前言
上篇文章我们介绍了block的内存管理,block进行copy操作,会引起auto变量的引用计数发生变化,那么block的copy底层是什么实现的?本篇从blocks官方源码说一下block的copy实现
官方源码 libclousure-79下载地址
copy的层级
首选介绍下 copy层级
case 1 // 1级copy struct __main_block_impl_0 需要copy
示例代码
int age = 6;
void(^block)(void) = ^{
NSLog(@"a==%d",age);
};
case 2 // 2级copy struct __main_block_impl_0 需要copy NSObject *obj需要copy
示例代码
NSObject *obj = [NSObject new];
void(^block)(void) = ^{
NSLog(@"a==%@",obj);
};
case 3 // 2级copy struct __main_block_impl_0 需要copy struct __Block_byref_age_0 需要copy
示例代码
__block int age = 6;
void(^block)(void) = ^{
NSLog(@"a==%d",age);
};
case 4 // 3级copy struct __main_block_impl_0 需要copy struct __Block_byref_obj_0 需要copy NSObject *obj需要copy
示例代码
__block NSObject *obj = [NSObject new];
void(^block)(void) = ^{
NSLog(@"a==%@",obj);
};
分析
- auto类型为基本数据类型 struct __main_block_impl_0需要copy
- auto类型为对象类型 struct __main_block_impl_0 需要copy NSObject *obj需要copy
- __block修饰auto类型为基本数据类型 struct __main_block_impl_0需要copy struct __Block_byref_age_0需要copy
- __block修饰auto类型为对象类型 struct __main_block_impl_0需要copy struct __Block_byref_obj_0需要copy NSObject *obj需要copy
核心函数
通常我们对Block的copy实际是调用了NSBlock的copy方法,而它的copy方法也很简单,直接调用了libsystem_blocks.dylib中的_Block_copy,libsystem_blocks.dylib是专门来处理block的框架,代码是开源的。
blocks库提供的几个核心函数都在 runtime.cpp 文件中
// block结构体自身的copy
_Block_copy
// 为block的内部成员变量寻找copy函数
_Block_call_copy_helper
// 区分copy函数的参数类型
_Block_object_assign
// __block变量copy
_Block_byref_copy
// oc对象类型的copy
_Block_retain_object
block copy的起点
void *_Block_copy(const void *arg) {
struct Block_layout *aBlock;
if (!arg) return NULL;
// The following would be better done as a switch statement
aBlock = (struct Block_layout *)arg;
if (aBlock->flags & BLOCK_NEEDS_FREE) {
// latches on high
latching_incr_int(&aBlock->flags);
return aBlock;
}
else if (aBlock->flags & BLOCK_IS_GLOBAL) {
return aBlock;
}
else {
// Its a stack block. Make a copy.
size_t size = Block_size(aBlock);
struct Block_layout *result = (struct Block_layout *)malloc(size);
if (!result) return NULL;
memmove(result, aBlock, size); // bitcopy first
#if __has_feature(ptrauth_calls)
// Resign the invoke pointer as it uses address authentication.
result->invoke = aBlock->invoke;
#if __has_feature(ptrauth_signed_block_descriptors)
if (aBlock->flags & BLOCK_SMALL_DESCRIPTOR) {
uintptr_t oldDesc = ptrauth_blend_discriminator(
&aBlock->descriptor,
_Block_descriptor_ptrauth_discriminator);
uintptr_t newDesc = ptrauth_blend_discriminator(
&result->descriptor,
_Block_descriptor_ptrauth_discriminator);
result->descriptor =
ptrauth_auth_and_resign(aBlock->descriptor,
ptrauth_key_asda, oldDesc,
ptrauth_key_asda, newDesc);
}
#endif
#endif
// reset refcount
result->flags &= ~(BLOCK_REFCOUNT_MASK|BLOCK_DEALLOCATING); // XXX not needed
result->flags |= BLOCK_NEEDS_FREE | 2; // logical refcount 1
_Block_call_copy_helper(result, aBlock);
// Set isa last so memory analysis tools see a fully-initialized object.
