (isLeftChild == false)//如果不是左边
                    parent.Right = current.Right;
            }
            else//重要:要删除的节点有两个子节点
            {
                Node successor = GetSuccessor(current);//获取继任者
                if (current == root)
                    root = successor;
                else if (isLeftChild)//如果被删除节点是上一级的左节点
                    parent.Left = successor;
                else
                    parent.Right = successor;
                successor.Left = current.Left;
            }
            return true;
        }
        public Node GetSuccessor(Node delNode)//查找继任者
        {
            Node successorParent = delNode;//父节点
            Node successor = delNode.Right;//先从右边的开始
            while(successor.Left!=null)//然后查找左边最小值(与被删除数最接近)
            {
                successorParent = successor;
                successor = successor.Left;                                             
            }
            if(successor!=delNode.Right)//如果继承被删除节点不是被删除节点的右边第一个
            {
                successorParent.Left = successor.Right;//继承者的右边交给继承者上一级的左边来保管
                successor.Right = delNode.Right;//继承者的右边将保存被删除节点的右边
            }
            return successor;
        }
    }



十四:希尔排序SheelStort

        public void SheelSort()//希尔排序
        {
            int inner, temp;
            int h = 1;
            while(h<=count/3)//跨越次数要小于总数的三分之一
            {
                h = h * 3 + 1;//计算最大跨越次数
            }
          for(;h>0;h--)//循环跨越次数次
          {
              for(int outer=h;outer<count;outer++)//循环 总元素 - 跨越次数 - 1 次
              {
                  temp = arr[outer];
                  inner = outer;
                  while((inner+1>h)&&arr[inner-h]>=temp)//+1是因为inner是下标索引,上一个跨越元素大于当前循环的元素
                  {
                      arr[inner] = arr[inner - h];//将较大的跨越元素赋值给较小的没跨越元素(里循环是从大的下标循环到小下标)
                      inner -= h;//继续往左缩小h个坐标
                  }
                  arr[inner] = temp;//
              }
          }
        }



十五:最小生成树、深度优先搜索、广度优先搜索、括扑排序

    class Vertex
    {
        public bool wasVisited;//有无访问过
      /// <summary>
      /// 标签
      /// </summary>
        public string label;
        public Vertex(string lab)
        {
            label = lab;
            wasVisited = false;
        }
    }

