cocos2dx 自己做的卡牌

   自己写的一个小游戏!

   总共有八张,(当然可以更多咯!)点一下就翻过来,如果有两个一样的就消掉!

   首先自己写了一个类,主要包含了以个结构!头文件如下:

#ifndef __CARD_H__
#define __CARD_H__
#include "cocos2d.h"



class Card
{
public:
	Card();
	~Card();
public:
	cocos2d::CCSprite* FrontSprite;//前面的精灵
	cocos2d::CCSprite* EndSprite;//后面的精灵
	cocos2d::CCRect rect;//精灵的区域
};
#endif  //__CARD_H__


Cpp文件:

#include "Card.h"

Card::Card(){

}

Card::~Card(){

}


头文件:

#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "../extensions/GUI/CCControlExtension/CCControlSlider.h"
#include "cocos2d.h"
#include "Card.h"
USING_NS_CC;
USING_NS_CC_EXT;
using namespace std;

class HelloWorld : public cocos2d::CCLayer
{
public:
    // Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
    virtual bool init();  
	void myinit();
    // there's no 'id' in cpp, so we recommend returning the class instance pointer
    static cocos2d::CCScene* scene();
    
    // a selector callback
    void menuCloseCallback(CCObject* pSender);
    void changescene(CCObject* pSender);
    // implement the "static node()" method manually
    CREATE_FUNC(HelloWorld);

	virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
	virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
	virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
	virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);

	virtual void onEnter();
	virtual void onExit();

	void update(float t);
	void Show(CCNode * node);
	void Conceal(CCNode* node);
public:
	list<Card> mycard;  //牌链表
	int mycount;  
	CCSprite* mysprite[2];
	bool istwo;
	CCControlSlider* slider;
	int count_down;
};

#endif // __HELLOWORLD_SCENE_H__

cpp

#include "HelloWorldScene.h"



USING_NS_CC;
USING_NS_CC_EXT;
CCScene* HelloWorld::scene()
{
    // 'scene' is an autorelease object
    CCScene *scene = CCScene::create();
    
    // 'layer' is an autorelease object
    HelloWorld *layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);

    // return the scene
    return scene;
}

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //
    // 1. super init first
    if ( !CCLayer::init() )
    {
        return false;
    }
    
    CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();

    /
    // 2. add a menu item with "X" image, which is clicked to quit the program
    //    you may modify it.

    // add a "close" icon to exit the progress. it's an autorelease object
    CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
                                        "CloseNormal.png",
                                        "CloseSelected.png",
                                        this,
                                        menu_selector(HelloWorld::menuCloseCallback));
    
	pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
                                origin.y + pCloseItem->getContentSize().height/2));

    // create menu, it's an autorelease object
    CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
    pMenu->setPosition(CCPointZero);
    this->addChild(pMenu, 1);

    /
    // 3. add your codes below...

    // add a label shows "Hello World"
    // create and initialize a label
    


    // add "HelloWorld" splash screen"
    CCSprite* pSprite = CCSprite::create("wu.jpg");

    // position the sprite on the center of the screen
    pSprite->setPosition(ccp(visibleSize.width/2 + origin.x, visibleSize.height/2 + origin.y));

    this->addChild(pSprite, 0);
    
	CCMenuItemFont * fontitem=CCMenuItemFont::create("turn 2",this,menu_selector(HelloWorld::changescene));
	fontitem->setPosition(ccp(CCDirector::sharedDirector()->getWinSize().width/2, 20));
	CCMenu* turnmenu = CCMenu::create(fontitem, NULL);
	turnmenu->setPosition(CCPointZero);
	this->addChild(turnmenu, 1);

	myinit();

	istwo = true;
	mycount = 0;
	this->setTouchEnabled(true);

	/*------------------------------------------------------------*/
	slider = CCControlSlider::create(
		"200.jpg","300.jpg","sliderThumb2.png");
	count_down = 20;
	slider->setPosition(ccp(240,290));
	slider->setMinimumValue(0);
	slider->setMaximumValue(count_down);
	slider->setValue(20);
	slider->setTouchEnabled(false);
	this->addChild(slider,1);

	/*------------------------------------------------------------*/

	schedule(schedule_selector(HelloWorld::update),1.0f);
    return true;
}


void HelloWorld::update(float t){
	
	if (count_down == 0 )
	{
		
		this->unschedule(schedule_selector(HelloWorld::update));
		return;
	}
	
	count_down--;
	slider->setValue(count_down);
}

void HelloWorld::changescene(CCObject* pSender){
	CCScene * scene2=HelloWorld::scene();
	
