OPENCV3.0 单目摄像头标定(使用官方自带的标定图片)

OPENCV3.0 单目摄像头标定(使用官方自带的标定图片)

转载于:https://blog.csdn.net/zc850463390zc/article/details/48946855

// opencv_test.cpp : 定义控制台应用程序的入口点。
//

#include "stdafx.h"
#include <opencv2/opencv.hpp>
#include <highgui.hpp>
#include "cv.h"
#include <cv.hpp>
#include <iostream>

using namespace std;
using namespace cv;

const int imageWidth = 640;								//摄像头的分辨率
const int imageHeight = 480;
const int boardWidth = 9;								//横向的角点数目
const int boardHeight = 6;								//纵向的角点数据
const int boardCorner = boardWidth * boardHeight;		//总的角点数据
const int frameNumber = 13;								//相机标定时需要采用的图像帧数
const int squareSize = 20;								//标定板黑白格子的大小 单位mm
const Size boardSize = Size(boardWidth, boardHeight);	//
	
Mat intrinsic;											//相机内参数
Mat distortion_coeff;									//相机畸变参数
vector<Mat> rvecs;									    //旋转向量
vector<Mat> tvecs;										//平移向量
vector<vector<Point2f>> corners;						//各个图像找到的角点的集合 和objRealPoint 一一对应
vector<vector<Point3f>> objRealPoint;					//各副图像的角点的实际物理坐标集合


vector<Point2f> corner;									//某一副图像找到的角点

Mat rgbImage, grayImage;

/*计算标定板上模块的实际物理坐标*/
void calRealPoint(vector<vector<Point3f>>& obj, int boardwidth,int boardheight, int imgNumber, int squaresize)
{
//	Mat imgpoint(boardheight, boardwidth, CV_32FC3,Scalar(0,0,0));
	vector<Point3f> imgpoint;
	for (int rowIndex = 0; rowIndex < boardheight; rowIndex++)
	{
		for (int colIndex = 0; colIndex < boardwidth; colIndex++)
		{
		//	imgpoint.at<Vec3f>(rowIndex, colIndex) = Vec3f(rowIndex * squaresize, colIndex*squaresize, 0);
			imgpoint.push_back(Point3f(rowIndex * squaresize, colIndex * squaresize, 0));
		}
	}
	for (int imgIndex = 0; imgIndex < imgNumber; imgIndex++)
	{
		obj.push_back(imgpoint);
	}
}

/*设置相机的初始参数 也可以不估计*/
void guessCameraParam(void )
{
	/*分配内存*/
	intrinsic.create(3, 3, CV_64FC1);
	distortion_coeff.create(5, 1, CV_64FC1);

	/*
	fx 0 cx
	0 fy cy
	0 0  1
	*/
	intrinsic.at<double>(0,0) = 256.8093262;   //fx		
	intrinsic.at<double>(0, 2) = 160.2826538;   //cx
	intrinsic.at<double>(1, 1) = 254.7511139;   //fy
	intrinsic.at<double>(1, 2) = 127.6264572;   //cy

	intrinsic.at<double>(0, 1) = 0;
	intrinsic.at<double>(1, 0) = 0;
	intrinsic.at<double>(2, 0) = 0;
	intrinsic.at<double>(2, 1) = 0;
	intrinsic.at<double>(2, 2) = 1;

	/*
	k1 k2 p1 p2 p3
	*/
	distortion_coeff.at<double>(0, 0) = -0.193740;  //k1
	distortion_coeff.at<double>(1, 0) = -0.378588;  //k2
	distortion_coeff.at<double>(2, 0) = 0.028980;   //p1
	distortion_coeff.at<double>(3, 0) = 0.008136;   //p2
	distortion_coeff.at<double>(4, 0) = 0;		  //p3
}

void outputCameraParam(void )
{
	/*保存数据*/
	//cvSave("cameraMatrix.xml", &intrinsic);
	//cvSave("cameraDistoration.xml", &distortion_coeff);
	//cvSave("rotatoVector.xml", &rvecs);
	//cvSave("translationVector.xml", &tvecs);
	/*输出数据*/
	cout << "fx :" << intrinsic.at<double>(0, 0) << endl << "fy :" << intrinsic.at<double>(1, 1) << endl;
	cout << "cx :" << intrinsic.at<double>(0, 2) << endl << "cy :" << intrinsic.at<double>(1, 2) << endl;

