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    IEnumerator IsCanConnect(string url)
    {
        HttpWebRequest req = null;
        HttpWebResponse res = null;
        bool CanCn = true;   //设成可以连接; 
        try
        {
            req = (HttpWebRequest)WebRequest.Create(url);
            res = (HttpWebResponse)req.GetResponse();
        }
        catch (Exception e)
        {
            Debug.Log(e.Message);
            CanCn = false;   //无法连接 
            _playStatus = PlayStatus.Error;
        }
        finally
        {
            if (res != null)
            {
                res.Close();
            }
        }
        yield return new WaitForEndOfFrame();
    }

    IEnumerator IsCanConnect(string url)
    {
        //UnityWebRequest request = UnityWebRequest.Get(url);   
        UnityWebRequest request = new UnityWebRequest(url);
        //   
        request.method = UnityWebRequest.kHttpVerbCREATE;

        yield return request.SendWebRequest();

        if (request.isNetworkError)
        {
            Debug.Log(request.error);
            _playStatus = PlayStatus.Error;
        }
        else
        {

        }
    }

    IEnumerator PingHost(string Address, int TimeOut = 1000)
    {
        using (System.Net.NetworkInformation.Ping PingSender = new System.Net.NetworkInformation.Ping())
        {
            PingOptions Options = new PingOptions();
            Options.DontFragment = true;
            string Data = "test";
            byte[] DataBuffer = System.Text.Encoding.ASCII.GetBytes(Data);
            PingReply Reply = PingSender.Send(Address, TimeOut, DataBuffer, Options);
            yield return Reply;
            if (Reply.Status != IPStatus.Success)
            {
                _playStatus = PlayStatus.Error;
            }
        }
    }
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