本文是基于Netty快速上手WebSocket客户端,不涉及WebSocket的TLS/SSL加密传输。
WebSocket原理参考【WebSocket简介-CSDN博客】,测试用的WebSocket服务端也是用Netty实现的,参考【基于Netty实现WebSocket服务端-CSDN博客】
一、基于Netty快速实现WebSocket客户端
import io.netty.bootstrap.Bootstrap;
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelFutureListener;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelOption;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.http.DefaultHttpHeaders;
import io.netty.handler.codec.http.HttpClientCodec;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketClientHandshakerFactory;
import io.netty.handler.codec.http.websocketx.WebSocketClientProtocolHandler;
import io.netty.handler.codec.http.websocketx.WebSocketVersion;
import io.netty.handler.logging.LogLevel;
import io.netty.handler.logging.LoggingHandler;
import io.netty.handler.stream.ChunkedWriteHandler;
import lombok.extern.slf4j.Slf4j;
import java.net.URI;
import java.util.concurrent.CountDownLatch;
/**
* https://blog.csdn.net/a1053765496/article/details/130701218
* 基于Netty快速实现WebSocket客户端,不手动处理握手
*/
@Slf4j
public class SimpleWsClient {
final CountDownLatch latch = new CountDownLatch(1);
public static void main(String[] args) throws Exception {
SimpleWsClient client = new SimpleWsClient();
client.test();
}
public void test() throws Exception {
Channel dest = dest();
latch.await();
dest.writeAndFlush(new TextWebSocketFrame("CountDownLatch完成后发送的消息"));
}
public Channel dest() throws Exception {
final URI webSocketURL = new URI("ws://127.0.0.1:7070/helloWs");
EventLoopGroup group = new NioEventLoopGroup();
Bootstrap boot = new Bootstrap();
boot.option(ChannelOption.SO_KEEPALIVE, true)
.option(ChannelOption.TCP_NODELAY, true)
.group(group)
.handler(new LoggingHandler(LogLevel.INFO))
.channel(NioSocketChannel.class)
.handler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel sc) throws Exception {
ChannelPipeline pipeline = sc.pipeline();
pipeline.addLast(new HttpClientCodec());
pipeline.addLast(new ChunkedWriteHandler());
pipeline.addLast(new HttpObjectAggregator(64 * 1024));
pipeline.addLast(new WebSocketClientProtocolHandler(WebSocketClientHandshakerFactory
.newHandshaker(webSocketURL, WebSocketVersion.V13, null, false, new DefaultHttpHeaders())));
pipeline.addLast(new SimpleChannelInboundHandler<TextWebSocketFrame>() {
@Override
protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg)
throws Exception {
System.err.println(" 客户端收到消息======== " + msg.text());
}
@Override
public void userEventTriggered(ChannelHandlerContext ctx, Object evt) throws Exception {
if (WebSocketClientProtocolHandler.ClientHandshakeStateEvent.HANDSHAKE_COMPLETE
.equals(evt)) {
log.info(ctx.channel().id().asShortText() + " 握手完成!");
latch.countDown();
send(ctx.channel());
}
super.userEventTriggered(ctx, evt);
}
});
}
});
ChannelFuture cf = boot.connect(webSocketURL.getHost(), webSocketURL.getPort()).sync();
return cf.channel();
}
public static void send(Channel channel) {
final String textMsg = "握手完成后直接发送的消息";
if (channel != null && channel.isActive()) {
TextWebSocketFrame frame = new TextWebSocketFrame(textMsg);
channel.writeAndFlush(frame).addListener((ChannelFutureListener) channelFuture -> {
if (channelFuture.isDone() && channelFuture.isSuccess()) {
log.info(" ================= 发送成功.");
} else {
channelFuture.channel().close();
log.info(" ================= 发送失败. cause = " + channelFuture.cause());
channelFuture.cause().printStackTrace();
}
});
} else {
log.error("消息发送失败! textMsg = " + textMsg);
}
}
}
这里我们不手动进行握手,由Netty通过WebSocketClientProtocolHandler进行握手,但是我们要知道何时握手完成了。握手完成了我们才能进行正常的消息读写。
握手事件是在自定义的Handler中实现的,这里为了方便使用CountDownLatch,使用了匿名内部类SimpleChannelInboundHandler的方式。userEventTriggered这个方法会接收到所有的事件,其中就包括握手完成事件。
二、基于Netty,手动处理WebSocket握手信息:
客户端启动代码:
import io.netty.bootstrap.Bootstrap;
import io.netty.buffer.Unpooled;
import io.netty.channel.Channel;
import io.netty.channel.ChannelInitializer;
import io.netty.channel.ChannelPipeline;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioSocketChannel;
import io.netty.handler.codec.http.DefaultHttpHeaders;
import io.netty.handler.codec.http.HttpClientCodec;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.websocketx.CloseWebSocketFrame;
import io.netty.handler.codec.http.websocketx.PingWebSocketFrame;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketClientHandshakerFactory;
import io.netty.handler.codec.http.websocketx.WebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketVersion;
import java.io.BufferedReader;
import java.io.InputStreamReader;
import java.net.URI;
/**
* https://gitcode.com/ddean2009/learn-netty4/tree/master/src/main/java/com/flydean25/socketclient
