rapidjson安装学习

这里主要记录几个要点,后面来补充吧,很晚了
源码是鹅厂大佬写的,佩服佩服~

一、RapidJSON介绍及资料

RapidJSON是腾讯开源的C++ JSON解析及生成器,只有头文件的C++库,跨平台。
RapidJSON 是一个 C++ 的 JSON 解析器及生成器。它的灵感来自 RapidXml。
特点:

  • 小而全。 同时支持SAX和DOM风格API
  • 快。性能可与 strlen() 相比
  • 独立。不依赖BOOST 等外部库。它甚至不依赖于 STL
  • 对内存友好。在大部分 32/64 位机器上,每个 JSON 值只占 16 字节(除字符串外)。它预设使用一个快速的内存分配器,令分析器可以紧凑地分配内存。【和rapidxml内存池思想类似】
  • 对Unicode友好,支持各种编码。

学习资料:
官方GitHub:https://github.com/Tencent/rapidjson
官方文档:http://rapidjson.org/zh-cn/index.html

二、安装

官方手册:https://legacy.gitbook.com/book/miloyip/rapidjson/details/zh-cn

执行 git submodule update --init 去获取 thirdparty submodules (google test)。
在 rapidjson 目渌下,建立一个 build 目录。
在 build 目录下执行 cmake .. 命令以设置生成。Windows 用户可使用 cmake-gui 应用程序。
在 Windows 下,编译生成在 build 目录中的 solution。在 Linux 下,于 build 目录运行 make。

参考rapidjson使用简介RapidJSON简介及使用
这个可用学习判断成员是否存在、判断类型、最后取值的思想,避免错误使用,引起内核core dump。

三、实现

demo1:

// rapidjson/example/simpledom/simpledom.cpp`
#include "rapidjson/document.h"
#include "rapidjson/writer.h"
#include "rapidjson/stringbuffer.h"
#include <iostream>
using namespace rapidjson;
int main() {
// 1. 把 JSON 解析至 DOM。
const char* json = "{\"project\":\"rapidjson\",\"stars\":10}";
Document d;
d.Parse(json);
// 2. 利用 DOM 作出修改。
Value& s = d["stars"];
s.SetInt(s.GetInt() + 1);
// 3. 把 DOM 转换(stringify)成 JSON。
StringBuffer buffer;
Writer<StringBuffer> writer(buffer);
d.Accept(writer);
// Output {"project":"rapidjson","stars":11}
std::cout << buffer.GetString() << std::endl;
return 0;
}

在这里插入图片描述

demo2:
针对如下的json串:
在这里插入图片描述
dom树实现:
在这里插入图片描述
代码:

// Hello World example
// This example shows basic usage of DOM-style API.

#include "rapidjson/document.h"     // rapidjson's DOM-style API
#include "rapidjson/prettywriter.h" // for stringify JSON
#include <cstdio>

using namespace rapidjson;
using namespace std;

int main(int, char*[]) {
    
    // 1. Parse a JSON text string to a document.

    const char json[] = " { \"hello\" : \"world\", \"t\" : true , \"f\" : false, \"n\": null, \"i\":123, \"pi\": 3.1416, \"a\":[1, 2, 3, 4] } ";
    printf("Original JSON:\n %s\n", json);

    Document document;  // Default template parameter uses UTF8 and MemoryPoolAllocator.

#if 0
    // "normal" parsing, decode strings to new buffers. Can use other input stream via ParseStream().
    if (document.Parse(json).HasParseError())
        return 1;
#else
    // In-situ parsing, decode strings directly in the source string. Source must be string.
    char buffer[sizeof(json)];
    memcpy(buffer, json, sizeof(json));
    if (document.ParseInsitu(buffer).HasParseError())
        return 1;
#endif

    printf("\nParsing to document succeeded.\n");

    
    // 2. Access values in document. 

    printf("\nAccess values in document:\n");
    assert(document.IsObject());    // Document is a JSON value represents the root of DOM. Root can be either an object or array.

    assert(document.HasMember("hello"));
    assert(document["hello"].IsString());
    printf("hello = %s\n", document["hello"].GetString());

