这道题比较基础,方法也比较多,我的话是使用了向量法进行计算。
任意枚举3个点,看这3个点确定的3个向量和第四个点是否构成一个平行四边形,如果是平行四边形,再进行特殊图形的判断。
14118653 | 11800 | Determine the Shape | Accepted | C++ | 0.102 | 2014-08-30 13:31:48 |
#include <iostream>
#include <cstdlib>
#include <cstdio>
#include <string>
#include <cstring>
#include <cmath>
#include <vector>
#include <queue>
#include <stack>
#include <algorithm>
using namespace std;
const double eps = 1e-10;
struct Point
{
double x, y;
Point(double x = 0, double y = 0) : x(x), y(y) { }
bool operator < (const Point& a) const
{
if(a.x != x) return x < a.x;
return y < a.y;
}
};
typedef Point Vector;
Vector operator + (Vector A, Vector B) { return Vector(A.x+B.x, A.y+B.y); }
Vector operator - (Point A, Point B) { return Vector(A.x-B.x, A.y-B.y); }
Vector operator * (Vector A, double p) { return Vector(A.x*p, A.y*p); }
Vector operator / (Vector A, double p) { return Vector(A.x/p, A.y/p); }
int dcmp(double x)
{
if(fabs(x) < eps) return 0; else return x < 0 ? -1 : 1;
}
bool operator == (const Point& a, const Point &b)
{
return dcmp(a.x-b.x) == 0 && dcmp(a.y-b.y) == 0;
}
double Dot(Vector A, Vector B) { return A.x*B.x + A.y*B.y; }
double Dist(Point A,Point B){return (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y);}
double Length(Vector A) { return sqrt(Dot(A, A)); }
double Angle(Vector A, Vector B) { return acos(Dot(A, B) / Length(A) / Length(B)); }
double Cross(Vector A, Vector B) { return A.x*B.y - A.y*B.x; }
double Area2(Point A, Point B, Point C) { return Cross(B-A, C-A); }
Vector Rotate(Vector A, double rad)
{
return Vector(A.x*cos(rad)-A.y*sin(rad), A.x*sin(rad) + A.y*cos(rad));
}
Point GetIntersection(Point P, Vector v, Point Q, Vector w)
{
Vector u = P-Q;
double t = Cross(w, u) / Cross(v, w);
return P+v*t;
}
bool SegmentProperIntersection(Point a1, Point a2, Point b1, Point b2)
{
double c1 = Cross(a2-a1, b1-a1), c2 = Cross(a2-a1, b2-a1);
double c3 = Cross(b2-b1, a1-b1), c4 = Cross(b2-b1, a2-b1);
return dcmp(c1) * dcmp(c2) < 0 && dcmp(c3) * dcmp(c4) < 0;
}
double PolygonArea(Point* p, int n)
{
double area = 0;
for(int i = 1; i < n-1; i++)
area += Cross(p[i]-p[0], p[i+1]-p[0]);
return area;
}
bool OnSegment(Point p, Point a1, Point a2)
{
return dcmp(Cross(a1-p, a2-p)) == 0 && dcmp(Dot(a1-p, a2-p)) < 0;
}
//Square 正方形
//Rectangle 长方形
//Rhombus 菱形
//Parallelogram 平行四边形
//Trapezium 梯形
//Ordinary Quadrilateral 一般四边形
Point P[5];
char result[10][30];
void init(){
strcpy(result[1],"Square");
strcpy(result[2],"Rectangle");
strcpy(result[3],"Rhombus");
strcpy(result[4],"Parallelogram");
strcpy(result[5],"Trapezium");
strcpy(result[6],"Ordinary Quadrilateral");
}
int Judge(Point a,Point b,Point c,Point d){
Vector v1 = b - a;
Vector v2 = c - a;
Vector v3 = v1 + v2;
if(v3 == (d - a)){ //确定是一个平行四边形
double L1 = Dist(a,b);
double L2 = Dist(a,c);
double k = Dot(v1,v2);
if(!dcmp(L1 - L2) && !dcmp(k))
return 1;
if(!dcmp(k))
return 2;
if(!dcmp(L1 - L2))
return 3;
else
return 4;
}
else
return 0;
}
int Judge2(Point a,Point b,Point c,Point d){
Vector ab = b - a;
Vector bc = c - b;
Vector cd = d - c;
Vector da = a - d;
double ans1 = Cross(ab,cd);
double ans2 = Cross(bc,da);
if(!dcmp(ans1) || !dcmp(ans2))
return 1;
else
return 0;
}
int solve(){
int ans;
ans = Judge(P[1],P[2],P[3],P[4]);
if(ans)
return ans;
ans = Judge(P[1],P[3],P[4],P[2]);
if(ans)
return ans;
ans = Judge(P[1],P[2],P[4],P[3]);
if(ans)
return ans;
else{
int ok = 0;
ok = Judge2(P[1],P[2],P[3],P[4]);
if(ok) return 5;
ok = Judge2(P[1],P[3],P[4],P[2]);
if(ok) return 5;
ok = Judge2(P[1],P[2],P[4],P[3]);
if(ok) return 5;
}
return 6;
}
int main(){
init();
int T,Case = 1;
scanf("%d",&T);
while(T--){
for(int i = 1 ; i <= 4 ; i++)
scanf("%lf%lf",&P[i].x,&P[i].y);
int ans = solve();
printf("Case %d: %s\n",Case ++ ,result[ans]);
}
return 0;
}