* https://www.flydean.com/25-netty-websocket-client
* https://blog.csdn.net/superfjj/article/details/120648434
* https://blog.csdn.net/twypx/article/details/84543518
*/
public final class NettyWsClient {
static final String URL = System.getProperty("url", "ws://127.0.0.1:7070/helloWs");
public static void main(String[] args) throws Exception {
URI uri = new URI(URL);
final int port = uri.getPort();
EventLoopGroup group = new NioEventLoopGroup();
try {
WebSocketClientHandler handler = new WebSocketClientHandler(WebSocketClientHandshakerFactory
.newHandshaker(uri, WebSocketVersion.V13, null, true, new DefaultHttpHeaders()));
Bootstrap b = new Bootstrap();
b.group(group).channel(NioSocketChannel.class).handler(new ChannelInitializer<SocketChannel>() {
@Override
protected void initChannel(SocketChannel ch) {
ChannelPipeline p = ch.pipeline();
p.addLast(new HttpClientCodec(), new HttpObjectAggregator(8192), handler);
}
});
Channel ch = b.connect(uri.getHost(), port).sync().channel();
handler.handshakeFuture().sync();
BufferedReader console = new BufferedReader(new InputStreamReader(System.in));
while (true) {
String msg = console.readLine();
if (msg == null) {
break;
} else if ("再见".equalsIgnoreCase(msg)) {
ch.writeAndFlush(new CloseWebSocketFrame());
ch.closeFuture().sync();
break;
} else if ("ping".equalsIgnoreCase(msg)) {
WebSocketFrame frame = new PingWebSocketFrame(Unpooled.wrappedBuffer(new byte[] {8, 1, 8, 1}));
ch.writeAndFlush(frame);
} else {
WebSocketFrame frame = new TextWebSocketFrame(msg);
ch.writeAndFlush(frame);
}
}
} finally {
group.shutdownGracefully();
}
}
}
客户端Handler
import io.netty.channel.Channel;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelHandlerContext;
import io.netty.channel.ChannelPromise;
import io.netty.channel.SimpleChannelInboundHandler;
import io.netty.handler.codec.http.FullHttpResponse;
import io.netty.handler.codec.http.websocketx.CloseWebSocketFrame;
import io.netty.handler.codec.http.websocketx.PongWebSocketFrame;
import io.netty.handler.codec.http.websocketx.TextWebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketClientHandshaker;
import io.netty.handler.codec.http.websocketx.WebSocketFrame;
import io.netty.handler.codec.http.websocketx.WebSocketHandshakeException;
import io.netty.util.CharsetUtil;
import lombok.extern.slf4j.Slf4j;
@Slf4j
public class WebSocketClientHandler extends SimpleChannelInboundHandler<Object> {
private final WebSocketClientHandshaker handshaker;
private ChannelPromise handshakeFuture;
public WebSocketClientHandler(WebSocketClientHandshaker handshaker) {
this.handshaker = handshaker;
}
public ChannelFuture handshakeFuture() {
return handshakeFuture;
}
@Override
public void handlerAdded(ChannelHandlerContext ctx) {
handshakeFuture = ctx.newPromise();
}
@Override
public void channelActive(ChannelHandlerContext ctx) {
log.info("channelActive, 进行handshake");
handshaker.handshake(ctx.channel());
}
@Override
public void channelInactive(ChannelHandlerContext ctx) {
log.info("channelInactive!");
}
@Override
public void channelRead0(ChannelHandlerContext ctx, Object msg) throws Exception {
Channel ch = ctx.channel();
if (!handshaker.isHandshakeComplete()) {
try {
handshaker.finishHandshake(ch, (FullHttpResponse) msg);
log.info("websocket Handshake 完成!");
handshakeFuture.setSuccess();
} catch (WebSocketHandshakeException e) {
log.info("websocket连接失败!");
handshakeFuture.setFailure(e);
}
return;
}
if (msg instanceof FullHttpResponse) {
FullHttpResponse response = (FullHttpResponse) msg;
throw new IllegalStateException("Unexpected FullHttpResponse (getStatus=" + response.status() + ", content="
+ response.content().toString(CharsetUtil.UTF_8) + ')');
}
WebSocketFrame frame = (WebSocketFrame) msg;
if (frame instanceof TextWebSocketFrame) {
TextWebSocketFrame textFrame = (TextWebSocketFrame) frame;
log.info("接收到TXT消息: " + textFrame.text());
} else if (frame instanceof PongWebSocketFrame) {
log.info("接收到pong消息");
} else if (frame instanceof CloseWebSocketFrame) {
log.info("接收到closing消息");
ch.close();
}
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
// 异常处理
log.error("出现异常", cause);
if (!handshakeFuture.isDone()) {
handshakeFuture.setFailure(cause);
}
ctx.close();
}
}
可以看到,我们这里也要手动标记握手完成,是在自定义的Handler的channelRead0方法中标记的。
测试的时候,我们可以看到,当客户端发送ping的时候,服务端会自动回pong,这个是有Netty实现的服务端自带的心跳机制。
2024-05-25 16:35:10 INFO [WebSocketClientHandler] channelActive, 进行handshake
2024-05-25 16:35:10 INFO [WebSocketClientHandler] websocket Handshake 完成!
123
2024-05-25 16:35:26 INFO [WebSocketClientHandler] 接收到TXT消息: 2024-35-25 04:05:26: 123
ping
2024-05-25 16:35:52 INFO [WebSocketClientHandler] 接收到pong消息