JAVA AQS中的实现

8.AQS (AbstractQueuedSynchronizer)

AQS的作用:AQS 是一个用于构建锁、同步器等线程协作工具类的模板框架

8.1 AQS的实现有哪些?
  • Semaphore
  • CountDownLatch
  • ReentrantLock
    • CyclicBarrier
  • ReentrantReadWriteLock
  • ThreadPoolExcutor
Semaphore 利用AQS的实现
  • acquire 获取permits个许可
  • tryAcquireShared 调用nonfairTryAcquireShared 返回剩余许可数
  • 剩余许可数小于0 ,执行doAcquireSharedInterruptibly
  • doAcquireSharedInterruptibly 将当前线程加入SHARED等待队列
public void acquire(int permits) throws InterruptedException {
    if (permits < 0) throw new IllegalArgumentException();
    sync.acquireSharedInterruptibly(permits);
}
  
  public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
        if (Thread.interrupted())
            throw new InterruptedException();
        if (tryAcquireShared(arg) < 0)
            doAcquireSharedInterruptibly(arg);
    }



final int nonfairTryAcquireShared(int acquires) {
            for (;;) {
                int available = getState();
                int remaining = available - acquires;
                if (remaining < 0 ||
                    compareAndSetState(available, remaining))
                    return remaining;
            }
}
 /**
     * Acquires in shared interruptible mode.
     * @param arg the acquire argument
     */
    private void doAcquireSharedInterruptibly(int arg)
        throws InterruptedException {
        final Node node = addWaiter(Node.SHARED);
        boolean failed = true;
        try {
            for (;;) {
                final Node p = node.predecessor();
                if (p == head) {
                    int r = tryAcquireShared(arg);
                    if (r >= 0) {
                        setHeadAndPropagate(node, r);
                        p.next = null; // help GC
                        failed = false;
                        return;
                    }
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    throw new InterruptedException();
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }
        
CountDownLatch 利用AQS的实现
  • await实现
    • acquireSharedInterruptibly -> tryAcquireShared -> doAcquireSharedInterruptibly
    • state为0时返回1,不为0返回-1;state为对象初始化时的count数
    • -1 代表count >0 ,则执行doAcquireSharedInterruptibly
    • doAcquireSharedInterruptibly 将当前线程加入SHARED等待队列
  • countDown实现
    • releaseShared -> tryReleaseShared -> doReleaseShared
    • tryReleaseShared 执行 state -1 ,如果state -1 后state 为0 ,则调用doReleaseShared
    • doReleaseShared 通知Shared 队列的线程(await的线程)开始运行
public void await() throws InterruptedException {
    sync.acquireSharedInterruptibly(1);
}

public final void acquireSharedInterruptibly(int arg)
            throws InterruptedException {
    if (Thread.interrupted())
        throw new InterruptedException();
    if (tryAcquireShared(arg) < 0)
        doAcquireSharedInterruptibly(arg);
}
protected int tryAcquireShared(int acquires) {
            return (getState() == 0) ? 1 : -1;
}


public void countDown() {
    sync.releaseShared(1);
}
public final boolean releaseShared(int arg) {
    if (tryReleaseShared(arg)) {
        doReleaseShared();
        return true;
    }
    return false;
}

protected boolean tryReleaseShared(int releases) {
    // Decrement count; signal when transition to zero
    for (;;) {
        int c = getState();
        if (c == 0)
            return false;
        int nextc = c-1;
        if (compareAndSetState(c, nextc))
            return nextc == 0;
    }
}
 private void doReleaseShared() {
     /*
         * Ensure that a release propagates, even if there are other
         * in-progress acquires/releases.  This proceeds in the usual
         * way of trying to unparkSuccessor of head if it needs
         * signal. But if it does not, status is set to PROPAGATE to
         * ensure that upon release, propagation continues.
         * Additionally, we must loop in case a new node is added
         * while we are doing this. Also, unlike other uses of
         * unparkSuccessor, we need to know if CAS to reset status
         * fails, if so rechecking.
         */
     for (;;) {
         Node h = head;
         if (h != null && h != tail) {
             int ws = h.waitStatus;
             if (ws == Node.SIGNAL) {
                 if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                     continue;            // loop to recheck cases
                 unparkSuccessor(h);
             }
             else if (ws == 0 &&
                      !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                 continue;                // loop on failed CAS
         }
         if (h == head)                   // loop if head changed
             break;
     }
 }
ReentrantLock 的AQS实现

