珊瑚SDK 3.0Demo触屏看到代码!


bool CGameView::init()
{
    if(!Layer::create())
        return false;
    // update
    scheduleUpdate();

    //touch
    
    _touchListener = EventListenerTouchOneByOne::create();
    _touchListener->setSwallowTouches(true);//设置是否想下传递触摸
    _touchListener->onTouchBegan = CC_CALLBACK_2(CGameView::onTouchBegan, this);
    _touchListener->onTouchMoved = CC_CALLBACK_2(CGameView::onTouchMoved, this);
    _touchListener->onTouchEnded = CC_CALLBACK_2(CGameView::onTouchEnded, this);
    _touchListener->onTouchCancelled = CC_CALLBACK_2(CGameView::onTouchCancelled, this);
    //_eventDispatcher->addEventListenerWithFixedPriority(_touchListener, 1);//有限级别设置正常状态
    

    //bg
     auto bg = Sprite::createWithSpriteFrameName(GAMEVIEW_BG);
    bg->setAnchorPoint(Point::ZERO);
    bg->setPosition(Point::ZERO);
    this->addChild(bg, 0);
    
    
    auto text = LabelTTF::create("Click on the end \r\nof the game ", "",50, Size(500,50), TextHAlignment::CENTER,TextVAlignment::CENTER);
    auto uiBack = MenuItemLabel::create(text, CC_CALLBACK_1(CGameView::BackToMain, this));
    uiBack->setPosition(Point(deGameManager->getWinSize().width/2, deGameManager->getWinSize().height/2));
    auto menu = Menu::create(uiBack,NULL);
    menu->setPosition(Point::ZERO);
    this->addChild(menu);
    
    

    return true;
}
CGameView::~CGameView()
{
    _eventDispatcher->removeEventListener(_touchListener);
}

void CGameView::allowTouches(float dt)
{

}

void CGameView::disabledTouches(float dt)
{
    
}
void CGameView::BackToMain(Ref *sender)
{
    deGameManager->gameOver(10, "", 100, "这个成绩比较一般");
}
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