result->isa = _NSConcreteMallocBlock;
return result;
}
}
如果看源码 你会发现内部有调用了 _Block_call_copy_helper,然后 _Block_call_copy_helper 又调用了很多层,来回绕。
为了流程清晰,我们按照示例只留下相关代码
例子一 auto类型为基本数据类型
示例代码
int age = 6;
void(^block)(void) = ^{
NSLog(@"a==%d",age);
};
简化后的copy流程
void *_Block_copy(const void *arg) {
struct Block_layout *aBlock;
// 1、强转成真正的block结构 Block_layout类型
aBlock = (struct Block_layout *)arg;
size_t size = Block_size(aBlock);
// 2、生成一个堆block
struct Block_layout *result = (struct Block_layout *)malloc(size);
if (!result) return NULL;
// 3、栈block内容 完全拷贝到堆上
memmove(result, aBlock, size);
result->invoke = aBlock->invoke;
result->flags &= ~(BLOCK_REFCOUNT_MASK|BLOCK_DEALLOCATING);
// 4、设置flags为2
result->flags |= BLOCK_NEEDS_FREE | 2;
// 5、设置isa 为堆block
result->isa = _NSConcreteMallocBlock;
return result;
}
分析
- 强转成真正的block结构 Block_layout类型 为什么可以强转 看我这篇文章
- 生成一个堆block
- 栈block内容 完全拷贝到堆上
- 设置flags为2
- 设置isa为堆block
copy流程结束
简化过程
基本类型变量进入 _Block_call_copy_helper 函数之后 直接return
例子二 auto类型是对象类型
示例代码
NSObject *obj = [NSObject new];
void(^block)(void) = ^{
NSLog(@"a==%@",obj);
};
观察Clang下的c++代码
struct __block_impl {
void *isa;
int Flags;
int Reserved;
void *FuncPtr;
};
static struct __main_block_desc_0 {
size_t reserved;
size_t Block_size;
// 问题1 copy函数什么时候调用
void (*copy)(struct __main_block_impl_0*, struct __main_block_impl_0*);
void (*dispose)(struct __main_block_impl_0*);
} __main_block_desc_0_DATA = {
0, sizeof(struct __main_block_impl_0), __main_block_copy_0, __main_block_dispose_0};
struct __main_block_impl_0 {
struct __block_impl impl;
struct __main_block_desc_0* Desc;
// 问题2 NSObject *obj的copy流程
NSObject *obj;
__main_block_impl_0(void *fp, struct __main_block_desc_0 *desc, NSObject *_obj, int flags=0) : obj(_obj) {
impl.isa = &_NSConcreteStackBlock;
impl.Flags = flags;
impl.FuncPtr = fp;
Desc = desc;
}
};
static void __main_block_func_0(struct __main_block_impl_0 *__cself) {
NSObject *obj = __cself->obj; // bound by copy
NSLog((NSString *)&__NSConstantStringImpl__var_folders_zm_558cwfjs099fbm2r8kxg8wt00000gt_T_main_c7596b_mi_0,obj);
}
// 问题3 _Block_object_assign第3个参数 3/*BLOCK_FIELD_IS_OBJECT*/ 是做什么用的
static void __main_block_copy_0(struct __main_block_impl_0*dst, struct __main_block_impl_0*src) {
_Block_object_assign((void*)&dst->obj, (void*)src->obj, 3/*BLOCK_FIELD_IS_OBJECT*/);
}
static void __main_block_dispose_0(struct __main_block_impl_0*src) {
_Block_object_dispose((void*)src->obj, 3/*BLOCK_FIELD_IS_OBJECT*/);
}
int main(int argc, char * argv[]) {
NSString * appDelegateClassName;
/* @autoreleasepool */ {
__AtAutoreleasePool __autoreleasepool;
NSObject *obj = ((NSObject *(*)(id, SEL))(void *)objc_msgSend)((id)objc_getClass