不公平锁—加锁的实现

  • 将state 标记为1,标记成功则加锁成功
  • 标记失败 -> acquire -> tryAcquire -> nonfairTryAcquire ->acquireQueued
  • nonfairTryAcquire 会再次尝试获取锁(将state从0变1),成功则获取锁
  • 判断当前线程是否时以获取锁的线程(重入),如是则state+1,不是则acquireQueued
  • acquireQueued 将当前线程EXCLUSIVE队列
public void lock() {
    sync.lock();
}
final void lock() {
    if (compareAndSetState(0, 1))
        setExclusiveOwnerThread(Thread.currentThread());
    else
        acquire(1);
}
public final void acquire(int arg) {
    if (!tryAcquire(arg) &&
        acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
        selfInterrupt();
}
final boolean nonfairTryAcquire(int acquires) {
    final Thread current = Thread.currentThread();
    int c = getState();
    if (c == 0) {
        if (compareAndSetState(0, acquires)) {
            setExclusiveOwnerThread(current);
            return true;
        }
    }
    else if (current == getExclusiveOwnerThread()) {
        int nextc = c + acquires;
        if (nextc < 0) // overflow
            throw new Error("Maximum lock count exceeded");
        setState(nextc);
        return true;
    }
    return false;
}

不公平锁—释放锁的实现

  • release -> tryRelease -> unparkSuccessor
  • tryRelease 将state -1 (这里只有拥有锁的线程才能释放,不存在竞争问题),成功则unparkSuccessor
  • unparkSuccessor 通知队头等待的线程(拥有锁的线程)出列,并通知队列其他线程开始获取锁
public void unlock() {
    sync.release(1);
}
public final boolean release(int arg) {
    if (tryRelease(arg)) {
        Node h = head;
        if (h != null && h.waitStatus != 0)
            unparkSuccessor(h);
        return true;
    }
    return false;
}
protected final boolean tryRelease(int releases) {
    int c = getState() - releases;
    if (Thread.currentThread() != getExclusiveOwnerThread())
        throw new IllegalMonitorStateException();
    boolean free = false;
    if (c == 0) {
        free = true;
        setExclusiveOwnerThread(null);
    }
    setState(c);
    return free;
}
CyclicBarrier中AQS实现
  • 通过ReentrantLock实现锁功能,condition实现等待和通知
  • await -> dowait -> condition.await() -> nextGeneration -> signalAll
  • 执行await,–count,如果count为0则所有线程都到达,执行nextGeneration-> condition.signalAll,通知所有await的线程继续执行;
  • 如果不为0, condition.await() ,线程等待
public int await() throws InterruptedException, BrokenBarrierException {
    try {
        return dowait(false, 0L);
    } catch (TimeoutException toe) {
        throw new Error(toe); // cannot happen
    }
}

private void nextGeneration() {
    // signal completion of last generation
    trip.signalAll();
    // set up next generation
    count = parties;
    generation = new Generation();
}
 private int dowait(boolean timed, long nanos)
        throws InterruptedException, BrokenBarrierException,
               TimeoutException {
        final ReentrantLock lock = this.lock;
        lock.lock();
        try {
            final Generation g = generation;

            if (g.broken)
                throw new BrokenBarrierException();

            if (Thread.interrupted()) {
                breakBarrier();
                throw new InterruptedException();
            }

            int index = --count;
            if (index == 0) {  // tripped
                boolean ranAction = false;
                try {
                    final Runnable command = barrierCommand;
                    if (command != null)
                        command.run();
                    ranAction = true;
                    nextGeneration();
                    return 0;
                } finally {
                    if (!ranAction)
                        breakBarrier();
                }
            }

            // loop until tripped, broken, interrupted, or timed out
            for (;;) {
                try {
                    if (!timed)
                        trip.await();
                    else if (nanos > 0L)
                        nanos = trip.awaitNanos(nanos);
                } catch (InterruptedException ie) {
                    if (g == generation && ! g.broken) {
                        breakBarrier();
                        throw ie;
                    } else {
                        // We're about to finish waiting even if we had not
                        // been interrupted, so this interrupt is deemed to
                        // "belong" to subsequent execution.
                        Thread.currentThread().interrupt();
                    }
                }

                if (g.broken)
                    throw new BrokenBarrierException();

                if (g != generation)
                    return index;

                if (timed && nanos <= 0L) {
                    breakBarrier();
                    throw new TimeoutException();
                }
            }
        } finally {
            lock.unlock();
        }
    }

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