C#设计模式 State模式 抄别人的

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace DesignMode
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            var context=new Context(new ConcreteStateA());//定义一个上下文类,给上下文类一个初始的状态类
            context.Request();//上下文类调用状态类的处理逻辑
          context.State= new ConcreteStateB();//改变上下文类的状态类
            context.Request();
        }
    }

    public interface IState
    {
        void Handle();

    }

    public class ConcreteStateA : IState
    {
        public void Handle()
        {
            Console.WriteLine("Handle is A");
        }
    }

    public class ConcreteStateB : IState
    { 
        public void Handle()
        {
            Console.WriteLine("Handle is B");
        }
    }

    public class Context
    {
        private IState _state;
        public Context(IState initialState)
        {
            this.State = initialState;
        }
        public IState State
        { 
            get { return _state; }
            set { _state = value;
                Console.WriteLine($"State has been set to{_state.GetType().ToString()}");
            }
        }
        public void Request()
        {
            _state.Handle();
        }


    }
}
运行结果:
State has been set toDesignMode.ConcreteStateA
Handle is A
State has been set toDesignMode.ConcreteStateB
Handle is B



抄也抄错了,哈哈,看到这篇文章的网友还是看原文吧,见笑了
原文出处:https://blog.csdn.net/zls365365/article/details/134411170

public interface IState
{
void Handle(Context context);
}
public class ConcreteStateA : IState
{
public void Handle(Context context)
{
Console.WriteLine(“Handling in State A”);
context.State = new ConcreteStateB();
}
}

public class ConcreteStateB : IState
{
public void Handle(Context context)
{
Console.WriteLine(“Handling in State B”);
context.State = new ConcreteStateA();
}
}
var context = new Context(new ConcreteStateA());
context.Request(); // Handling in State A, State has been set to: ConcreteStateB
context.Request(); // Handling in State B, State has been set to: ConcreteStateA

注意:Context的构造函数应该写成这样
public Context(IState initialState)
{
this._state = initialState;
}
写成 this.State = initialState;会多执行一句这个代码
Console.WriteLine($“State has been set to{_state.GetType().ToString()}”);
在类的内部用_State,内的外部用State

  • 1
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值