工作不忙,无聊,上次老大说,后来可能要用到这个算法,所以写了这个代码,代码很短!
我也新手来着,可能会有BUG,发现问题,请联系我QQ,164453625,问题答案:我没有车
不喜勿喷,欢迎提建议!!
直接上代码咯,不废话了!
点。h文件
#ifndef __HELLOWORLD_SCENE_H__
#define __HELLOWORLD_SCENE_H__
#include "cocos2d.h"
#include <vector>
using namespace std;
using namespace cocos2d;
class HelloWorld : public cocos2d::CCLayer
{
public:
virtual bool init();
static cocos2d::CCScene* scene();
void menuCloseCallback(CCObject* pSender);
virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
virtual void registerWithTouchDispatcher();
CREATE_FUNC(HelloWorld);
private:
//画三角形
void drawShape(vector<CCPoint> vecPoint);
//判断点是否在三角形里
bool isContain(CCPoint point);
//判断点是否满足直线
bool isMeetLine(CCPoint point1,CCPoint point2,CCPoint point,CCPoint z);
//
float isLine(CCPoint point1,CCPoint point2,CCPoint z);
private:
vector<CCPoint> vecPoint;
};
#endif // __HELLOWORLD_SCENE_H__
cpp
#include "HelloWorldScene.h"
USING_NS_CC;
CCScene* HelloWorld::scene()
{
// 'scene' is an autorelease object
CCScene *scene = CCScene::create();
// 'layer' is an autorelease object
HelloWorld *layer = HelloWorld::create();
// add layer as a child to scene
scene->addChild(layer);
// return the scene
return scene;
}
// on "init" you need to initialize your instance
bool HelloWorld::init()
{
//
// 1. super init first
if ( !CCLayer::init() )
{
return false;
}
CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
CCMenuItemImage *pCloseItem = CCMenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
this,
menu_selector(HelloWorld::menuCloseCallback));
pCloseItem->setPosition(ccp(origin.x + visibleSize.width - pCloseItem->getContentSize().width/2 ,
origin.y + pCloseItem->getContentSize().height/2));
CCMenu* pMenu = CCMenu::create(pCloseItem, NULL);
pMenu->setPosition(CCPointZero);
this->addChild(pMenu, 1);
vecPoint.push_back(CCPointMake(100,30));
vecPoint.push_back(CCPointMake(50,70));
vecPoint.push_back(CCPointMake(80,130));
vecPoint.push_back(CCPointMake(150,130));
vecPoint.push_back(CCPointMake(200,130));
vecPoint.push_back(CCPointMake(150,30));
drawShape(vecPoint);
this->setTouchEnabled(true);
return true;
}
void HelloWorld::drawShape(vector<CCPoint> vecPoint){
CCDrawNode* drawNode = CCDrawNode::create();
this->addChild(drawNode);
ccColor4F color = {1.0f,0.0f,0.0f,1.0f};
int size = vecPoint.size();
for (int i = 0; i < size ;i++)
{
if (i == size -1)
{
drawNode->drawSegment(vecPoint[i],vecPoint[0],1,color);
}else{
drawNode->drawSegment(vecPoint[i],vecPoint[i+1],1,color);
}
}
}
//判断点是否在三角形里
bool HelloWorld::isContain(CCPoint point){
bool bRet = true;
int size = vecPoint.size();
for (int i = 0;i < size; i++)
{
if (i == size - 1)
{
if(!isMeetLine(vecPoint[i],vecPoint[0],point,vecPoint[1])){
bRet = false;
break;
}
}else if (i == size - 2)
{
if(!isMeetLine(vecPoint[i],vecPoint[i+1],point,vecPoint[0])){
bRet = false;
break;
}
}else{
if(!isMeetLine(vecPoint[i],vecPoint[i+1],point,vecPoint[i+2])){
bRet = false;
break;
}
}
}
return bRet;
}
float HelloWorld::isLine(CCPoint point1,CCPoint point2,CCPoint z){
float number1 = point2.x - point1.x;
float number2 = z.y - point1.y;
float number3 = point2.y - point1.y;
float number4 = z.x - point1.x;
float number5 = number1 * number2 - number3 * number4;
return number5;
}
bool HelloWorld::isMeetLine(CCPoint point1,CCPoint point2,CCPoint point,CCPoint z){
bool bRet = false;
if (point1.x == point2.x && point1.y != point2.y)
{
if ((z.x >point1.x && point.x > point1.x) || (z.x < point1.x && point.x < point1.x) || z.x == point1.x)
{
bRet = true;
}
return bRet;
}
if (point1.y == point2.y && point1.x != point2.x)
{
if ((z.y > point1.y && point.y > point1.y) || (z.y < point1.y && point.y < point1.y) || z.y == point1.y)
{
bRet = true;
}
return bRet;
}
if((isLine(point1,point2,z) >= 0 && isLine(point1,point2,point) >= 0) || (isLine(point1,point2,z) < 0 && isLine(point1,point2,point) < 0)){
bRet = true;
}else {
bRet = false;
}
return bRet;
}
bool HelloWorld::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent){
//CCLog("11111111111111");
return true;
}
void HelloWorld::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent){}
void HelloWorld::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent){
CCPoint point = pTouch->getLocation();
if (isContain(point))
{
CCLog("wo ai ni ");
}
CCLog("%f,%f",point.x,point.y);
}
void HelloWorld::ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent){}
void HelloWorld::registerWithTouchDispatcher(){
CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this,0,true);
}
void HelloWorld::menuCloseCallback(CCObject* pSender)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_WINRT) || (CC_TARGET_PLATFORM == CC_PLATFORM_WP8)
CCMessageBox("You pressed the close button. Windows Store Apps do not implement a close button.","Alert");
#else
CCDirector::sharedDirector()->end();
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
exit(0);
#endif
#endif
}
源码下载地址!http://pan.baidu.com/s/1ntDKoVf