	cout << "k1 :" << distortion_coeff.at<double>(0, 0) << endl;
	cout << "k2 :" << distortion_coeff.at<double>(1, 0) << endl;
	cout << "p1 :" << distortion_coeff.at<double>(2, 0) << endl;
	cout << "p2 :" << distortion_coeff.at<double>(3, 0) << endl;
	cout << "p3 :" << distortion_coeff.at<double>(4, 0) << endl;
}


int _tmain(int argc, _TCHAR* argv[])
{
	Mat img;
	int goodFrameCount = 0;
	namedWindow("chessboard");
	cout << "按Q退出 ..." << endl;
	while (goodFrameCount < frameNumber)
	{
		char filename[100];
		sprintf_s(filename,"image\\left%02d.jpg", goodFrameCount + 1);
	//	cout << filename << endl;
		rgbImage = imread(filename, CV_LOAD_IMAGE_COLOR);
		cvtColor(rgbImage, grayImage, CV_BGR2GRAY);
		imshow("Camera", grayImage);
		
		bool isFind = findChessboardCorners(rgbImage, boardSize, corner,0);
		if (isFind == true)	//所有角点都被找到 说明这幅图像是可行的
		{
			/*
			Size(5,5) 搜索窗口的一半大小
			Size(-1,-1) 死区的一半尺寸
			TermCriteria(CV_TERMCRIT_EPS | CV_TERMCRIT_ITER, 20, 0.1)迭代终止条件
			*/
			cornerSubPix(grayImage, corner, Size(5,5), Size(-1, -1), TermCriteria(CV_TERMCRIT_EPS | CV_TERMCRIT_ITER, 20, 0.1));
			drawChessboardCorners(rgbImage, boardSize, corner, isFind);
			imshow("chessboard", rgbImage);
			corners.push_back(corner);
			//string filename = "res\\image\\calibration";
			//filename += goodFrameCount + ".jpg";
			//cvSaveImage(filename.c_str(), &IplImage(rgbImage));		//把合格的图片保存起来
			goodFrameCount++;
			cout << "The image is good" << endl;
		}
		else
		{
			cout << "The image is bad please try again" << endl;
		}
	//	cout << "Press any key to continue..." << endl;
	//	waitKey(0);

	   if (waitKey(10) == 'q')
		{
			break;
		}
	//	imshow("chessboard", rgbImage);
	}

	/*
	图像采集完毕 接下来开始摄像头的校正
	calibrateCamera()
	输入参数 objectPoints  角点的实际物理坐标
			 imagePoints   角点的图像坐标
			 imageSize	   图像的大小
	输出参数
			 cameraMatrix  相机的内参矩阵
			 distCoeffs	   相机的畸变参数
			 rvecs		   旋转矢量(外参数)
			 tvecs		   平移矢量(外参数)
	*/
	
	/*设置实际初始参数 根据calibrateCamera来 如果flag = 0 也可以不进行设置*/
	guessCameraParam();			
	cout << "guess successful" << endl;
	/*计算实际的校正点的三维坐标*/
	calRealPoint(objRealPoint, boardWidth, boardHeight,frameNumber, squareSize);
	cout << "cal real successful" << endl;
	/*标定摄像头*/
	calibrateCamera(objRealPoint, corners, Size(imageWidth, imageHeight), intrinsic, distortion_coeff, rvecs, tvecs, 0);
	cout << "calibration successful" << endl;
	/*保存并输出参数*/
	outputCameraParam();
	cout << "out successful" << endl;
	
	/*显示畸变校正效果*/
	Mat cImage;
	undistort(rgbImage, cImage, intrinsic, distortion_coeff);
	imshow("Corret Image", cImage);
	cout << "Correct Image" << endl;
	cout << "Wait for Key" << endl;
	waitKey(0);
	system("pause");
	return 0;
}


OPENCV3.0版本跟2.x版本是有一点差距的,这个程序在2.4.11版本里面跑不起来。

找了很久都没有找到错误,主要是在calibrateCamera()函数的时候出错。

也参考了官方的calibration例程,但还是找不到错误在什么地方。

下面是3.0版本的代码 注释都在代码里面

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