	CCTransitionJumpZoom切换方式
	CCTransitionScene * s10=CCTransitionJumpZoom::create(2,scene2);
	CCDirector::sharedDirector()->replaceScene(s10);
}
void HelloWorld::myinit(){
	srand(time(NULL));
	int a[8] = {1,1,2,2,3,3,4,4};
	int b[8] = {0};
	int x = 10;
	int y = 200;
	char str[20] = {0};
	for (int i = 0;i < 8;i++)
	{
		int num = 0;
		while (1)
		{
			num = rand()%8;
			if (b[num] == 0)
			{
				b[num] = 1;
				num = a[num];
				break;
			}else{
				continue;
			}
		}

		if (i <= 3) 
		{
			x += 90;
		}else if (i == 4) 
		{
			y -= 100;   
		}else{
			x -= 90;
		}
		sprintf(str,"%d.jpg",num);
		mycard.push_back(Card());
		mycard.back().FrontSprite = CCSprite::create("11.jpg");
		mycard.back().rect = CCRect(x,y,75,75);
		mycard.back().EndSprite = CCSprite::create(str);
		mycard.back().FrontSprite->setPosition(ccp(x + 75/2.0,
			y + 75/2.0));
		addChild(mycard.back().FrontSprite);
		mycard.back().EndSprite->setPosition(ccp(x + 75/2.0,
			y + 75/2.0));
		addChild(mycard.back().EndSprite,1,num);

		mycard.back().EndSprite->setVisible(false);
	}
	


}


int mynum = 0;
bool  HelloWorld::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent){
	
	
	return true;
}
void  HelloWorld::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent){

}
void  HelloWorld::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent){
	
	if (mynum == 2)
	{
		return;
	}
	
	float time;
	CCPoint point = pTouch->getLocationInView();
	point = CCDirector::sharedDirector()->convertToGL(point);
	list<Card>::iterator it = mycard.begin();
	for (;it != mycard.end();it++)
	{
		
		if ((*it).rect.containsPoint(point))
		{
			if (mycount%2 == 1)
			{
				mysprite[0] = (*it).EndSprite;
				 time = 1;

			}else{
				mysprite[1] = (*it).EndSprite;
				 time = 1;
			}
			
			CCFiniteTimeAction* ShowSprite = CCCallFuncN::create(this,
				callfuncN_selector(HelloWorld::Show));
			CCDelayTime* LoadTime = CCDelayTime::create(time);
			CCFiniteTimeAction* ConcealSprite = CCCallFuncN::create(this,
				callfuncN_selector(HelloWorld::Conceal));
			
			mycount++;
			if (mycount%2 ==0)
			{
				mynum = 2;
			}
			
			(*it).EndSprite->runAction(CCSequence::create(ShowSprite,LoadTime,ConcealSprite,NULL));
			
			break;
		}

	}
}
void  HelloWorld::ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent){

}



void HelloWorld::Show(CCNode * node){
	CCSprite* sprite = (CCSprite*)node;
	sprite->setVisible(true);
}
void HelloWorld::Conceal(CCNode* node){
	
	
	CCSprite* sprite = (CCSprite*)node;
	if (sprite != NULL)
	{
		sprite->setVisible(false);
	}
	if (mycount%2 == 0 && mysprite[0]->getTag() == mysprite[1]->getTag() && mysprite[0] != mysprite[1])
	{
		
		list<Card>::iterator it = mycard.begin();
		int i = 0;
		for (it = mycard.begin();it != mycard.end();it++){
			if ((*it).EndSprite == mysprite[0] )
			{
				removeChild((*it).EndSprite,true);
				removeChild((*it).FrontSprite,true);
				(*it).EndSprite = NULL;
				(*it).FrontSprite = NULL;
				mycard.erase(it);
				break;
				
				
			}
			
		}
		for (it = mycard.begin();it != mycard.end();it++){
			if ( (*it).EndSprite == mysprite[1])
			{
				removeChild((*it).EndSprite,true);
				removeChild((*it).FrontSprite,true);
				(*it).EndSprite = NULL;
				(*it).FrontSprite = NULL;
				mycard.erase(it);
				break;


			}

		}
	
		
	}
	
	if (mycount%2== 0)
	{
		mynum = 0;
	}
	

	
}






void HelloWorld::onEnter(){
	//开启触屏监听;
	CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,false);
	CCLayer::onEnter();
}
void HelloWorld::onExit(){
	//关闭触屏监听;
	CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
	CCLayer::onExit();
}





void HelloWorld::menuCloseCallback(CCObject* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
	CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
#else
    CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
    exit(0);
#endif
#endif
}


资源下载:http://pan.baidu.com/s/106Yrf

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