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Graph
{
    //括扑排序的主要设计点:
    //1.用行(row)索引来表示Vertex顶点索引,顶点存储额外信息
    //2.用行(row)和列来表示连接路径(Edge边),连接路径的行(row)必须大于列。如(0,1)
    //所以添加到栈的时候可以从最后列开始,往上添加
    class Graph
    {
        private int UNM_VERTICES = 6;//图最多存顶点数 
        private Vertex[] vertices;
        private int[,] adjMatrix;//边的临边矩阵
        int numVers;//当前顶点数
        //===深度优先搜索===========
        public void DepthFirstSearch()
        {
            Stack<int> gStack = new Stack<int>();
            vertices[0].wasVisited = true;
            gStack.Push(0);//将第一个顶点放入栈
            ShowVertex(0);//显示第一个顶点,的label
            int v;//顶点序号
            while(gStack.Count>0)//如果栈里还有顶点就继续循环
            {
                v = GetAdjUnvisitedVertex(gStack.Peek());//从最后添加进来的开始找
                if(v==-1)
                {
                    gStack.Pop();
                }
                else
                {
                    vertices[v].wasVisited = true;
                    ShowVertex(v);
                    gStack.Push(v);
                }
            }
            for (int j = 0; j < UNM_VERTICES; j++)
                vertices[0].wasVisited = false;
        }
        private int GetAdjUnvisitedVertex(int v)//获取某个顶点相邻的未访问过的顶点
        {
            for(int j=0;j<UNM_VERTICES;j++)
            {
                if(adjMatrix[v,j]==1&&vertices[j].wasVisited==false)//由于要求某行的的wasVisited为false才执行。所以某行只会被索检一遍
                {
                    return j;//返回某个还有边没被访问的顶点
                }
            }
            return -1;
        }
        //======================
        //=====广度优先搜索============
        public void BreadthFirstSearch()
        {
            Queue<int> gQueue = new Queue<int>();
            vertices[0].wasVisited = true;
            ShowVertex(0);
            gQueue.Enqueue(0);
            int vert1, vert2;
            while(gQueue.Count>0)
            {
                vert1 = gQueue.Dequeue();//返回并删除最先加进来的对象
                vert2 = GetAdjUnvisitedVertex(vert1);//找未访问的顶点
                while(vert2!=-1)
                {
                    vertices[vert2].wasVisited = true;
                    ShowVertex(vert2);
                    gQueue.Enqueue(vert2);//添加到先进先出队列里
                    vert2 = GetAdjUnvisitedVertex(vert1);
                }
            }
            for (int j = 0; j < UNM_VERTICES; j++)
                vertices[0].wasVisited = false;
        }
        //==========================
        //=======最小生成树算法==========
        public void Mst()
        {
            Stack<int> gStack = new Stack<int>();
            vertices[0].wasVisited = true;
            gStack.Push(0);
            int currVertex, ver;
            while(gStack.Count>0)
            {
                currVertex = gStack.Peek();
                ver = GetAdjUnvisitedVertex(currVertex);
                if(ver==-1)
                {
                    gStack.Pop();
                }
                else
                {
                    vertices[ver].wasVisited = true;
                    gStack.Push(ver);
                    Console.Write(vertices[currVertex].label);
                    Console.Write(vertices[ver].label);
                    Console.Write(" ");
                }
            }
            for (int j = 0; j < UNM_VERTICES; j++)
                vertices[0].wasVisited = false;
        }
        //==========================
        static void Main()
        {
            Graph aGraph = new Graph(13);
            aGraph.AddVertex("A");
            aGraph.AddVertex("B");
            aGraph.AddVertex("C");
            aGraph.AddVertex("D");
            aGraph.AddVertex("E");
            aGraph.AddVertex("F");
            aGraph.AddVertex("G");
            aGraph.AddEdge(0, 1);
            aGraph.AddEdge(0,2);
            aGraph.AddEdge(0,3);
            aGraph.AddEdge(1,2);
            aGraph.AddEdge(1,3);
            aGraph.AddEdge(1,4);
            aGraph.AddEdge(2,3);
            aGraph.AddEdge(2,5);
            aGraph.AddEdge(3,5);
            aGraph.AddEdge(3,4);
            aGraph.AddEdge(3,6);
            aGraph.AddEdge(4,5);
            aGraph.AddEdge(4,6);
            aGraph.AddEdge(5,6);
            aGraph.Mst();//最小生成树
            Console.Read();
            //aGraph.AddVertex("A");
            //aGraph.AddVertex("B");
            //aGraph.AddVertex("C");
            //aGraph.AddVertex("D");
            //aGraph.AddVertex("E");