    // Since version 0.2, you can use single lookup to check the existing of member and its value:
    Value::MemberIterator hello = document.FindMember("hello");
    assert(hello != document.MemberEnd());
    assert(hello->value.IsString());
    assert(strcmp("world", hello->value.GetString()) == 0);
    (void)hello;

    assert(document["t"].IsBool());     // JSON true/false are bool. Can also uses more specific function IsTrue().
    printf("t = %s\n", document["t"].GetBool() ? "true" : "false");

    assert(document["f"].IsBool());
    printf("f = %s\n", document["f"].GetBool() ? "true" : "false");

    printf("n = %s\n", document["n"].IsNull() ? "null" : "?");

    assert(document["i"].IsNumber());   // Number is a JSON type, but C++ needs more specific type.
    assert(document["i"].IsInt());      // In this case, IsUint()/IsInt64()/IsUint64() also return true.
    printf("i = %d\n", document["i"].GetInt()); // Alternative (int)document["i"]

    assert(document["pi"].IsNumber());
    assert(document["pi"].IsDouble());
    printf("pi = %g\n", document["pi"].GetDouble());

    {
        const Value& a = document["a"]; // Using a reference for consecutive access is handy and faster.
        assert(a.IsArray());
        for (SizeType i = 0; i < a.Size(); i++) // rapidjson uses SizeType instead of size_t.
            printf("a[%d] = %d\n", i, a[i].GetInt());
        
        int y = a[0].GetInt();
        (void)y;

        // Iterating array with iterators
        printf("a = ");
        for (Value::ConstValueIterator itr = a.Begin(); itr != a.End(); ++itr)
            printf("%d ", itr->GetInt());
        printf("\n");
    }

    // Iterating object members
    static const char* kTypeNames[] = { "Null", "False", "True", "Object", "Array", "String", "Number" };
    for (Value::ConstMemberIterator itr = document.MemberBegin(); itr != document.MemberEnd(); ++itr)
        printf("Type of member %s is %s\n", itr->name.GetString(), kTypeNames[itr->value.GetType()]);

    
    // 3. Modify values in document.

    // Change i to a bigger number
    {
        uint64_t f20 = 1;   // compute factorial of 20
        for (uint64_t j = 1; j <= 20; j++)
            f20 *= j;
        document["i"] = f20;    // Alternate form: document["i"].SetUint64(f20)
        assert(!document["i"].IsInt()); // No longer can be cast as int or uint.
    }

    // Adding values to array.
    {
        Value& a = document["a"];   // This time we uses non-const reference.
        Document::AllocatorType& allocator = document.GetAllocator();
        for (int i = 5; i <= 10; i++)
            a.PushBack(i, allocator);   // May look a bit strange, allocator is needed for potentially realloc. We normally uses the document's.

        // Fluent API
        a.PushBack("Lua", allocator).PushBack("Mio", allocator);
    }

    // Making string values.

    // This version of SetString() just store the pointer to the string.
    // So it is for literal and string that exists within value's life-cycle.
    {
        document["hello"] = "rapidjson";    // This will invoke strlen()
        // Faster version:
        // document["hello"].SetString("rapidjson", 9);
    }

    // This version of SetString() needs an allocator, which means it will allocate a new buffer and copy the the string into the buffer.
    Value author;
    {
        char buffer2[10];
        int len = sprintf(buffer2, "%s %s", "Milo", "Yip");  // synthetic example of dynamically created string.

        author.SetString(buffer2, static_cast<SizeType>(len), document.GetAllocator());
        // Shorter but slower version:
        // document["hello"].SetString(buffer, document.GetAllocator());

        // Constructor version: 
        // Value author(buffer, len, document.GetAllocator());
        // Value author(buffer, document.GetAllocator());
        memset(buffer2, 0, sizeof(buffer2)); // For demonstration purpose.
    }
    // Variable 'buffer' is unusable now but 'author' has already made a copy.
    document.AddMember("author", author, document.GetAllocator());

    assert(author.IsNull());        // Move semantic for assignment. After this variable is assigned as a member, the variable becomes null.

    
    // 4. Stringify JSON

    printf("\nModified JSON with reformatting:\n");
    StringBuffer sb;
    PrettyWriter<StringBuffer> writer(sb);
    document.Accept(writer);    // Accept() traverses the DOM and generates Handler events.
    puts(sb.GetString());

    return 0;
}
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