叠加在书本168页。
Shader "Custom/BlendMode_Effect" {
Properties {_MainTex ("Albedo (RGB)", 2D) = "white" {}
_Blendtex("Blend Texture",2D) = "white"{}
_Opacity("Blend Opacity",Range(0,1)) = 1
}
SubShader {
Pass
{
CGPROGRAM
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform sampler2D _MainTex;
uniform sampler2D _BlendTex;
fixed _Opacity;
fixed4 frag(v2f_img i) : COLOR
{