解决方式就是
FloatBuffer.position(0);//FloatBuffer.flip();
ShortBuffer.position(0);//ShortBuffer.flip();
无论如何这难以自圆其说,以下分析纯属扯淡。敬待高论!!
06-08 11:20:09.772 E/Adreno-ES11: <qglDrvAPI_glEnableClientState:1675>: GL_INVALID_ENUM
06-08 11:20:09.794 E/AndroidRuntime: FATAL EXCEPTION: GLThread 3592
Process: com.example.a3d_study_2, PID: 15266
java.lang.ArrayIndexOutOfBoundsException: remaining() < count < needed
at com.google.android.gles_jni.GLImpl.glDrawElements(Native Method)
at com.example.a3d_study_2.No_4.NonRenderer.onDrawFrame(NonRenderer.java:115)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1522)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1239)
我的现状:目标是要绘制一个正方形。
private FloatBuffer vertexBuffer;
private ShortBuffer orderBufferSquare, orderBufferRectange, orderBufferParallelogram;
private final float[] vertexArray = {
//遵循:右上→右下→左下→左上 的点序。
//First Square
4f, 4f, 0f,
4f, -4f, 0f,
-4f, -4f, 0f,
-4f, 4f, 0f,
//Second rectangle
8f, 7f, 0f,
8f, 6f, 0f,
6f, 6f, 0f,
6f, 7f, 0f,
//Third Parallelogram
15f, 13f, 0f,
14f, 9f, 0f,
10f, 9f, 0f,
11f, 13f, 0f,
};
private final short[] orderArraySquare = {0, 1, 2, 0, 2, 3};
private final short[] orderArrayRectange = {4, 5, 6, 4, 6, 7};
private final short[] orderArrayParallelogram = {8, 9, 10, 8, 10, 11};
- 把定点坐标放到 FloatBuffer 中。
ByteBuffer bbVertex = ByteBuffer.allocateDirect(this.vertexArray.length * 4);
bbVertex.order(ByteOrder.nativeOrder());
this.vertexBuffer = bbVertex.asFloatBuffer();
this.vertexBuffer.put(this.vertexArray);
ByteBuffer bbOrderSquare = ByteBuffer.allocateDirect(this.orderArraySquare.length * 2);
bbOrderSquare.order(ByteOrder.nativeOrder());
this.orderBufferSquare = bbOrderSquare.asShortBuffer();
this.orderBufferSquare.put(this.orderArraySquare);
FloatBuffer继承Buffer,并且通过getter/setter方法可以享用父类的参数position,limit等。
limit在ByteBuffer.allocateDirect(this.vertexArray.length * 4)
已经确定。
伴随着this.vertexBuffer.put(this.vertexArray);
操作 position还会变化为 vertexArray.length
所以执行完上述代码后
vertexBuffer.position == vertexArray.length//12
orderBufferSquare.position == orderArraySquare.length//6
- 执行到下述代码
@Override
public void onDrawFrame(GL10 gl) {
// Clears the screen and depth buffer.
gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);// OpenGL docs.
gl.glLoadIdentity();
gl.glTranslatef(0, 0, -14);
gl.glEnableClientState(GL10.GL_TRIANGLES);
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, this.vertexBuffer);
gl.glDrawElements(GL10.GL_TRIANGLES, this.orderArraySquare.length, GL10.GL_UNSIGNED_SHORT, this.orderBufferSquare);
}
}
glVertexPointer
从 vertexBuffer.position()
处开始读取顶点数据,所以从一开始就没有读到数据(也就是说要绘制的顶点并没有被系统获取到)。这到不会导致报错。
glDrawElements
真正要绘制this.orderArraySquare.length
个定点所构成的图形时候,就需要从上一步获取到的顶点按this.orderBufferSquare
顺序逐个取出来了,发现我们给定的索引导致了 ArrayIndexOutOfBoundsException