LIB和DLL的区别与使用

显式链接
需要函数指针和WIN32 API函数LoadLibrary、GetProcAddress装载,使用这种载入方法,不需要.lib文件和.h头文件,只需要.dll文件即可(将.dll文件置入工程目录中)。

#define _CRT_SECURE_NO_WARNINGS

#include <iostream>
#include <windows.h>
#include <stdlib.h>

using namespace std;

typedef int(*CltSocketInit)(void **);
typedef int(*CltSocketSend)(void *handle /*in*/, unsigned char *buf /*in*/, int buflen /*in*/);
typedef int(*CltSocketRev)(void *handle /*in*/, unsigned char *buf /*in*/, int *buflen /*in out*/);
typedef int(*CltSocketDestory)(void *handle/*in*/);



int main()
{
	int				rv = 0;
	void			*handle = NULL;


	HINSTANCE hInstLibrary = LoadLibrary(L"socketclient.dll");
	if (hInstLibrary == NULL)
	{
		cout << "LoadLibrary failed" << endl;
		FreeLibrary(hInstLibrary);
		return -1;
	}

	CltSocketInit init = (CltSocketInit)GetProcAddress(hInstLibrary, "cltSocketInit");
	CltSocketSend send = (CltSocketSend)GetProcAddress(hInstLibrary, "cltSocketSend");
	CltSocketRev rev = (CltSocketRev)GetProcAddress(hInstLibrary, "cltSocketRev");
	CltSocketDestory destroy = (CltSocketDestory)GetProcAddress(hInstLibrary, "cltSocketDestory");

	if (init == NULL || send == NULL || rev == NULL || destroy == NULL)
	{
		cout << "func GetProcAddress () is NULL" << endl;
		FreeLibrary(hInstLibrary);
		return -1;
	}
	
	rv = init(&handle);
	if (rv != 0)
	{
		cout << "func init(): rv = " << rv << endl;
		goto SocketEnd;
	}

	unsigned char	buf[2048];
	strcpy((char *)buf, "12345678901234567890");
	int				buflen = 10;
	rv = send(handle, buf, buflen);

	if (rv != 0)
	{
		cout << "func send(): rv = " << rv << endl;
		goto SocketEnd;
	}

	unsigned char recBuff[1024] = { '0',};
	int revLen;

	rv = rev(handle, recBuff, &revLen);
	if (rv != 0)
	{
		cout << "func rev(): rv = " << rv << endl;
		goto SocketEnd;
	}
	cout << recBuff << endl;

SocketEnd:
	rv = destroy(handle);
	if (rv != 0)
	{
		cout << "func destroy(): rv = " << rv << endl;
		FreeLibrary(hInstLibrary);
		return -1;
	}
	
	return 0;
}



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