设计模式--装饰模式

#pragma once
#include <string>
#include <iostream>

class Decorator
{
public:
	Decorator();
	virtual ~Decorator();
	virtual void dress() = 0;
};

class Person
{
public:
	Person() {};
	Person(std::string name)
	{
		this->name = name;
	};
	virtual ~Person()
	{
	};
	virtual void show()
	{
		std::cout << "my name is " << this->name << std::endl;
	};

private:
	std::string name;
};

class Finery : public Person
{
public:
	Finery() {};
	void decorate(Person* person)
	{
		this->person = person;
	};
	virtual void show()
	{
		person->show();
	};

protected:
	Person* person;

};


class TShirts : public Finery
{
public:
	TShirts() {};
	void show()
	{
		std::cout << "wear TShirts" << std::endl;
		Finery::show();
	};
};

class BGShirts : public Finery
{
public:
	BGShirts() {};
	void show()
	{
		std::cout << "wear BGShirts" << std::endl;
		Finery::show();
	};
};

int main()
{

	Person* per = new Person("lili");
	TShirts* tsh = new TShirts();
	BGShirts* bgs = new BGShirts();

	tsh->decorate(per);
	bgs->decorate(tsh);
	bgs->show();
 
   return 0;
}

结果:

wear BGShirts
wear TShirts
my name is lili

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