            //aGraph.AddVertex("F");
            //aGraph.AddVertex("G");
            //aGraph.AddVertex("H");
            //aGraph.AddVertex("I");
            //aGraph.AddVertex("J");
            //aGraph.AddVertex("K");
            //aGraph.AddVertex("L");
            //aGraph.AddVertex("M");
            //aGraph.AddEdge(0, 1);//AB
            //aGraph.AddEdge(1,2);//BC
            //aGraph.AddEdge(2, 3);//CD
            //aGraph.AddEdge(0, 4);//AE
            //aGraph.AddEdge(4, 5);//EF
            //aGraph.AddEdge(5, 6);//FG
            //aGraph.AddEdge(0, 7);//AH
            //aGraph.AddEdge(7,  8);//
            //aGraph.AddEdge(8, 9);//
            //aGraph.AddEdge(0, 10);//AK
            //aGraph.AddEdge(10, 11);//
            //aGraph.AddEdge(11, 12);//
           // aGraph.DepthFirstSearch();//深度优先搜索
            //aGraph.BreadthFirstSearch();//广度优先搜索
            //Graph theGraph = new Graph(4);//括扑排序
            //theGraph.AddVertex("A");//0
            //theGraph.AddVertex("B");//1
            //theGraph.AddVertex("C");//2
            //theGraph.AddVertex("D");//3
            //theGraph.AddEdge(0, 1);
            //theGraph.AddEdge(1, 2);
            //theGraph.AddEdge(2, 3);
            //theGraph.TopSort();
        }
        public Graph(int numvertices)
        {
            UNM_VERTICES = numvertices;
            vertices = new Vertex[UNM_VERTICES];
            adjMatrix = new int[UNM_VERTICES, UNM_VERTICES];
            numVers = 0;
            for(int outer=0;outer<UNM_VERTICES ;outer++)
            {
                for(int inner=0;inner<UNM_VERTICES;inner++)
                {
                    adjMatrix[outer, inner] = 0;
                }
            }
        }
        public void AddVertex(string label)
        {
            vertices[numVers] = new Vertex(label);
            numVers++;
        }
        public void ShowVertex(int v)
        {
            Console.Write(vertices[v].label + " ");
        }
        public void AddEdge(int start,int end)//添加边
        {
            adjMatrix[start, end] = 1;//表示表示第几行的第几列拥有边
        }
        public void TopSort()//括扑排序
        {
            Stack<string> gStack = new Stack<string>();
            while(UNM_VERTICES>0)
            {
                int currVertex = NoSuccessors();
                if(currVertex==-1)
                {
                    Console.WriteLine("Error:图没有找到后继顶点");
                    return;
                }
                gStack.Push(vertices[currVertex].label);
                DelVertex(currVertex);
            }
            Console.WriteLine("括扑排序的结果:");
            while(gStack.Count>0)
            {
                Console.Write(gStack.Pop() + " ");
            }
        }
        public int NoSuccessors()//查找无后续顶点的顶点
        {
            bool isEdge;
            for(int row=0;row<UNM_VERTICES;row++)
            {
                isEdge = false;
                for(int col=0;col<UNM_VERTICES;col++)
                {
                    if(adjMatrix[row,col]>0)//有后继顶点
                    {
                        isEdge = true;
                        break;
                    }
                }
                if (isEdge == false)//说明这被当前顶点数限制列的行没有大于0的边,找到后继顶点。添加到栈中
                    return row;
            }
            return -1;
        }
        public void DelVertex(int vert)//要删除的顶点,从0开始
        {
            if(vert!=UNM_VERTICES-1)//如果删除的不是最后一行
            {
                for(int j=vert;j<UNM_VERTICES-1;j++)//从要删除的顶点开始往前移
                {
                    vertices[j] = vertices[j + 1];
                }
                for(int row=vert;row<UNM_VERTICES-1;row++)
                {
                    MoveRow(row, UNM_VERTICES);//将某一往抛弃,这一行的下一行将往上移动一行
                }
                for(int col=vert;col<UNM_VERTICES-1;col++)
                {
                    MoveCol(col, UNM_VERTICES);
                }
            }
            UNM_VERTICES--;//直接删除最后一行
        }
        public void MoveRow(int row,int length)// 
        {
            for(int col=0;col<=length;col++)
            {
                adjMatrix[row, col] = adjMatrix[row + 1, col];//将某一往抛弃,这一行的下一行将往上移动一行
            }
        }
        public void MoveCol(int col,int length)
        {
            for(int row=0;row<length;row++)
            {
                adjMatrix[row, col] = adjMatrix[row, col + 1];//将某一列抛弃,这一列的右一列将往左移动一列
            }
        }
    }
}






