<pre name="code" class="cpp"><pre name="code" class="cpp">// 333.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "333.h"
#include "333Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/
// CMy333App
BEGIN_MESSAGE_MAP(CMy333App, CWinApp)
//{{AFX_MSG_MAP(CMy333App)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/
// CMy333App construction
CMy333App::CMy333App()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/
// The one and only CMy333App object
CWinApp?
CMy333App theApp; 第一步:实例化应用程序类的对象(CWinApp),
在当前程序的333.h文件中有:class CMy333App : public CWinApp
1.一个MFC程序,有且只有一个从WinApp派生出的类(应用程序类)-》CMy333App?,
也只有一个从应用程序对象所实例化的对象表示应用程序本身,theApp;
2.在MFC应用程序中,是通过产生一个应用程序对象,用它来唯一表示了应用程序;
3.构造应用程序对象时,调用基类CWinApp的构造函数
/
// CMy333App initialization
BOOL CMy333App::InitInstance() 第二步:调用应用程序类中的InitInstance()函数,该函数在基类中定义为虚函数
{
if (!AfxSocketInit())
{
AfxMessageBox(IDP_SOCKETS_INIT_FAILED);
return FALSE;
}
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
CMy333Dlg dlg; 第三步:定义主对话框类的对象dlg;
并且调用对话框类的构造函数CMy333Dlg(CWnd *pParent=Null);
注:333Dlg.h的头文件中有class CMy333Dlg : public CDialog
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal(); 第四步:调用主对话框对象的DoModal()函数,??
|
|—>a.调用主对话框对象中的OnInitDialog()函数初始化对话框
| OnInitDialog()是CDialog类的一个虚函数,可以由子类重载。
| 当CDiaog子类调用DoModal()函数时,就会触发一系列函数调用,
| 最终调用OnInitDialog()。可以在VC6中创建一个基于对话框的MFC应用程序,
| 在OnInitDialog里面打上断点,当程序运行进入断点是,打开调用堆栈窗口,
| 就可以跟踪得到调用OnInitDialog()的函数。
|
|—>b.调用OnPaint()函数,绘制窗口
第五步:对话框退出后,返回DoModel()函数状态给nResponse
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}