第四周:多线程应用(打字游戏)

打字游戏

package com.derun.game;

import java.awt.Graphics;
import java.util.Random;
import java.util.logging.Level;
import java.util.logging.Logger;


public class LetterPanel extends javax.swing.JPanel implements Runnable {

    int y = 15;
    String[] poem = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"};
    Random ran = new Random();
    String temp="";
    

    public LeftWord1() {
        initComponents();
//        new Thread(this).start();
        Thread thread = new Thread(this);
        thread.start();
    }

    @SuppressWarnings("unchecked")
    // <editor-fold defaultstate="collapsed" desc="Generated Code">//GEN-BEGIN:initComponents
    private void initComponents() {

        setBackground(new java.awt.Color(51, 255, 0));

        javax.swing.GroupLayout layout = new javax.swing.GroupLayout(this);
        this.setLayout(layout);
        layout.setHorizontalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGap(0, 30, Short.MAX_VALUE)
        );
        layout.setVerticalGroup(
            layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING)
            .addGap(0, 300, Short.MAX_VALUE)
        );
    }// </editor-fold>//GEN-END:initComponents


    // Variables declaration - do not modify//GEN-BEGIN:variables
    // End of variables declaration//GEN-END:variables
    @Override
    public void run() {
        
        try {
                Thread.sleep(ran.nextInt(5000));
            } catch (InterruptedException ex) {
            }
        temp = poem[ran.nextInt(26)];
        while (true) {  
            if (y > 300) {
                y = 15;
                temp = poem[ran.nextInt(26)];
            }
            try {
                Thread.sleep(50);
            } catch (InterruptedException ex) {
            }
            
            this.repaint();   // 重绘;
            y = y + 2;
        }
    }

    @Override
    public void paintComponent(Graphics g) {
        super.paintComponent(g);
        g.drawString(temp, 12, y);
    }
}



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