十六:最短路径

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Graph
{
    class Graph
    {
        private int[,] adjMatrix;//边的领接矩阵
        private const int max_verts = 20;
        int startToCurrent;
        int currentVert;
        /// <summary>
        /// 最大值,表示未连接
        /// </summary>
        int infinity = 100000;
        Vertex[] vertexList;
        /// <summary>
        /// 图里面加了几个顶点
        /// </summary>
        int nVerts;
        /// <summary>
        /// 加到树VertexList里几个顶点
        /// </summary>
        int nTree;
        /// <summary>
        /// 最短路径
        /// </summary>
        DistOriginal[] sPath;
        //======================
        static void Main()
        {
            Graph aGraph = new Graph();
            aGraph.AddVertex("A");
            aGraph.AddVertex("B");
            aGraph.AddVertex("C");
            aGraph.AddVertex("D");
            aGraph.AddVertex("E");
            aGraph.AddVertex("F");
            aGraph.AddVertex("G");
            aGraph.AddEdge(0, 1, 2);
            aGraph.AddEdge(0, 3, 1);
            aGraph.AddEdge(1, 3, 3);
            aGraph.AddEdge(1, 4, 10);
            aGraph.AddEdge(2, 5, 5);
            aGraph.AddEdge(2, 0, 4);
            aGraph.AddEdge(3, 2, 2);
            aGraph.AddEdge(3, 5, 8);
            aGraph.AddEdge(3, 4, 2);
            aGraph.AddEdge(3, 6, 4);
            aGraph.AddEdge(4, 6, 6);
            aGraph.AddEdge(6, 5, 1);
            aGraph.Path();
            Console.Read();
        }
        public Graph()
        {
            vertexList = new Vertex[max_verts];
            adjMatrix = new int[max_verts, max_verts];
            nVerts = 0;
            nTree = 0;
            for(int outer=0;outer<max_verts ;outer++)
            {
                for (int inner = 0; inner < max_verts; inner++)
                {
                    adjMatrix[outer, inner] = infinity;//对边长初始化,为最大值
                }
            }
            sPath = new DistOriginal[max_verts];
        }
        public void Path()//路径计算
        {
            int startTree = 0;//从第一个顶点开始
            vertexList[startTree].isInTree = true;//是否访问过
            nTree = 1;//树里有几个顶点vertexList
            for(int j=0;j<=nVerts;j++)//记录第一个顶点到其余所有顶点的距离。存储在sPath[]里
            {
                int tempDist = adjMatrix[startTree, j];//从领接矩阵中取取边长
                sPath[j] = new DistOriginal(startTree, tempDist);
            }
            while(nTree<nVerts)//加到树VertexList顶点数<已添加的定点数
            {
                int indexMin = GetMin();//重新获取sPath剩余的最小顶点
                int minDist = sPath[indexMin].distance;
                currentVert = indexMin;
                startToCurrent = sPath[indexMin].distance;//第一个顶点到当前顶点的最小距离
                vertexList[currentVert].isInTree = true;//加到树里vertexList.意思是,最小的边
                nTree++;//
                AdjustShortPath();//最新最短路径
            }
            DisplayPaths();
            nTree = 0;
            for (int j = 0; j <= nVerts - 1; j++)
                vertexList[j].isInTree = false;
        }
       void DisplayPaths()
        {
           for(int j=0;j<=nVerts-1;j++)
           {
               Console.Write(vertexList[j].label + "=");
               if (sPath[j].distance == infinity)
                   Console.Write("inf");
               else
                   Console.Write(sPath[j].distance);
               string parent = vertexList[sPath[j].parentVert].label;
               Console.Write("(" + parent + ") ");
           }
        }
        public void AdjustShortPath()//调整最新最短路径
        {
            int column = 1;//列
            while (column < nVerts)
                if (vertexList[column].isInTree)//不循环自身、或已循环过的更优距离顶点
                    column++;
                else//没有访问过该顶点
                {
                    int currentToFring = adjMatrix[currentVert, column];//currentVert是最短顶点,最小路径那行的每列的距离
                    int startToFringe = startToCurrent + currentToFring;//第一个顶点到最短距离的顶点的距离+最短顶点到后面顶点的距离
                    int sPathDist = sPath[column].distance;//第一个顶点到某个顶点的距离
                    if(startToFringe<sPathDist)//第一个顶点到其他顶点的最短距离+最短顶点到某个顶点的距离 < 第一个顶点到某个顶点的距离
                    {
                        sPath[column].parentVert = currentVert;//设置上一个顶点的距离为第一个顶点到某个定点的最短距离
                        sPath[column].distance = startToFringe;//距离为:两个最短距离相加
                    }
                    column++;
                }
        }
        public int GetMin()//获取最小路径
        {
            int minDist = infinity;//最小距离
            int indexMin = 0;//最小顶点索引
            for(int j=1;j<=nVerts-1;j++)//循环遍历,找第一个顶点(A)到其他顶点最短的一个顶点。并返回
            {
                if(!(vertexList[j].isInTree)&& sPath[j].distance<minDist)
                {
                    minDist = sPath[j].distance;
                    indexMin = j;
                }
            }
            return indexMin;//返回第一个顶点到其余顶点最短的顶点索引
        }
        public void AddVertex(string label)
        {
            vertexList[nVerts] = new Vertex(label);
            nVerts++;
        }
        public void AddEdge(int start,int end,int weight)//添加边
        {
            adjMatrix[start, end] = weight;//表示某个顶点到另一个顶点的权重(长度距离)
        }
    }
}




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